Name | Gratuitous Violence |
---|---|
Class | Gladiator |
Category | Notable ascendancy passive skill |
Distance from start | 4 |
Stats |
|
Name | Category | Stats |
---|---|---|
Attack Speed, Physical Damage |
Basic | 10% increased Physical Damage 4% increased Attack Speed |
Attack Speed, Block Chance |
Basic | +2% Chance to Block Attack Damage 4% increased Attack Speed |
Attack Speed and One Handed Damage |
Basic | 4% increased Attack Speed 15% increased Damage with One Handed Weapons |
Gratuitous Violence |
Notable | Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 20% more Physical Damage over Time |
Blood in the Eyes |
Notable | Attacks have 50% chance to cause Bleeding (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) |
Outmatch and Outlast |
Notable | 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges |
Painforged |
Notable | +10% Chance to Block Attack Damage (Attacks that Trigger when you are Hit are Counterattacks) |
Violent Retaliation |
Notable | Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds (Lucky things are rolled twice and the best result used) |
Reigning Veteran |
Notable | +10% to maximum Chance to Block Attack Damage +10 to Armour and Evasion Rating per 1% Chance to Block Attack Damage |
Attack Speed, Movement Speed |
Basic | 4% increased Attack Speed 4% increased Movement Speed |
Arena Challenger |
Notable | 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance +10 to Maximum Challenger Charges |