Name | Conqueror |
---|---|
Class | Champion |
Category | Notable ascendancy passive skill |
Distance from start | 2 |
Stats |
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Name | Category | Stats |
---|---|---|
Armour and Evasion, Taunt Duration |
Basic | 15% increased Evasion Rating and Armour (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Armour and Evasion, Attack Damage while Fortified |
Basic | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified |
Armour and Evasion, Aura Effect |
Basic | 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills |
Armour and Evasion, Attack Damage |
Basic | 15% increased Evasion Rating and Armour 10% increased Attack Damage |
Fortitude |
Notable | You have 20 Fortification (Take 1% less Damage from Hits per Fortification. Maximum 20 Fortificaiton) |
Unstoppable Hero |
Notable | 20% increased Attack Speed while Fortified +500 to Armour and Evasion Rating while Fortified Cannot be Stunned while Fortified |
Conqueror |
Notable | 100% chance to Taunt on Hit (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) |
Worthy Foe |
Notable | Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks |
Inspirational |
Notable | Banner Skills have no Reservation 30% increased effect of Non-Curse Auras from your Skills When you create a Banner, it gains 40% of the Stages of your placed Banner You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage |
First to Strike, Last to Fall |
Notable | Your Hits permanently Intimidate Enemies that are on Full Life (Intimidated enemies take 10% increased Attack Damage) |
Armour and Evasion, Impale Chance |
Basic | 15% increased Evasion Rating and Armour (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds) |
Master of Metal |
Notable | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy |