Crafted Item | Crafting Recipe | Fixed Effects |
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Hit Power Weapon |
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Blood Weapon |
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Caster Weapon |
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Safety Weapon |
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Note: Blunt Weapons are Clubs, Hammers, Maces, Scepters, Staves and Wands. Hammers are War Hammer, Maul, Great Maul. Clubs are Club and Spiked Club. Maces are Mace, Flail, and Morning Star.
Rods are Scepters, Wands, and Staves.
Name | Affixes | Item Type(Level) | Tag | Category |
---|---|---|---|---|
Mechanic’s | Adds 1-2 Sockets | Weapons(10) | Add Sockets | Prefix |
Bronze | +10-20 to Attack Rating | Weapons(1) | +Attack Rating | Prefix |
Iron | +21-40 to Attack Rating | Weapons(4) | +Attack Rating | Prefix |
Steel | +41-60 to Attack Rating | Weapons(8) | +Attack Rating | Prefix |
Silver | +61-80 to Attack Rating | Weapons(12) | +Attack Rating | Prefix |
Gold | +81-100 to Attack Rating | Weapons(17) | +Attack Rating | Prefix |
Platinum | +101-120 to Attack Rating | Weapons(22) | +Attack Rating | Prefix |
Meteoric | +121-150 to Attack Rating | Weapons(27) | +Attack Rating | Prefix |
Strange | +151-300 to Attack Rating | Weapons(32) | +Attack Rating | Prefix |
Visionary | (+1 per Character Level) 1-99% Bonus to Attack Rating (Based on Character Level) | Weapons(25) | +Attack Rating | Prefix |
Sharp | +10-20 to Attack Rating; 10-20% Enhanced Damage | Weapons(5) | +Attack Rating and Enhanced Damage | Prefix |
Fine | +21-40 to Attack Rating; 21-30% Enhanced Damage | Weapons(12) | +Attack Rating and Enhanced Damage | Prefix |
Warrior’s | +41-60 to Attack Rating; 31-40% Enhanced Damage | Weapons(19) | +Attack Rating and Enhanced Damage | Prefix |
Soldier’s | +61-80 to Attack Rating; 41-50% Enhanced Damage | Weapons(27) | +Attack Rating and Enhanced Damage | Prefix |
Knight’s | +81-100 to Attack Rating; 51-65% Enhanced Damage | Weapons(38) | +Attack Rating and Enhanced Damage | Prefix |
Lord’s | +101-120 to Attack Rating; 66-80% Enhanced Damage | Weapons(47) | +Attack Rating and Enhanced Damage | Prefix |
King’s | +121-150 to Attack Rating; 81-100% Enhanced Damage | Weapons(56) | +Attack Rating and Enhanced Damage | Prefix |
Master’s | +151-250 to Attack Rating; 101-150% Enhanced Damage | Weapons(56) | +Attack Rating and Enhanced Damage | Prefix |
Fool’s | (+16.5 per Character Level) 16.5-1633.5 to Attack Rating/(+0.5 per Character Level) 0.5-49.5 to Maximum Damage (Based on Character Level) | Weapons(50) | +Attack Rating and Enhanced Damage | Prefix |
Lunar | +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons | Weapons(3) | +Attack Rating and Enhanced Damage | Prefix |
Arcadian | +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons | Weapons(15) | +Attack Rating and Enhanced Damage | Prefix |
Unearthly | +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons | Weapons(25) | +Attack Rating and Enhanced Damage | Prefix |
Astral | +151-200 to Attack Rating vs. Demons; 101-150% Enhanced Damage vs. Demons | Weapons(35) | +Attack Rating and Enhanced Damage | Prefix |
Elysian | +201-300 to Attack Rating vs. Demons; 151-200% Enhanced Damage vs. Demons | Weapons(45) | +Attack Rating and Enhanced Damage | Prefix |
Consecrated | +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead | Weapons(1) | +Attack Rating and Enhanced Damage | Prefix |
Pure | +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead | Weapons(15) | +Attack Rating and Enhanced Damage | Prefix |
Sacred | +175-250 to Attack Rating vs. Undead; 126-200% Enhanced Damage vs. Undead | Weapons(25) | +Attack Rating and Enhanced Damage | Prefix |
Hallowed | +251-325 to Attack Rating vs. Undead; 201-275% Enhanced Damage vs. Undead | Weapons(35) | +Attack Rating and Enhanced Damage | Prefix |
Snowy | Adds (6-9) to (19-30) Cold Damage – 1 sec Duration | Weapons(25) | +Elemental Damage | Prefix |
Shivering | Adds (10-15) to (31-45) Cold Damage – 2 sec Duration | Weapons(35) | +Elemental Damage | Prefix |
Boreal | Adds (16-23) to (46-90) Cold Damage – 3 sec Duration | Weapons(50) | +Elemental Damage | Prefix |
Hibernal | Adds (24-45) to (91-140) Cold Damage – 4 sec Duration | Weapons(70) | +Elemental Damage | Prefix |
Fiery | Adds (16-25) to (31-60) Fire Damage | Weapons(25) | +Elemental Damage | Prefix |
Smoldering | Adds (26-50) to (61-90) Fire Damage | Weapons(35) | +Elemental Damage | Prefix |
Smoking | Adds (51-80) to (91-130) Fire Damage | Weapons(47) | +Elemental Damage | Prefix |
Flaming | Adds (81-120) to (131-180) Fire Damage | Weapons(61) | +Elemental Damage | Prefix |
Condensing | Adds (121-170) to (181-240) Fire Damage | Weapons(77) | +Elemental Damage | Prefix |
Static | Adds 1 to (49-120) Lighting Damage | Weapons(25) | +Elemental Damage | Prefix |
Glowing | Adds 1 to (121-180) Lighting Damage | Weapons(34) | +Elemental Damage | Prefix |
Buzzing | Adds 1 to (181-260) Lighting Damage | Weapons(46) | +Elemental Damage | Prefix |
Arcing | Adds 1 to (261-360) Lighting Damage | Weapons(60) | +Elemental Damage | Prefix |
Shocking | Adds 1 to (361-480) Lighting Damage | Weapons(76) | +Elemental Damage | Prefix |
Septic | +6 Poison Damage over 2 Seconds | Weapons(1) | +Elemental Damage | Prefix |
Foul | +12 Poison Damage over 3 Seconds | Weapons(10) | +Elemental Damage | Prefix |
Corrosive | +80 Poison Damage over 4 Seconds | Weapons(20) | +Elemental Damage | Prefix |
Toxic | +150 Poison Damage over 5 Seconds | Weapons(35) | +Elemental Damage | Prefix |
Azure | Cold Resist +5-10% | Weapons(5) | +Elemental Resistances | Prefix |
Lapis | Cold Resist +11-20% | Weapons(35) | +Elemental Resistances | Prefix |
Cobalt | Cold Resist +21-30% | Weapons(55) | +Elemental Resistances | Prefix |
Crimson | Fire Resist +5-10% | Weapons(5) | +Elemental Resistances | Prefix |
Russet | Fire Resist +11-20% | Weapons(35) | +Elemental Resistances | Prefix |
Garnet | Fire Resist +21-30% | Weapons(55) | +Elemental Resistances | Prefix |
Tangerine | Lightning Resist +5-10% | Weapons(5) | +Elemental Resistances | Prefix |
Ocher | Lightning Resist +11-20% | Weapons(35) | +Elemental Resistances | Prefix |
Coral | Lightning Resist +21-30% | Weapons(55) | +Elemental Resistances | Prefix |
Beryl | Poison Resist +5-10% | Weapons(5) | +Elemental Resistances | Prefix |
Viridian | Poison Resist +11-20% | Weapons(35) | +Elemental Resistances | Prefix |
Jade | Poison Resist +21-30% | Weapons(55) | +Elemental Resistances | Prefix |
Jagged | 10-20% Enhanced Damage | Weapons(1) | Enhanced Damage | Prefix |
Deadly | 21-30% Enhanced Damage | Weapons(5) | Enhanced Damage | Prefix |
Vicious | 31-40% Enhanced Damage | Weapons(8) | Enhanced Damage | Prefix |
Brutal | 41-50% Enhanced Damage | Weapons(14) | Enhanced Damage | Prefix |
Massive | 51-65% Enhanced Damage | Weapons(20) | Enhanced Damage | Prefix |
Savage | 66-80% Enhanced Damage | Weapons(26) | Enhanced Damage | Prefix |
Merciless | 81-100% Enhanced Damage | Weapons(32) | Enhanced Damage | Prefix |
Ferocious | 101-200% Enhanced Damage | Weapons(41) | Enhanced Damage | Prefix |
Cruel | 201-300% Enhanced Damage | Weapons(56) | Enhanced Damage | Prefix |
Grinding | (+0.75 per Character Level) 0.75-74.25 to Maximum Damage (Based on Character Level) | Weapons(50) | Enhanced Damage | Prefix |
Compact | +20-40 Quantity | Weapons(1) | Increased Stack Size | Prefix |
Thin | +41-80 Quantity | Weapons(17) | Increased Stack Size | Prefix |
Dense | +81-120 Quantity | Weapons(38) | Increased Stack Size | Prefix |
Serpent’s | +11-20 to Mana | Weapons(37) | Mana | Prefix |
Triumphant | +1 Mana After Each Kill | Weapons(3) | Mana | Prefix |
Victorious | +2-5 Mana After Each Kill | Weapons(17) | Mana | Prefix |
Screaming | Hit Causes Monster to Flee 12-25% | Weapons(10[25%]) | Monster Flee | Prefix |
Howling | Hit Causes Monster to Flee 18-50% | Weapons(16[50%]) | Monster Flee | Prefix |
Wailing | Hit Causes Monster to Flee 25-100% | Weapons(20[100%]) | Monster Flee | Prefix |
Slayer’s | +1 to Barbarian Skills | Weapons(30) | +Skill Levels | Prefix |
Berserker’s | +2 to Barbarian Skills | Weapons(50) | +Skill Levels | Prefix |
Expert’s | +1 to Combat Skills (Barbarian only) | Weapons(20) | +Skill Levels | Prefix |
Veteran’s | +2 to Combat Skills (Barbarian only) | Weapons(40) | +Skill Levels | Prefix |
Fanatic | +1 to Combat Masteries (Barbarian only) | Weapons(20) | +Skill Levels | Prefix |
Raging | +2 to Combat Masteries (Barbarian only) | Weapons(40) | +Skill Levels | Prefix |
Sounding | +1 to Warcries (Barbarian only) | Weapons(20) | +Skill Levels | Prefix |
Resonant | +2 to Warcries (Barbarian only) | Weapons(40) | +Skill Levels | Prefix |
Bear | Knockback | Weapons(8) | Attack Effects | Suffix |
Vileness | Prevent Monster Heal | Weapons(9) | Attack Effects | Suffix |
Readiness | 10% Increased Attack Speed | Weapons(5) | Break Point Increases | Suffix |
Alacrity | 20% Increased Attack Speed | Weapons(25) | Break Point Increases | Suffix |
Swiftness | 30% Increased Attack Speed | Weapons(34) | Break Point Increases | Suffix |
Quickness | 40% Increased Attack Speed | Weapons(46) | Break Point Increases | Suffix |
Self-Repair | Repairs 1 Durability Every 33 Seconds | Weapons(3) | Durability | Suffix |
Restoration | Repairs 1 Durability Every 20 Seconds | Weapons(20) | Durability | Suffix |
Replenishing | Replenishes 1 Quantity Every 20 Seconds | Weapons(5) | Durability | Suffix |
Propagation | Replenishes 1 Quantity Every 10 Seconds | Weapons(24) | Durability | Suffix |
Frost | Adds 1 to (1-2) Cold Damage – (1-2) sec Duration | Weapons(1-3[1/1s];4[1-2/2s]) | Elemental Damage | Suffix |
Icicle | Adds 1 to (3-4) Cold Damage – 3 sec Duration | Weapons(13) | Elemental Damage | Suffix |
Glacier | Adds (2-4) to (4-15) Cold Damage – 4 sec Duration | Weapons(27) | Elemental Damage | Suffix |
Winter | Adds (5-9) to (16-50) Cold Damage – 5 sec Duration | Weapons(45) | Elemental Damage | Suffix |
Flame | Adds 1 to (2-5) Fire Damage | Weapons(1-3[2];4[2-5]) | Elemental Damage | Suffix |
Fire | Adds (1-4) to (6-11) Fire Damage | Weapons(15) | Elemental Damage | Suffix |
Burning | Adds (5-9) to (10-20) Fire Damage | Weapons(25) | Elemental Damage | Suffix |
Shock | Adds 1 to (3-8) Lightning Damage | Weapons(1-3[3];4[6-8]) | Elemental Damage | Suffix |
Lightning | Adds 1 to (9-16) Lightning Damage | Weapons(15) | Elemental Damage | Suffix |
Thunder | Adds 1 to (17-40) Lightning Damage | Weapons(25) | Elemental Damage | Suffix |
Storms | Adds 1 to (41-120) Lightning Damage | Weapons(34) | Elemental Damage | Suffix |
Blight | Adds 7 Poison Damage Over 3 Seconds | Weapons(1-4[1/2];5[7/3]) | Elemental Damage | Suffix |
Venom | Adds 21 Poison Damage Over 4 Seconds | Weapons(15) | Elemental Damage | Suffix |
Pestilence | Adds 50 Poison Damage Over 5 Seconds | Weapons(25) | Elemental Damage | Suffix |
Anthrax | Adds 100 Poison Damage Over 6 Seconds | Weapons(33) | Elemental Damage | Suffix |
Craftsmanship | +1-5 to Maximum Damage | Weapons(1[1]) | Enhanced Damage | Suffix |
Quality | +2-8 to Maximum Damage | Weapons(4[2]) | Enhanced Damage | Suffix |
Maiming | +3-12 to Maximum Damage | Weapons(7[3-4]) | Enhanced Damage | Suffix |
Slaying | +5-7 to Maximum Damage | Weapons(11) | Enhanced Damage | Suffix |
Gore | +8-10 to Maximum Damage | Weapons(14) | Enhanced Damage | Suffix |
Carnage | +11-14 to Maximum Damage | Weapons(19) | Enhanced Damage | Suffix |
Slaughter | +15-20 to Maximum Damage | Weapons(25) | Enhanced Damage | Suffix |
Worth | +1-3 to Minimum Damage | Weapons(1[1-2]) | Enhanced Damage | Suffix |
Measure | +3-5 to Minimum Damage | Weapons(12[3-4]) | Enhanced Damage | Suffix |
Excellence | +5-9 to Minimum Damage | Weapons(24[5-8]) | Enhanced Damage | Suffix |
Performance | +9-14 to Minimum Damage | Weapons(48) | Enhanced Damage | Suffix |
Transcendence | +15-20 to Minimum Damage | Weapons(76) | Enhanced Damage | Suffix |
Leech | 2-5% Life Stolen per Hit | Weapons(6[4-5]) | Life Leech | Suffix |
Locust | 4-7% Life Stolen per Hit | Weapons(20[6-7]) | Life Leech | Suffix |
Lamprey | 6-9% Life Stolen per Hit | Weapons(56[8-9]) | Life Leech | Suffix |
Bat | 2-5% Mana Stolen per Hit | Weapons(7[4-5]) | Mana Leech | Suffix |
Wraith | 4-7% Mana Stolen per Hit | Weapons(21[6-7]) | Mana Leech | Suffix |
Vampire | 6-9% Mana Stolen per Hit | Weapons(56[8-9]) | Mana Leech | Suffix |
Ease | Requirements -20% | Weapons(15) | Requirement Reduction | Suffix |
Simplicity | Requirements -30% | Weapons(25) | Requirement Reduction | Suffix |
Inner Sight | Weapons(18[30/6]) | Spell Charges | Suffix | |
Magic Arrow | Weapons(12[30/10]) | Spell Charges | Suffix | |
Cold Arrow | Weapons(15[30/8]) | Spell Charges | Suffix | |
Multiple Shot | Weapons(18[30/8]) | Spell Charges | Suffix | |
Bashing | Weapons(14[20/6]) | Spell Charges | Suffix | |
Stunning | Weapons(36[20/4]) | Spell Charges | Suffix | |
Concentration | Weapons(48[20/3]) | Spell Charges | Suffix | |
Sacrifice | Weapons(14[20/6]) | Spell Charges | Suffix | |
Zeal | Weapons(36[20/4]) | Spell Charges | Suffix | |
Enchantment | Weapons(48[10/1]) | Spell Charges | Suffix | |
Fire Bolts | Chance to Cast Fire Bolt | Weapons(6[5% on Attack, Level 3]; 16[10% on Striking, Level 8]; 20[10% on Attack, Level 4]) | Spell Procs | Suffix |
Ice Bolt | 5% Chance to Cast Level 3 Ice Bolt on Attack | Weapons(6) | Spell Procs | Suffix |
Nova | Chance to Cast Nova on Striking | Weapons(18[10%, Level 3]; 28[12%, Level 4]) | Spell Procs | Suffix |
Lightning | 5% Chance to Cast Level 3 Lightning on Attack | Weapons(18) | Spell Procs | Suffix |
Chain Lightning | Chance to Cast Chain Lightning on Attack | Weapons(25[5%, Level 3]; 35[8%, Level 3]; 45[8%, Level 5]) | Spell Procs | Suffix |
Amplify Damage | 10% Chance to Cast Level 1 Amplify Damage on Striking | Weapons(3) | Spell Procs | Suffix |
Strength | +1-2 to Strength | Weapons(12) | +Stats | Suffix |
Might | +3-5 to Strength | Weapons(33) | +Stats | Suffix |
Ox | +6-9 to Strength | Weapons(45) | +Stats | Suffix |
Giant | +10-15 to Strength | Weapons(59) | +Stats | Suffix |
To determine which pre- and suffixes can spawn on the Crafted Item the affix level has to be calculated. All pre- and suffixes with a level up to the calculated affix level can spawn on the Crafted Item.
The basis for the calculation of the affix level is the item level. The ilvl of a Crafted Item is equal to half the level of the crafting character (rounded down) plus half the ilvl of the input item (rounded down). Put another way:
(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
The ilvl calculated in (1) has to undergo two checks and possible modifications. First, ilvl is capped at 99:
(2) if ilvl > 99 then ilvl = 99
Then qlvl and ilvl are compared. The higher number is used for further calculations:
(3) if qlvl > ilvl then ilvl = qlvl
The final step is to determine the affix level. If the ilvl is smaller than 99 – int(qlvl/2) then the affix level is ilvl – int(qlvl/2). Otherwise the affix level is ilvl*2 – 99:
(4) if ilvl < (99 – int(qlvl/2)= then affix level = ilvl – int(qlvl/2) else affix level = ilvl * 2 – 99.
It’s also worth noting that the ilvl, the quality and the properties of the jewel are completely irrelevant and don’t affect the outcome at all.
The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 85). The character used for crafting has level 78 (clvl = 78).
First, ilvl has to be calculated: ilvl = int(.5 * 78) + int(.5 * 85) = 39 + 42 = 81.
Then it’s checked if the calculated ilvl is higher than 99. This is not the case, so ilvl remains 81. But qlvl 86 is higher than ilvl 81, so the ilvl is set to 86.
Finally, the affix level can be determined: Since 86 is not smaller than (99 – int(86 / 2)) = 56 the affix level is ilvl * 2 – 99, in our example 86 * 2 – 99 = 73.
So all pre- and suffixes with a level up to 73 can spawn on the Crafted Item.
Note: Since the qlvl of amulets is 1 the term int(qlvl/2) is always 0, so the affix level is effectively determined by ilvl, so affix level = ilvl = int(.5 * clvl) + int(.5 * ilvl).