Name | Chain Reaction |
---|---|
Class | Saboteur |
Category | Notable ascendancy passive skill |
Distance from start | 4 |
Stats |
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How does Saboteur's "Chain reaction" and "Bomb Specialist" interact? Suppose that I have 10 traps on ground and one trap triggers, which causes all traps to trigger. Do all traps get the 10*8% damage bonus?
This depends on the traps. The traps don't stop existing until they've finished using their skill. If the skill is one that calculates damage at that point, such as Ice Nova, then the traps will be there at the time damage is calculated, and apply. If they fire projectiles which don't hit anything until after the trap has already gone, then they won't be there when that projectile hits something and calculates its damage.
Name | Category | Stats |
---|---|---|
Trap and Mine Damage, Movement Speed |
Basic | 10% increased Trap Damage 10% increased Mine Damage 4% increased Movement Speed |
Pyromaniac |
Notable | Immune to Ignite and Shock (Recently refers to the past 4 seconds) |
Born in the Shadows |
Notable | Cannot be Blinded (Being Blinded causes 20% less Accuracy Rating and Evasion Rating) |
Trap and Mine Damage, Elemental Resistances |
Basic | 10% increased Trap Damage 10% increased Mine Damage +6% to all Elemental Resistances |
Explosives Expert |
Notable | Damage Penetrates 10% Elemental Resistances against Chilled Enemies +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies |
Trap and Mine Damage, Mine Throwing Speed |
Basic | 10% increased Trap Damage 10% increased Mine Damage 5% increased Mine Throwing Speed |
Bomb Specialist |
Notable | You gain 5% increased Area of Effect for each Mine (Recently refers to the past 4 seconds) |
Trap and Mine Damage, Trap Throwing Speed |
Basic | 10% increased Trap Damage 10% increased Mine Damage 5% increased Trap Throwing Speed |
Perfect Crime |
Notable | You gain 10% increased Damage for each Trap 25% Chance for Traps to Trigger an additional time 25% reduced Cost of Skills that throw Traps |
Demolitions Specialist |
Notable | 150% increased Effect of Auras from Mines (Hindered enemies have reduced movement speed) |
Chain Reaction |
Notable | 50% increased Cooldown Recovery Rate for throwing Traps When your Traps Trigger, your nearby Traps also Trigger Skills used by Traps have 50% increased Area of Effect |