You can equip a total of 2 skills.
Name | Description | Cooldown |
---|---|---|
Spell Memory | Allows you to memorize spells to use in the dungeon. | / |
Phantomize | Phases through melee attacks and projectiles, increases movement speed by 10%, and reduces magical damage reduction by 50% for 6 seconds. During this period you can only move and do not collide with other players or monsters. | ?? |
Blow of Corruption | The next physical attack deals 20 magical damage to the target and reduces their healing rate by 70% for 12 seconds. | ?? |
You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Name | Description |
---|---|
Malice | Will is increased by 10%. |
Dark Enhancement | Dark magic spells have 10% increased magic damage. |
Dark Reflection | If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. |
Immortal Lament | Casting spells will not take you below 1 health, but your spell power bonus is reduced by 5%. |
Soul Collector | When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. |
Torture Mastery | Curse of Pain inflicted upon enemies restores 1 health to the caster with each instance of damage dealt. |
The order in which you select spells will determine their Spell Memory priority. You can right click spells to “forget” them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. Warlock spells cost 3 health to cast.
Name | Tier | Description | Casting Time | Limit / Cost |
---|---|---|---|---|
Power of Sacrifice | 1 | Curses the target with sacrifice, losing 3 health per second but increasing strength by 15 over 12 seconds. | ?? | 3 |
Curse of Weaken | 1 | Weakens the target for 10 seconds. Weaken: Reduces base stats by 20%. |
?? | 3 |
Curse of Pain | 2 | Instantly deals 10 magic damage to the target and curses them with Agony. Agony: Receive a total of 10 magic damage distributed over 8 seconds. | ?? | 4 |
Hellfire | 4 | Summons eternal hellfire and blasts it towards the aiming point. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. | ?? | 8 |
– Warlocks don’t seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
– Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian)