“Damage over time multiplier” is a stat that affects damage over time. Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.
Crafting Recipes | Cost | Unlock Locations | Description | Prefix / Suffix |
Item Classes | NPC |
---|---|---|---|---|---|---|
+(25–27)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Unveil | Physical and Chaos Damage over Time Multiplier – Rank 1 | of the Order, Suffix, Global | Two Hand Melee | Jun |
+(28–30)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Unveil | Physical and Chaos Damage over Time Multiplier – Rank 2 | of the Order, Suffix, Global | Two Hand Melee | Jun |
+(31–35)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Unveil | Physical and Chaos Damage over Time Multiplier – Rank 3 | of the Order, Suffix, Global | Two Hand Melee | Jun |
+(14–15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Unveil | Physical and Chaos Damage over Time Multiplier – Rank 1 | of the Order, Suffix, Global | One Hand Melee, One Hand Ranged, Two Hand Ranged | Jun |
+(16–17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Unveil | Physical and Chaos Damage over Time Multiplier – Rank 2 | of the Order, Suffix, Global | One Hand Melee, One Hand Ranged, Two Hand Ranged | Jun |
+(18–20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Unveil | Physical and Chaos Damage over Time Multiplier – Rank 3 | of the Order, Suffix, Global | One Hand Melee, One Hand Ranged, Two Hand Ranged | Jun |
Name | Inflicting hit damage as DPS | Default duration | Total bonus damage per stack | Max. stacks | DPS at max. stacks | Total bonus damage from max. stacks | CollapseDefault DoT damage type |
---|---|---|---|---|---|---|---|
Bleed | 70% of Physical | 5 s | 350% | 1 | 70% | 350% | Physical |
Bleed, target moving | 210% of Physical | 5 s | 1050% | 1 | 210% | 1050% | Physical |
Bleed, with Crimson Dance | 35% of Physical | 5 s | 175% | 8 | 280% | 1400% | Physical |
Ignite | 125% of Fire | 4 s | 500% | 1 | 125% | 500% | Fire |
Poison | 30% of Physical + Chaos | 2 s | 60% | ∞ | ∞ | ∞ | Chaos |
Poison from Viper Strike | 30% of Physical + Chaos | 4 s | 120% | ∞ | ∞ | ∞ | Chaos |