Crushing Blow is a D2R combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. If it is chosen to happen, the attack's target has its heath reduced by a measured percentage. This health reduction occurs before the damage of the swing is dealt with.
The basic effect of a Crushing Blow is to reduce the current remaining Life of the target by 1/4 for melee, and 1/8 for ranged. However, it follows different rules versus different targets according to this table:
Target | Melee effect | Ranged effect | |
---|---|---|---|
Normal | 1/4 | 1/8 | |
Player or Hireling | 1/10 | 1/20 | |
Champions, Uniques or Bosses | 1/8 | 1/16 |
This effect is similar to that of Static Field in that it is most effective when the target is at high life, and becomes less and less useful as the target's health decreases. However, it is not limited to a maximum of 50% health reduction in hell like static field is. Many players find that Crushing blows are one of the fastest ways to kill act bosses and Uber bosses.
Crushing blows are less effective with more players in a game. The value that monster health is multiplied by is applied as a divisor for the crushing blow. For example, if a monster has 4 times the health due to players in a game, a melee attack will remove 1/16 of the health from a normal monster.
This is a chance of reducing a monster's health by X% in a single blow.
-Default: 1/4thThe life removed is also scaled with number of players. So that if a monster has 450% more life due to 8 players (or whatever the value is) the life removed is further reduced by the same amount (450% would equal multiplying by 4.5 so the life removed by Crushing Blow is divided by 4.5).
-vs. Players: 1/10th
-vs. Hirelings: 1/10th
-vs. Champions, Uniques, Bosses: 1/8th
-with missile weapons, default: 1/8th
-with missile weapons, vs. Players: 1/20th
-with missile weapons, vs Hirelings: 1/20th
-with missile weapons, vs Champions, Uniques, Bosses: 1/16th
Name | Level | Weapon | Armor/Helm/Shields | Upgrade Recipes | |||
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Ber Rune | 63 | 20% Chance of Crushing Blow | Damage Reduced by 8% | 0.0002% | Duriel | Hell | 2x Sur Rune, 1x Flawless Amethyst |
Crafted Item | Crafting Recipes | Fixed Effects |
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Blood Gloves |
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Runewords | Allowed Items | Runewords Recipes | Level | Complete Stats |
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Wrath | 4 Socket Missile Weapons | Pul Rune + Lum Rune + Ber Rune + Mal Rune | 63 | 30% Chance To Cast Level 1 Decrepify On Striking 5% Chance To Cast Level 10 Life Tap On Striking +375% Damage To Demons +100 To Attack Rating Against Demons +250-300% Damage To Undead Adds 85-120 Magic Damage Adds 41-240 Lightning Damage 20% Chance of Crushing Blow Prevent Monster Heal +10 To Energy Cannot Be Frozen |
Strength | 2 Socket Melee Weapons | Amn Rune + Tir Rune | 25 | 35% Enhanced Damage 25% Chance Of Crushing Blow 7% Life Stolen Per Hit +2 To Mana After Each Kill +20 To Strength +10 To Vitality |
Obedience | 5 Socket Polearms | Hel Rune + Ko Rune + Thul Rune + Eth Rune + Fal Rune | 41 | 30% Chance To Cast Level 21 Enchant When You Kill An Enemy 40% Faster Hit Recovery +370% Enhanced Damage -25% Target Defense Adds 3-14 Cold Damage 3 Second Duration (Normal) -25% To Enemy Fire Resistance 40% Chance of Crushing Blow +200-300 Defense +10 To Strength +10 To Dexterity All Resistances +20-30 Requirements -20% |
Last Wish | 6 Socket Swords/ 6 Socket Hammers/ 6 Socket Axes |
Jah Rune + Mal Rune + Jah Rune + Sur Rune + Jah Rune + Ber Rune | 65 | 6% Chance To Cast Level 11 Fade When Struck 10% Chance To Cast Level 18 Life Tap On Striking 20% Chance To Cast Level 20 Charged Bolt On Attack Level 17 Might Aura When Equipped +330-375% Enhanced Damage Ignore Target's Defense 60-70% Chance of Crushing Blow Prevent Monster Heal Hit Blinds Target +(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level) |
Kingslayer | 4 Socket Swords/ 4 Socket Axes |
Mal Rune + Um Rune + Gul Rune + Fal Rune | 53 | +30% Increased Attack Speed +230-270% Enhanced Damage -25% Target Defense 20% Bonus To Attack Rating 33% Chance of Crushing Blow 50% Chance of Open Wounds +1 To Vengeance Prevent Monster Heal +10 To Strength 40% Extra Gold From Monsters |
Infinity | 4 Socket Polearms | Ber Rune + Mal Rune + Ber Rune + Ist Rune | 63 | 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy Level 12 Conviction Aura When Equipped +35% Faster Run Walk +255-325% Enhanced Damage -(45-55)% To Enemy Lightning Resistance 40% Chance of Crushing Blow Prevent Monster Heal 0.5-49.5 To Vitality (Based on Character Level) 30% Better Chance of Getting Magic Items Level 21 Cyclone Armor (30 Charges) |
Eternity | 5 Socket Melee Weapons | Amn Rune + Ber Rune + Ist Rune + Sol Rune + Sur Rune | 63 | Indestructible +260-310% Enhanced Damage +9 To Minimum Damage 7% Life Stolen Per Hit 20% Chance of Crushing Blow Hit Blinds Target Slows Target By 33% Regenerate Mana 16% Replenish Life +16 Cannot Be Frozen 30% Better Chance Of Getting Magic Items Level 8 Revive (88 Charges) |
Duress | 3 Socket Chest Armor | Shael Rune + Um Rune + Thul Rune | 47 | +40% Faster Hit Recovery +10-20% Enhanced Damage Adds 37-133 Cold Damage 2 sec. Duration (Normal) 15% Chance of Crushing Blow 33% Chance of Open Wounds +150-200% Enhanced Defense -20% Slower Stamina Drain Cold Resistance +45% Lightning Resistance +15% Fire Resistance +15% Poison Resistance +15% |
Destruction | 5 Socket Polearms/ 5 Socket Swords |
Vex Rune + Lo Rune + Ber Rune + Jah Rune + Ko Rune | 65 | 23% Chance To Cast Level 12 Volcano On Striking 5% Chance To Cast Level 23 Molten Boulder On Striking 100% Chance To Cast level 45 Meteor When You Die 15% Chance To Cast Level 22 Nova On Attack +350% Enhanced Damage Ignore Target's Defense Adds 100-180 Magic Damage 7% Mana Stolen Per Hit 20% Chance Of Crushing Blow 20% Deadly Strike Prevent Monster Heal +10 To Dexterity |
Death | 5 Socket Swords/ 5 Socket Axes |
Hel Rune + El Rune + Vex Rune + Ort Rune + Gul Rune | 55 | 100% Chance To Cast Level 44 Chain Lightning When You Die 25% Chance To Cast Level 18 Glacial Spike On Attack Indestructible +300-385% Enhanced Damage 20% Bonus To Attack Rating +50 To Attack Rating Adds 1-50 Lightning Damage 7% Mana Stolen Per Hit 50% Chance of Crushing Blow +(0.5 per Character Level) 0.5-49.5% Deadly Strike (Based on Character Level) +1 To Light Radius Level 22 Blood Golem (15 Charges) Requirements -20% |
Black | 3 Socket Clubs/ 3 Socket Hammers/ 3 Socket Maces |
Thul Rune + Io Rune + Nef Rune | 35 | +120% Enhanced Damage 40% Chance Of Crushing Blow +200 To Attack Rating Adds 3-14 Cold Damage - Cold Duration 3 Seconds +10 To Vitality 15% Increased Attack Speed Knockback Magic Damage Reduced By 2 Level 4 Corpse Explosion (12 Charges) |
Beast | 5 Socket Axes/ 5 Socket Scepters/ 5 Socket Hammers |
Ber Rune + Tir Rune + Um Rune + Mal Rune + Lum Rune | 63 | Level 9 Fanaticism Aura When Equipped +40% Increased Attack Speed +240-270% Enhanced Damage 20% Chance of Crushing Blow 25% Chance of Open Wounds +3 To Werebear +3 To Lycanthropy Prevent Monster Heal +25-40 To Strength +10 To Energy +2 To Mana After Each Kill Level 13 Summon Grizzly (5 Charges) |