Baal is a Demon, a SuperUnique, and an Act Boss.
Baal is the last monster in the game, and the act boss of Act Five. He must be defeated to complete the Eve of Destruction quest. Killing Baal enables a character to proceed to the next higher difficulty level, and gains that character a title as well. Killing Baal is also required before a (D2:LoD) character can open the portal to the Secret Cow Level on that difficulty level.
Baal can be discerned from his Vile Effigy duplicate by carefully observing the names. Note that in the hover name of real Baal, pictured in the image below, the “B” of Baal is slightly offset to the left from the “D” of Demon. The B and the D in the hover of the Vile Effigy are exactly aligned. You will also notice which is which since the Vile Effigy is spawned with just half of Baal’s hit points, so even though their health bars look the same, the duplicate will appear to take damage much more quickly.
Baal has a fierce melee attack, and can also cast a wide variety of powerful spells:
Stats are displayed by difficult level: Normal / Nightmare / Hell.
Baal has been around for much longer than the world of Sanctuary. Together with his brother Prime Evils and servant demons of the Burning Hells, they have battled with the High Heavens for aeons.
When Sanctuary was created, the brothers realized that the world held potential for vast power and the possibility of once and for all defeat the High Heavens, and turned their attention towards it.
The treacherous Lesser Evils rebelled, and overthrew the brothers, trapping them on Sanctuary. Thus began the Sin War.
Name | Level | Experience* | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Baal | 60 / 75 / 99 | 216,828 / 1,619,522 / 4,536,276 | 26484 / 117,596 / 493,701 | 6 | 42/Io, 63/Vex, 87/Zod |
Baal’s stats are all preset. He does not get any random Monster Modifiers.
Name | Melee Attack 1 | Attack Rating | Melee Attack 2 | Attack Rating 2 |
---|---|---|---|---|
Baal | Physical+Fire: 39-66 + 0 / 73-109 + 61-91 / 166-210 + 133-222 |
1603 / 3600 / 9850 | 50-100 / 82-146 / 183-266 | 2402 / 3600 / 9850 |
Baal uses a variety of spells to supplement his melee strikes.
Name | Incineration Nova | Hoarfrost | Mana Rift | Defense Curse | Blood Mana |
---|---|---|---|---|---|
Baal | Fireball Nova: 50-75 / 122-147 / 218-243 |
Cold & knockback: 20-40 (8s) 47-67 (14s) 83-102 (22s) |
Damage + 50% mana drain: 8-12 / 26-30 / 50-54 Can hit 1-3 times. |
Lowers defense by: -60% / -75% / -95% |
Spells drain from mana and hps. |
Like the other act bosses, Baal does not regenerates hit points.
Name | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
---|---|---|---|---|---|
Baal | 313 / 1494 / 2847 | 40% / 45% / 55% | — | 100 / 50 / 20 | 15 / 15 / 15 |
Baal does not have any immunities on any difficulty level.
Name | Physical | Fire | Cold | Lightning | Poison | Magic |
---|---|---|---|---|---|---|
Baal | 0% / 0% / 50% | 33% / 50% / 50% | 33% / 50% / 50% | 33% / 50% / 50% | 50% / 50% / 50% | 0% / 0% / 0% |
All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty are special quest monsters. They are also extremely difficult, with far higher stats and new abilities above and beyond those found on normal monsters in the game)
Name | Location |
---|---|
Baal | Act 5: The Worldstone Chamber. Reached through the portal on the dais at the end of the Throne of Destruction level. |