D2R Weapon Crafting

D2R Crafting Weapon

Crafted Item Crafting Recipe Fixed Effects
Hit Power Weapon
  1. Magic Normal/Exceptional/Elite Blunt Weapon
  2. Tir Rune Tir Rune
  3. Perfect Sapphire Perfect Sapphire
  4. Any Jewel
  • + (35-60%) Enhanced Damage
  • 5% Chance To Cast Level 4 Frost Nova When Struck
  • Attacker Takes Damage of (3-7)
Blood Weapon
  1. Magic Normal/Exceptional/Elite Axe
  2. Ort Rune Ort Rune
  3. Perfect Ruby Perfect Ruby
  4. Any Jewel
  • + (35-60%) Enhanced Damage
  • (1-4)% Life Stolen Per Hit
  • +(10-20) To Life
Caster Weapon
  1. Magic Normal/Exceptional/Elite Rod
  2. Tir Rune Tir Rune
  3. Perfect Amethyst Perfect Amethyst
  4. Any Jewel
  • Increase Maximum Mana (1-5)%
  • Regenerate Mana (4-10)%
  • + (10-20) To Mana
Safety Weapon
  1. Magic Normal/Exceptional/Elite Spear or Javelin
  2. Sol Rune Sol Rune
  3. Perfect Emerald Perfect Emerald
  4. Any Jewel
  • + (5-10%) Enhanced Defense
  • Magic Damage Reduced By (1-2)
  • Damage Reduced By (1-4)

Note: Blunt Weapons are Clubs, Hammers, Maces, Scepters, Staves and Wands. Hammers are War Hammer, Maul, Great Maul. Clubs are Club and Spiked Club. Maces are Mace, Flail, and Morning Star.

Rods are Scepters, Wands, and Staves.

Cheap Diablo II: Resurrected Items

Weapon Random Crafting Prefixes/Suffixes

Name Affixes Item Type(Level) Tag Category
Mechanic’s Adds 1-2 Sockets Weapons(10) Add Sockets Prefix
Bronze +10-20 to Attack Rating Weapons(1) +Attack Rating Prefix
Iron +21-40 to Attack Rating Weapons(4) +Attack Rating Prefix
Steel +41-60 to Attack Rating Weapons(8) +Attack Rating Prefix
Silver +61-80 to Attack Rating Weapons(12) +Attack Rating Prefix
Gold +81-100 to Attack Rating Weapons(17) +Attack Rating Prefix
Platinum +101-120 to Attack Rating Weapons(22) +Attack Rating Prefix
Meteoric +121-150 to Attack Rating Weapons(27) +Attack Rating Prefix
Strange +151-300 to Attack Rating Weapons(32) +Attack Rating Prefix
Visionary (+1 per Character Level) 1-99% Bonus to Attack Rating (Based on Character Level) Weapons(25) +Attack Rating Prefix
Sharp +10-20 to Attack Rating; 10-20% Enhanced Damage Weapons(5) +Attack Rating and Enhanced Damage Prefix
Fine +21-40 to Attack Rating; 21-30% Enhanced Damage Weapons(12) +Attack Rating and Enhanced Damage Prefix
Warrior’s +41-60 to Attack Rating; 31-40% Enhanced Damage Weapons(19) +Attack Rating and Enhanced Damage Prefix
Soldier’s +61-80 to Attack Rating; 41-50% Enhanced Damage Weapons(27) +Attack Rating and Enhanced Damage Prefix
Knight’s +81-100 to Attack Rating; 51-65% Enhanced Damage Weapons(38) +Attack Rating and Enhanced Damage Prefix
Lord’s +101-120 to Attack Rating; 66-80% Enhanced Damage Weapons(47) +Attack Rating and Enhanced Damage Prefix
King’s +121-150 to Attack Rating; 81-100% Enhanced Damage Weapons(56) +Attack Rating and Enhanced Damage Prefix
Master’s +151-250 to Attack Rating; 101-150% Enhanced Damage Weapons(56) +Attack Rating and Enhanced Damage Prefix
Fool’s (+16.5 per Character Level) 16.5-1633.5 to Attack Rating/(+0.5 per Character Level) 0.5-49.5 to Maximum Damage (Based on Character Level) Weapons(50) +Attack Rating and Enhanced Damage Prefix
Lunar +25-50 to Attack Rating vs. Demons; 10-25% Enhanced Damage vs. Demons Weapons(3) +Attack Rating and Enhanced Damage Prefix
Arcadian +51-100 to Attack Rating vs. Demons; 26-50% Enhanced Damage vs. Demons Weapons(15) +Attack Rating and Enhanced Damage Prefix
Unearthly +101-150 to Attack Rating vs. Demons; 51-100% Enhanced Damage vs. Demons Weapons(25) +Attack Rating and Enhanced Damage Prefix
Astral +151-200 to Attack Rating vs. Demons; 101-150% Enhanced Damage vs. Demons Weapons(35) +Attack Rating and Enhanced Damage Prefix
Elysian +201-300 to Attack Rating vs. Demons; 151-200% Enhanced Damage vs. Demons Weapons(45) +Attack Rating and Enhanced Damage Prefix
Consecrated +25-75 to Attack Rating vs. Undead; 25-75% Enhanced Damage vs. Undead Weapons(1) +Attack Rating and Enhanced Damage Prefix
Pure +76-175 to Attack Rating vs. Undead; 76-125% Enhanced Damage vs. Undead Weapons(15) +Attack Rating and Enhanced Damage Prefix
Sacred +175-250 to Attack Rating vs. Undead; 126-200% Enhanced Damage vs. Undead Weapons(25) +Attack Rating and Enhanced Damage Prefix
Hallowed +251-325 to Attack Rating vs. Undead; 201-275% Enhanced Damage vs. Undead Weapons(35) +Attack Rating and Enhanced Damage Prefix
Snowy Adds (6-9) to (19-30) Cold Damage – 1 sec Duration Weapons(25) +Elemental Damage Prefix
Shivering Adds (10-15) to (31-45) Cold Damage – 2 sec Duration Weapons(35) +Elemental Damage Prefix
Boreal Adds (16-23) to (46-90) Cold Damage – 3 sec Duration Weapons(50) +Elemental Damage Prefix
Hibernal Adds (24-45) to (91-140) Cold Damage – 4 sec Duration Weapons(70) +Elemental Damage Prefix
Fiery Adds (16-25) to (31-60) Fire Damage Weapons(25) +Elemental Damage Prefix
Smoldering Adds (26-50) to (61-90) Fire Damage Weapons(35) +Elemental Damage Prefix
Smoking Adds (51-80) to (91-130) Fire Damage Weapons(47) +Elemental Damage Prefix
Flaming Adds (81-120) to (131-180) Fire Damage Weapons(61) +Elemental Damage Prefix
Condensing Adds (121-170) to (181-240) Fire Damage Weapons(77) +Elemental Damage Prefix
Static Adds 1 to (49-120) Lighting Damage Weapons(25) +Elemental Damage Prefix
Glowing Adds 1 to (121-180) Lighting Damage Weapons(34) +Elemental Damage Prefix
Buzzing Adds 1 to (181-260) Lighting Damage Weapons(46) +Elemental Damage Prefix
Arcing Adds 1 to (261-360) Lighting Damage Weapons(60) +Elemental Damage Prefix
Shocking Adds 1 to (361-480) Lighting Damage Weapons(76) +Elemental Damage Prefix
Septic +6 Poison Damage over 2 Seconds Weapons(1) +Elemental Damage Prefix
Foul +12 Poison Damage over 3 Seconds Weapons(10) +Elemental Damage Prefix
Corrosive +80 Poison Damage over 4 Seconds Weapons(20) +Elemental Damage Prefix
Toxic +150 Poison Damage over 5 Seconds Weapons(35) +Elemental Damage Prefix
Azure Cold Resist +5-10% Weapons(5) +Elemental Resistances Prefix
Lapis Cold Resist +11-20% Weapons(35) +Elemental Resistances Prefix
Cobalt Cold Resist +21-30% Weapons(55) +Elemental Resistances Prefix
Crimson Fire Resist +5-10% Weapons(5) +Elemental Resistances Prefix
Russet Fire Resist +11-20% Weapons(35) +Elemental Resistances Prefix
Garnet Fire Resist +21-30% Weapons(55) +Elemental Resistances Prefix
Tangerine Lightning Resist +5-10% Weapons(5) +Elemental Resistances Prefix
Ocher Lightning Resist +11-20% Weapons(35) +Elemental Resistances Prefix
Coral Lightning Resist +21-30% Weapons(55) +Elemental Resistances Prefix
Beryl Poison Resist +5-10% Weapons(5) +Elemental Resistances Prefix
Viridian Poison Resist +11-20% Weapons(35) +Elemental Resistances Prefix
Jade Poison Resist +21-30% Weapons(55) +Elemental Resistances Prefix
Jagged 10-20% Enhanced Damage Weapons(1) Enhanced Damage Prefix
Deadly 21-30% Enhanced Damage Weapons(5) Enhanced Damage Prefix
Vicious 31-40% Enhanced Damage Weapons(8) Enhanced Damage Prefix
Brutal 41-50% Enhanced Damage Weapons(14) Enhanced Damage Prefix
Massive 51-65% Enhanced Damage Weapons(20) Enhanced Damage Prefix
Savage 66-80% Enhanced Damage Weapons(26) Enhanced Damage Prefix
Merciless 81-100% Enhanced Damage Weapons(32) Enhanced Damage Prefix
Ferocious 101-200% Enhanced Damage Weapons(41) Enhanced Damage Prefix
Cruel 201-300% Enhanced Damage Weapons(56) Enhanced Damage Prefix
Grinding (+0.75 per Character Level) 0.75-74.25 to Maximum Damage (Based on Character Level) Weapons(50) Enhanced Damage Prefix
Compact +20-40 Quantity Weapons(1) Increased Stack Size Prefix
Thin +41-80 Quantity Weapons(17) Increased Stack Size Prefix
Dense +81-120 Quantity Weapons(38) Increased Stack Size Prefix
Serpent’s +11-20 to Mana Weapons(37) Mana Prefix
Triumphant +1 Mana After Each Kill Weapons(3) Mana Prefix
Victorious +2-5 Mana After Each Kill Weapons(17) Mana Prefix
Screaming Hit Causes Monster to Flee 12-25% Weapons(10[25%]) Monster Flee Prefix
Howling Hit Causes Monster to Flee 18-50% Weapons(16[50%]) Monster Flee Prefix
Wailing Hit Causes Monster to Flee 25-100% Weapons(20[100%]) Monster Flee Prefix
Slayer’s +1 to Barbarian Skills Weapons(30) +Skill Levels Prefix
Berserker’s +2 to Barbarian Skills Weapons(50) +Skill Levels Prefix
Expert’s +1 to Combat Skills (Barbarian only) Weapons(20) +Skill Levels Prefix
Veteran’s +2 to Combat Skills (Barbarian only) Weapons(40) +Skill Levels Prefix
Fanatic +1 to Combat Masteries (Barbarian only) Weapons(20) +Skill Levels Prefix
Raging +2 to Combat Masteries (Barbarian only) Weapons(40) +Skill Levels Prefix
Sounding +1 to Warcries (Barbarian only) Weapons(20) +Skill Levels Prefix
Resonant +2 to Warcries (Barbarian only) Weapons(40) +Skill Levels Prefix
Bear Knockback Weapons(8) Attack Effects Suffix
Vileness Prevent Monster Heal Weapons(9) Attack Effects Suffix
Readiness 10% Increased Attack Speed Weapons(5) Break Point Increases Suffix
Alacrity 20% Increased Attack Speed Weapons(25) Break Point Increases Suffix
Swiftness 30% Increased Attack Speed Weapons(34) Break Point Increases Suffix
Quickness 40% Increased Attack Speed Weapons(46) Break Point Increases Suffix
Self-Repair Repairs 1 Durability Every 33 Seconds Weapons(3) Durability Suffix
Restoration Repairs 1 Durability Every 20 Seconds Weapons(20) Durability Suffix
Replenishing Replenishes 1 Quantity Every 20 Seconds Weapons(5) Durability Suffix
Propagation Replenishes 1 Quantity Every 10 Seconds Weapons(24) Durability Suffix
Frost Adds 1 to (1-2) Cold Damage – (1-2) sec Duration Weapons(1-3[1/1s];4[1-2/2s]) Elemental Damage Suffix
Icicle Adds 1 to (3-4) Cold Damage – 3 sec Duration Weapons(13) Elemental Damage Suffix
Glacier Adds (2-4) to (4-15) Cold Damage – 4 sec Duration Weapons(27) Elemental Damage Suffix
Winter Adds (5-9) to (16-50) Cold Damage – 5 sec Duration Weapons(45) Elemental Damage Suffix
Flame Adds 1 to (2-5) Fire Damage Weapons(1-3[2];4[2-5]) Elemental Damage Suffix
Fire Adds (1-4) to (6-11) Fire Damage Weapons(15) Elemental Damage Suffix
Burning Adds (5-9) to (10-20) Fire Damage Weapons(25) Elemental Damage Suffix
Shock Adds 1 to (3-8) Lightning Damage Weapons(1-3[3];4[6-8]) Elemental Damage Suffix
Lightning Adds 1 to (9-16) Lightning Damage Weapons(15) Elemental Damage Suffix
Thunder Adds 1 to (17-40) Lightning Damage Weapons(25) Elemental Damage Suffix
Storms Adds 1 to (41-120) Lightning Damage Weapons(34) Elemental Damage Suffix
Blight Adds 7 Poison Damage Over 3 Seconds Weapons(1-4[1/2];5[7/3]) Elemental Damage Suffix
Venom Adds 21 Poison Damage Over 4 Seconds Weapons(15) Elemental Damage Suffix
Pestilence Adds 50 Poison Damage Over 5 Seconds Weapons(25) Elemental Damage Suffix
Anthrax Adds 100 Poison Damage Over 6 Seconds Weapons(33) Elemental Damage Suffix
Craftsmanship +1-5 to Maximum Damage Weapons(1[1]) Enhanced Damage Suffix
Quality +2-8 to Maximum Damage Weapons(4[2]) Enhanced Damage Suffix
Maiming +3-12 to Maximum Damage Weapons(7[3-4]) Enhanced Damage Suffix
Slaying +5-7 to Maximum Damage Weapons(11) Enhanced Damage Suffix
Gore +8-10 to Maximum Damage Weapons(14) Enhanced Damage Suffix
Carnage +11-14 to Maximum Damage Weapons(19) Enhanced Damage Suffix
Slaughter +15-20 to Maximum Damage Weapons(25) Enhanced Damage Suffix
Worth +1-3 to Minimum Damage Weapons(1[1-2]) Enhanced Damage Suffix
Measure +3-5 to Minimum Damage Weapons(12[3-4]) Enhanced Damage Suffix
Excellence +5-9 to Minimum Damage Weapons(24[5-8]) Enhanced Damage Suffix
Performance +9-14 to Minimum Damage Weapons(48) Enhanced Damage Suffix
Transcendence +15-20 to Minimum Damage Weapons(76) Enhanced Damage Suffix
Leech 2-5% Life Stolen per Hit Weapons(6[4-5]) Life Leech Suffix
Locust 4-7% Life Stolen per Hit Weapons(20[6-7]) Life Leech Suffix
Lamprey 6-9% Life Stolen per Hit Weapons(56[8-9]) Life Leech Suffix
Bat 2-5% Mana Stolen per Hit Weapons(7[4-5]) Mana Leech Suffix
Wraith 4-7% Mana Stolen per Hit Weapons(21[6-7]) Mana Leech Suffix
Vampire 6-9% Mana Stolen per Hit Weapons(56[8-9]) Mana Leech Suffix
Ease Requirements -20% Weapons(15) Requirement Reduction Suffix
Simplicity Requirements -30% Weapons(25) Requirement Reduction Suffix
Inner Sight Weapons(18[30/6]) Spell Charges Suffix
Magic Arrow Weapons(12[30/10]) Spell Charges Suffix
Cold Arrow Weapons(15[30/8]) Spell Charges Suffix
Multiple Shot Weapons(18[30/8]) Spell Charges Suffix
Bashing Weapons(14[20/6]) Spell Charges Suffix
Stunning Weapons(36[20/4]) Spell Charges Suffix
Concentration Weapons(48[20/3]) Spell Charges Suffix
Sacrifice Weapons(14[20/6]) Spell Charges Suffix
Zeal Weapons(36[20/4]) Spell Charges Suffix
Enchantment Weapons(48[10/1]) Spell Charges Suffix
Fire Bolts Chance to Cast Fire Bolt Weapons(6[5% on Attack, Level 3]; 16[10% on Striking, Level 8]; 20[10% on Attack, Level 4]) Spell Procs Suffix
Ice Bolt 5% Chance to Cast Level 3 Ice Bolt on Attack Weapons(6) Spell Procs Suffix
Nova Chance to Cast Nova on Striking Weapons(18[10%, Level 3]; 28[12%, Level 4]) Spell Procs Suffix
Lightning 5% Chance to Cast Level 3 Lightning on Attack Weapons(18) Spell Procs Suffix
Chain Lightning Chance to Cast Chain Lightning on Attack Weapons(25[5%, Level 3]; 35[8%, Level 3]; 45[8%, Level 5]) Spell Procs Suffix
Amplify Damage 10% Chance to Cast Level 1 Amplify Damage on Striking Weapons(3) Spell Procs Suffix
Strength +1-2 to Strength Weapons(12) +Stats Suffix
Might +3-5 to Strength Weapons(33) +Stats Suffix
Ox +6-9 to Strength Weapons(45) +Stats Suffix
Giant +10-15 to Strength Weapons(59) +Stats Suffix

Crafting Weapon Guide

  1. Crafted Items can only be created using the Horadric Cube. Using a magic Weapon + a specific Rune + a specific perfect Gem + any kind of Jewel. Place the listed Ingredients in the Horadric Cube and Transmute them.
  2. When you Craft an item it loses all of its original Prefixes/Suffixes.
  3. These crafted items have fixed properties as well as random Prefixes and Suffixes. The fix mods have listed in the above section 1 and the random mods have listed in the above section 2.
  4. The random Prefixes and Suffixes are only picked up from rare modifiers pool.
  5. You can stack the “fixed” Prefixes/Suffixes with regular Prefixes/Suffixes that can appear on Rare Items to create bonuses that are much higher than would normally appear on a Rare Item. Note: this does not mean you will keep the Bonuses on the item you place in the cube, this simply means that it’s possible to combine the “fixed” Crafted Bonuses with normal Prefixes and Suffixes.
  6. It doesn’t matter if the jewel is magic, rare, or even unique. They all work.

ilvl Calculator

To determine which pre- and suffixes can spawn on the Crafted Item the affix level has to be calculated. All pre- and suffixes with a level up to the calculated affix level can spawn on the Crafted Item.

The basis for the calculation of the affix level is the item level. The ilvl of a Crafted Item is equal to half the level of the crafting character (rounded down) plus half the ilvl of the input item (rounded down). Put another way:

(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
The ilvl calculated in (1) has to undergo two checks and possible modifications. First, ilvl is capped at 99:

(2) if ilvl > 99 then ilvl = 99
Then qlvl and ilvl are compared. The higher number is used for further calculations:

(3) if qlvl > ilvl then ilvl = qlvl
The final step is to determine the affix level. If the ilvl is smaller than 99 – int(qlvl/2) then the affix level is ilvl – int(qlvl/2). Otherwise the affix level is ilvl*2 – 99:

(4) if ilvl < (99 – int(qlvl/2)= then affix level = ilvl – int(qlvl/2) else affix level = ilvl * 2 – 99.
It’s also worth noting that the ilvl, the quality and the properties of the jewel are completely irrelevant and don’t affect the outcome at all.

Example

The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 85). The character used for crafting has level 78 (clvl = 78).

First, ilvl has to be calculated: ilvl = int(.5 * 78) + int(.5 * 85) = 39 + 42 = 81.

Then it’s checked if the calculated ilvl is higher than 99. This is not the case, so ilvl remains 81. But qlvl 86 is higher than ilvl 81, so the ilvl is set to 86.

Finally, the affix level can be determined: Since 86 is not smaller than (99 – int(86 / 2)) = 56 the affix level is ilvl * 2 – 99, in our example 86 * 2 – 99 = 73.

So all pre- and suffixes with a level up to 73 can spawn on the Crafted Item.

Note: Since the qlvl of amulets is 1 the term int(qlvl/2) is always 0, so the affix level is effectively determined by ilvl, so affix level = ilvl = int(.5 * clvl) + int(.5 * ilvl).

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