In Diablo 2 Resurrected, as in real life, death is something you should strive to avoid. If your Hit Points drop to zero during the game, you have died.
If you are killed, your character will lose a percentage of the total gold both carried and stored in the Stash. This percentage is equal to your character’s level but will not exceed 20%. After this ‘death penalty’ is deducted, the rest of the gold your character was carrying falls to the ground in a pile. If the penalty exceeds the amount of gold you were carrying, the remainder of the penalty is deducted from your Stash. In Single Player, dying will not take away all your gold. No gold is lost from your Stash, and 500 gold per character level is exempt from the death penalty. For example, if a 10th level Single-Player character with 5,000 gold dies, he will lose no gold.
As an additional death penalty, your character will lose some experience if he dies while in Nightmare or Hell difficulties. You will lose 5% of the experience required to attain the next level on Nightmare and 10% on Hell, but you will never drop down to a lower level. In games of Diablo II: Lord of Destruction, if you recover your corpse at the location of its demise, you can regain 75% of the experience points you lost. If, however, you choose to ‘Save and Exit’ out of your current game in order to restart and recover your body in town, you will not regain any of your lost experience. Nightmare and Hell Difficulty players should ask themselves whether they want to risk losing more experience by attempting to recover their body to regain 75% of their experience. If you die several more times you’ll end up losing more experience than you gain by recovering your body. Sometimes it is safer to leave the game to recover your corpse giving up the experience you might have regained by recovering your corpse.
Press the Esc key after dying to restart in town. Your corpse will remain in the place where you died. You will have to return to your corpse in order to retrieve your equipment. When you find your corpse, left-click on it to pick up and re-equip your items (hint: when you are near your corpse, it will appear as a purple “X” on your Automap). Make sure you have room in your inventory to pick up all the items on your corpse, though — if you don’t, any items you can’t hold will remain on your old corpse. Be sure to collect any gold you might have dropped when you died, too.
If your character has no corpse when he dies, one will be created, and your equipped items will remain on that corpse. If your character already has a corpse, another corpse (up to a maximum of 16) will be created and your most recently equipped items will remain with the new corpse. Be careful about equipping valuable equipment when you already have a corpse out in the field, if you exit a realm game with more than one corpse on the ground, only the corpse having the most valuable equipment (gold equivalent value) will be saved. Also, if you die and you already have 16 corpses, your items will fall to the ground, and anyone can take them. Unequipped items, however, will always remain in your inventory.
When you find your corpse, click on it to take all of its equipped items. Only you (and anyone you permit) can loot your corpse.
After re-equipping your items, you might want to confirm that you are using your weapon of choice, and not your “backup” equipment or some item you accidentally picked up from the area surrounding your corpse.
If you exit a game without retrieving your corpse, one will be placed in town in the next game you create or join.
NOTE: A “Hardcore” character cannot be reincarnated if it dies — you will simply return to Battle.net chat as a ghost. Hardcore characters cannot create or join games once they have died.
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Multiple Corpses/Losing Items!
A player may have up to 16 corpses.
Realm Characters: The corpse with the most gold value (in items) will be saved between games. So keep this in mind when putting on equipment to recover your corpse. Your original body with your equipment should save unless you manage to equip yourself with a greater value of equipment, die, then leave the game.
Open Characters: Only your oldest corpse is saved between games. Make sure you go back and recover your original body with your equipment before leaving the game.
Warning on recovering your corpse
If you needed +Strength or +Dexterity items to equip other weapons or pieces of armor, you may have to re-equip these items manually. When you click on your corpse, the game attempts to re-equip your items to where they were before your death, but this depends largely on the order in which your items are picked up. For example, armor that requires more than your base Strength will not be equipped if the game attempts to place it before placing the item that increased your Strength enough to wear the armor. In this case, the armor will return to your inventory; if you do not have enough room, it will remain on the corpse. Check your inventory and make sure that all of your items have been re-equipped correctly.
Having Difficulty recovering your corpse?
If you can’t find your corpse, or if it’s too dangerous to retrieve it with your current equipment, simply exit and re-enter the game. Your corpse, and all of its items, will appear near your starting point in town. The only drawback is that you will lose any gold your character dropped when he died and you will give up the chance to regain 75% of your lost experience on Nightmare and Hell Difficulty. This is a good option for Nightmare and Hell difficulties, in which death results in lost experience. The corpse will appear at your starting point, typically near the point where Town Portals appear in town: In Lut Gholein, this area is at the bottom right of town. In Kurast, it is next to Meshif. You should be able to find your corpse easily if you explore the town.
Character Saving/Loading and Corpses
Periodically, Battle.net will automatically save every character playing in every Diablo II game. Your character will also be saved when you choose “Save and Exit Game” from the ‘Esc’ menu. If you die and leave a game without retrieving your corpse, it will be placed in town at the beginning of the next game you join or start.
The character save data includes character Attributes, inventory, Skills, Skill hot keys, control configuration, Waypoints activated, the character’s corpse (if one exists), the list of completed Quests, and the contents of the character’s Stash.
In Diablo II Resurrected, the player is revived without any equipped items or minions, in the act's town. To regain their lost items, the character has to return to the place they died, and pick up their 'corpse' - often a dangerous proposition, as any monsters in the area remain. Further deaths (even of an itemless character) result in more corpses. A corpse will appear in town only if the player restarts their game, but only the most recent corpse would appear - thus, if a character died multiple times, they might lose all items they had equipped.
In the Hardcore mode of Diablo II, death is permanent, and a deceased player can no longer create or join games.
If a monster dies, it leaves behind a corpse on the ground. In Diablo II, the corpse has several possible functions:
Corpse Spitters could consume corpses as means of generating projectile attacks.
Some monsters are able to revive their allies. For instance, Fallen Shamans are able to revive fellow Fallen. Some bosses, such as Radament, are also able to revive minions.
Monsters often drop items upon death; this is one of the main methods of item collection. Some bosses drop more powerful items, whether randomly spawned items (such as 'rare' or 'set' items in Diablo II Resurrected), or specific, pre-determined items (such as the Book of Skill dropped by Radament).
Some monsters may also cause effects upon death. For instance, Embalmed and similar monsters release a cloud of poison when they die. The most drastic of these are caused by bosses - for instance, the death of Blood Raven killed any Hungry Dead she had summoned. Some monsters may even revive upon death, like the Returned in the game's fifth act.