Chain Reaction - Path of Exile

1. Chain Reaction

Name Chain Reaction
Class Saboteur
Category Notable ascendancy passive skill
Distance from start 4
Stats
  • 50% increased Cooldown Recovery Rate for throwing Traps
  • Skills used by Traps have 50% increased Area of Effect
  • When your Traps Trigger, your nearby Traps also Trigger

How does Saboteur's "Chain reaction" and "Bomb Specialist" interact? Suppose that I have 10 traps on ground and one trap triggers, which causes all traps to trigger. Do all traps get the 10*8% damage bonus?

This depends on the traps. The traps don't stop existing until they've finished using their skill. If the skill is one that calculates damage at that point, such as Ice Nova, then the traps will be there at the time damage is calculated, and apply. If they fire projectiles which don't hit anything until after the trap has already gone, then they won't be there when that projectile hits something and calculates its damage.

Chain Reaction

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2. Saboteur Passive Skills

Name Category Stats
Trap and Mine Damage, Movement Speed
Basic 10% increased Trap Damage
10% increased Mine Damage
4% increased Movement Speed
Pyromaniac
Notable

Immune to Ignite and Shock
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second

(Recently refers to the past 4 seconds)

Born in the Shadows
Notable

Cannot be Blinded
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit

(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)


Trap and Mine Damage, Elemental Resistances
Basic 10% increased Trap Damage
10% increased Mine Damage
+6% to all Elemental Resistances
Explosives Expert
Notable Damage Penetrates 10% Elemental Resistances against Chilled Enemies
+40% to Critical Strike Multiplier against Burning Enemies
80% increased Critical Strike Chance against Shocked Enemies
Trap and Mine Damage, Mine Throwing Speed
Basic 10% increased Trap Damage
10% increased Mine Damage
5% increased Mine Throwing Speed
Bomb Specialist
Notable

You gain 5% increased Area of Effect for each Mine
25% increased Mine Throwing Speed if you Detonated Mines Recently
Mines have 25% increased Detonation Speed

(Recently refers to the past 4 seconds)

Trap and Mine Damage, Trap Throwing Speed
Basic 10% increased Trap Damage
10% increased Mine Damage
5% increased Trap Throwing Speed
Perfect Crime
Notable You gain 10% increased Damage for each Trap
25% Chance for Traps to Trigger an additional time
25% reduced Cost of Skills that throw Traps
Demolitions Specialist
Notable

150% increased Effect of Auras from Mines
Mines Hinder Enemies near them for 2 seconds when they Land,
reducing Movement Speed by 40%

(Hindered enemies have reduced movement speed)

Chain Reaction
Notable 50% increased Cooldown Recovery Rate for throwing Traps
When your Traps Trigger, your nearby Traps also Trigger
Skills used by Traps have 50% increased Area of Effect

3. Saboteur Passives Tree

Saboteur Passives Tree

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