Completing a blighted map or a blight encounter on a regular map will grant many of the following:
Image | Type | Typical Rewards |
---|---|---|
Random | Random assortment of items including armour, weapons and common currency | |
Blight | Oils, small chance for rare oils like Silver Oil, Golden Oil and Blighted Maps | |
Currency | Common currency, can contain Chaos Orbs Small chance for Exalted Orbs, Exalted Shards, Ancient Shards, Divine Orbs |
|
Harbinger | Harbinger's Orbs, Beachhead map, Small chance for Ancient Orbs & Exalted Shards | |
Jewelry | Rings, Amulets, Jewels, Abyss Jewels and Belts, which may be veiled, fractured, or influenced | |
Divination Cards | 0-4 Stacked Decks, Random cards | |
Fossils | Fossils, Resonators | |
Map Fragments | Scarabs, Sacrifice at Dusk/Dawn/Noon/Midnight, Offering to the Goddess, Small chance for valuable map fragments |
|
Maps | Valuable white and yellow maps (T1 to T10). Small chance for red maps (T11+). | |
Uniques | Low level unique items, small chance for unique maps and valuable uniques like Inspired Learning. | |
Armour | Armour, some of which may be veiled, fractured, 30 quality, or influenced | |
Weapons | Weapons, some of which may be veiled, fractured, 30 quality, or influenced | |
Abyss | Abyss Jewels, Stygian Vise belts | |
Essences | All tiers of Essences, small chance for Deafening Essences or Essence of Horror | |
Gems | Skill gems, which may have levels and quality. Does not contain Anomalous/Divergent/Awakened/Phantasmal gems |
|
Talismans | Corrupted Talismans | |
Labyrinth | Offering to the Goddess, Rare armour that has a Labyrinth Enchantment applied | |
Metamorph | Catalysts for rings & amulets, small chance for valuable Fertile Catalysts and Prismatic Catalysts | |
Delirium | Simulacrum Splinters, Cluster Jewels, Delirium orbs | |
Breach | Breach Splinters, and rarely Breachstones or Empowered Breachstones | |
Legion | Legion Splinters, Incubators | |
Scarab | Scarabs |
Name | Detail | Result |
---|---|---|
Chilling Tower Mk I | Damage: Low Chills and Damages nearby enemies Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 35 |
Chilling Tower Mk II | Increased Damage Increased effect of Chill Affects more Targets | Cost: 150 Radius: 35 |
Chilling Tower Mk III | Increased Damage Increased effect of Chill Affects more targets | Cost: 300 Radius: 35 |
Freezebolt Tower | Damage: Very High Shoots a Piercing projectile which Freezes enemies Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 75 |
Glacial Cage Tower | Deals no Damage Imprisons Enemies Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 60 |
Shock Nova Tower Mk I | Damage: Low Creates Shocked Ground Casts Shock Nova Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 20 |
Shock Nova Tower Mk II | Increased Damage Increased chance to Shock Increased Area of Effect | Cost: 150 Radius: 25 |
Shock Nova Tower Mk III | Increased Damage Increased chance to Shock Increased Area of Effect | Cost: 300 Radius: 30 |
Lightning Storm Tower | Damage: High Lightning rapidly strikes around the Tower Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 45 |
Arc Tower | Damage: Medium Casts Arc Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 45 |
Empowering Tower Mk I | Improves the effectiveness of other Towers Does not Damage Enemies | Cost: 100 Radius: 35 |
Empowering Tower Mk II | Improves the effectiveness of other Towers Does not Damage Enemies | Cost: 150 Radius: 45 |
Empowering Tower Mk III | Improves the effectiveness of other Towers Does not Damage Enemies | Cost: 300 Radius: 55 |
Imbuing Tower | Improves the effectiveness of Players in range. Does not Damage Enemies | Cost: 500 Radius: 55 |
Smothering Tower | Weakens Enemies in range Does not Damage Enemies | Cost: 500 Radius: 55 |
Seismic Tower Mk I | Damage: Low Repeats 3 times Always Stuns Damages and Stuns nearby Enemies Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 45 |
Seismic Tower Mk II | Repeats 5 times | Cost: 150 Radius: 45 |
Seismic Tower Mk III | Repeats 7 times | Cost: 300 Radius: 45 |
Temporal Tower | Persistently Slows Monsters Does not Damage Enemies Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 45 |
Stone Gaze Tower | Periodically Petrifies Monsters Does not Damage Enemies Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 45 |
Summoning Tower Mk I | Summons 3 Minions Minion Damage: Low Minion Life: Low Can only summon Minions when previous Minions are dead Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 30 |
Summoning Tower Mk II | Summons 5 Minions | Cost: 150 Radius: 30 |
Summoning Tower Mk III | Summons 7 Minions | Cost: 300 Radius: 30 |
Scout Tower | Summons 10 Flying Minions Minion Damage: High Minion Life: Low Can only summon Minions when previous Minions are dead Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 75 |
Sentinel Tower | Summons 1 Durable Minion Minion Damage: Low Minion Life: High Can only summon Minions when previous Minions are dead Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 45 |
Fireball Tower Mk I | Damage: Medium Casts a Fireball Ineffective against Blighted Monsters of the same type | Cost: 100 Radius: 45 |
Fireball Tower Mk II | Casts 3 Fireballs | Cost: 150 Radius: 60 |
Fireball Tower Mk III | Casts 5 Fireballs | Cost: 300 Radius: 75 |
Flamethrower Tower | Damage: High Casts a stream of Fire Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 45 |
Meteor Tower | Damage: Very High Rains Meteors from the sky Ineffective against Blighted Monsters of the same type | Cost: 500 Radius: 100 |