PoE Heist Guide

PoE Heist Guide

Heist in Path of Exile is a complex but rewarding mechanic, offering high-risk, high-reward challenges for seasoned players. Here's a breakdown to help you navigate the thrilling world of thievery:

Getting Started:

  • Head to Rogue Harbor: After completing Act 3, reach Rogue Harbor and talk to Kurai to unlock Heist contracts.
  • Acquire Contracts: Contracts are your tickets to Heists, obtained from Kurai, dropped from monsters, or traded. Each specifies objective, reward type, and difficulty.
  • Recruit Rogues: Employ Rogues with specific skills (Lockpicking, Demolition, Deception, etc.) crucial for completing objectives and bypassing obstacles.

Running a Heist:

  1. Plan your run: Analyze the target location layout, identify objectives, and assign appropriate Rogues based on their skillsets.
  2. Prepare your gear: Prioritize gear that boosts movement speed, evasion, and defenses to navigate the Heists efficiently and survive potential alarms.
  3. Infiltrate: Enter the target location discreetly, avoiding guards and alarms. Rogues can assist with distractions, disabling traps, or opening locked doors.
  4. Execute the objective: Complete the primary objective (stealing artifacts, retrieving intel, etc.) before the lockdown timer runs out.
  5. Escape: Avoid guards and reach the extraction point before the lockdown timer finishes, or face consequences.

Key mechanics:

  • Alert Level: Increases with triggered alarms or detected actions, attracting more guards and making escape harder.
  • Lockdown: After a period, all exits are sealed, forcing escape through alternative routes or triggering an encounter with the Grand Heist.
  • Rewards: Loot chests offer valuables, currency, and unique Heist contracts. Completing the primary objective yields further rewards, potentially even blueprints for future Heists.

Advanced Tips:

  • Invest in Trinkets: These grant unique bonuses like increased movement speed, temporary invisibility, or boosted steal chance.
  • Syndicate Perk choices: Certain Syndicate perks benefit Heist, like increased chance for rogue contracts or better Heist reward drops.
  • Heist specialization: Focus on specific rogue types and gear to optimize your strategies for particular Heist objectives.

Further resources:

Remember, Heist is a demanding mechanic with potential for significant losses. Start with lower-tier contracts, learn the intricacies, and hone your skills before tackling Grand Heists!

Enjoy your adventures in Rogue Harbor!


How to run a Contract

This guide will show you how to perform a regular contract. Grand Heist blueprints have a similar but different set of steps.

Step Image Mechanic
1 PoE Heist Guide To start a Heist, you must take a Heist Contract to Adiyah, the Wayfinder, and deposit it into the slot.
2 PoE Heist Guide The screen will display the job required and the level required.
3 PoE Heist Guide You must then select the rogue that will perform the job. Only rogues that have a sufficient level in the applicable job can be hired.

For example, this contract requires the Perception skill, therefore only Nenet, Karst and Gianna are applicable and displayed as options, because only they have the Perception skill.

We select Nenet because the contract requires Level 5 Perception, a level at which only she can perform.

4 PoE Heist Guide Confirm the heist to pay your fee of Rogue’s Markers. The fee includes the Travel Fee, your Rogue’s Hiring Fee(s), and the Ring’s Cut.

Once it’s paid, Adiyah will open a portal to the Heist location. Enter the portal.

5 PoE Heist Guide Enter the heist location by using the gate/pipe/trapdoor/door displayed with PoE Heist Guide on your minimap.
6 PoE Heist Guide Run around looting the chests and opening locked doors. Ensure that the alert meter does not reach its limit.

You can kill any number of guards, it will not affect the alert level.

7 PoE Heist Guide Use your rogue’s abilities to unlock the doors and obstacles blocking you.

In this example, a trap blocks us, therefore we use a rogue’s Trap Disarmament ability to unlock the door.

8 PoE Heist Guide Stop looting chests when the alert meter is almost full, otherwise the system will go into “imminent lockdown” mode.
9 PoE Heist Guide If you loot too many chests, the location will go into “imminent lockdown” mode. You have 22 seconds to get to the final item and loot it. In this mode you can still loot chests but it will subtract 3 seconds from the timer. Once the location goes into lockdown, the contract has failed and you cannot loot the final item.
10 PoE Heist Guide Run to the room displayed with PoE Heist Guide on your minimap. It contains the curio display. Break the case and steal it.

In this case we obtain a Tusked Hominid Skull, a type of artifact.

11 PoE Heist Guide Now you must fight your way back to the entrance without dying. The escape route is displayed with PoE Heist Guide on your minimap
12 PoE Heist Guide Use Adiyah’s return portal to return to the The Rogue Harbour.
13 PoE Heist Guide Sell the stolen artifact to Faustus at the Rogue Harbour, who will pay you for it in Rogue’s Markers.
14 PoE Heist Guide For example this artifact Tusked Hominid Skull sold for 1348 x Rogue’s Markers.

Artifacts can be traded between players.

Buy PoE Currency Cheap

PoE Heist Guide

Heists are missions that can be accessed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.

The target item will always be a single artifact that players may exchange with Faustus for Rogue’s Markers, therefore Heist Contracts are an excellent means to generate Rogue’s Markers.

Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.

Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).

Preparation

To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue’s Markers. The fee includes the Travel Fee, your Rogue’s Hiring Fee(s), and the Ring’s Cut. Once it’s paid, she will open a portal to the Heist location.

Infiltration

Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.

All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.

While you can’t open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.

The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.

Imminent Lockdown

When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.

When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.

Opening chests during this phase will decrease the lockdown timer by 3 seconds.

Lockdown

Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.

Any unopened chests will be locked during Lockdown. However, Tibbs and Niles’s perks will allow you to open one small/medium chest during Lockdown.

Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract’s job. The target item can be sold to Faustus, the Fence for Rogue’s Markers. Rogues do not gain experience if the Contract was failed (didn’t retrieve the target item).

Portal

Players may leave and re-enter Adiyah’s portal multiple times in order to stash items.

The portal is only closed if players die during the “lockdown” mode. Even if players disconnect (logout) and login, they may return to the Rogue’s Harbour and the portal will remain active, provided the location was not in “lockdown”.

Death

If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah’s portal remains up. Players may then return back to the location and pick up the loot and therefore nothing is lost.

If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah’s portal will also be closed.

Experience

Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain.

Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.

If the location entered into “lockdown” mode and players did not steal the target artifact, the contract is marked as “failed” and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.

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