Heist in Path of Exile is a complex but rewarding mechanic, offering high-risk, high-reward challenges for seasoned players. Here's a breakdown to help you navigate the thrilling world of thievery:
Getting Started:
Running a Heist:
Key mechanics:
Advanced Tips:
Further resources:
Remember, Heist is a demanding mechanic with potential for significant losses. Start with lower-tier contracts, learn the intricacies, and hone your skills before tackling Grand Heists!
Enjoy your adventures in Rogue Harbor!
This guide will show you how to perform a regular contract. Grand Heist blueprints have a similar but different set of steps.
Step | Image | Mechanic |
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1 | To start a Heist, you must take a Heist Contract to Adiyah, the Wayfinder, and deposit it into the slot. | |
2 | The screen will display the job required and the level required. | |
3 | You must then select the rogue that will perform the job. Only rogues that have a sufficient level in the applicable job can be hired.
For example, this contract requires the Perception skill, therefore only Nenet, Karst and Gianna are applicable and displayed as options, because only they have the Perception skill. We select Nenet because the contract requires Level 5 Perception, a level at which only she can perform. |
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4 | Confirm the heist to pay your fee of Rogue’s Markers. The fee includes the Travel Fee, your Rogue’s Hiring Fee(s), and the Ring’s Cut.
Once it’s paid, Adiyah will open a portal to the Heist location. Enter the portal. |
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5 | Enter the heist location by using the gate/pipe/trapdoor/door displayed with on your minimap. | |
6 | Run around looting the chests and opening locked doors. Ensure that the alert meter does not reach its limit.
You can kill any number of guards, it will not affect the alert level. |
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7 | Use your rogue’s abilities to unlock the doors and obstacles blocking you.
In this example, a trap blocks us, therefore we use a rogue’s Trap Disarmament ability to unlock the door. |
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8 | Stop looting chests when the alert meter is almost full, otherwise the system will go into “imminent lockdown” mode. | |
9 | If you loot too many chests, the location will go into “imminent lockdown” mode. You have 22 seconds to get to the final item and loot it. In this mode you can still loot chests but it will subtract 3 seconds from the timer. Once the location goes into lockdown, the contract has failed and you cannot loot the final item. | |
10 | Run to the room displayed with on your minimap. It contains the curio display. Break the case and steal it.
In this case we obtain a Tusked Hominid Skull, a type of artifact. |
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11 | Now you must fight your way back to the entrance without dying. The escape route is displayed with on your minimap | |
12 | Use Adiyah’s return portal to return to the The Rogue Harbour. | |
13 | Sell the stolen artifact to Faustus at the Rogue Harbour, who will pay you for it in Rogue’s Markers. | |
14 | For example this artifact Tusked Hominid Skull sold for 1348 x Rogue’s Markers.
Artifacts can be traded between players. |
Heists are missions that can be accessed using a Contract at The Rogue Harbour. The player must infiltrate the facility without raising alert, retrieve the guarded item, and escape with the contents alive.
The target item will always be a single artifact that players may exchange with Faustus for Rogue’s Markers, therefore Heist Contracts are an excellent means to generate Rogue’s Markers.
Grand Heists are larger more complex versions of Heists, and contain multiple wings and use multiple Rogues.
Regular Heists are performed using Contracts. A contract can always be performed with a single Rogue, and requires a certain level of a certain job (eg. Lockpicking Level 5).
To start a Heist, the player must take a Heist Contract to Adiyah, the Wayfinder. Before you can start the Heist, you must pay a fee of Rogue’s Markers. The fee includes the Travel Fee, your Rogue’s Hiring Fee(s), and the Ring’s Cut. Once it’s paid, she will open a portal to the Heist location.
Initially, only a few enemies will be on guard. There will also be patrols of enemy packs or a unique enemy roaming the area. The area contains small chests that contain items, as well as bigger guarded chests that contain items of specific reward types. Opening chests will raise the alert level, the amount which can be displayed by hovering over them.
All items picked up during the Heist are marked as Contraband. Contraband items cannot be used, equipped, or identified and are dropped on death. They will be unmarked as Contraband as soon as you reach the escape point. If players get Exalted Orbs or any items worth a lot of currency, they may simply exit the heist location using the escape hatch, and then they may re-enter the location using the gate/pipe/trapdoor/door and resume looting. This removes the Contraband status on all items in the players inventory, so that even if they die the items are not lost.
While you can’t open portals during the Heist or Grand Heist, you may freely leave and re-enter the Heist portal before the alert is raised. note you must enter the heist instance itself, not just the portal room, before you can leave without closing the portal.
The area will contain blocked paths, obstacles, and locked chests that will require your Rogue to clear away or open. Clicking the button above the item will command your Rogue to open/unlock it. Some tasks will require some time for them to perform, indicated by a progress meter. If they are damaged while performing the task, the progress meter will decrease.
When the Alert meter is maxed, it will start a counter before Lockdown. Once this happens, the player will have limited time to retrieve the target item before it is sealed away. The default time before lockdown is 22 seconds.
When this phase or Lockdown occurs, some doors and obstacles previously open will be locked or rearmed, requiring your Rogue to remove it.
Opening chests during this phase will decrease the lockdown timer by 3 seconds.
Once the target item is taken or the Lockdown timer runs out, Lockdown begins. More enemies will spawn in the area and try to prevent your escape.
Any unopened chests will be locked during Lockdown. However, Tibbs and Niles’s perks will allow you to open one small/medium chest during Lockdown.
Once you reach the escape route, the Heist is successfully completed. All Contraband items will be unmarked and your Rogue(s) will gain experience towards the Contract’s job. The target item can be sold to Faustus, the Fence for Rogue’s Markers. Rogues do not gain experience if the Contract was failed (didn’t retrieve the target item).
Players may leave and re-enter Adiyah’s portal multiple times in order to stash items.
The portal is only closed if players die during the “lockdown” mode. Even if players disconnect (logout) and login, they may return to the Rogue’s Harbour and the portal will remain active, provided the location was not in “lockdown”.
If players die before lockdown has begun, all items marked with Contraband are dropped to the ground but Adiyah’s portal remains up. Players may then return back to the location and pick up the loot and therefore nothing is lost.
If players die during lockdown, all items marked with Contraband are dropped to the ground. If there are other players in the same party, they may pick up the drops, but if the player is going solo then the loot is lost permanently. Adiyah’s portal will also be closed.
Players gain combat experience while killing guards at the heist location, but Rogues level up only at the end of each successful heist. Higher contract item levels will therefore give more experience to the player and Rogues. The contract job level plays no role in the Rogue experience gain.
Upon successfully stealing the target artifact, and escaping via the escape hatch, the assigned Rogue will gain experience in the skill that was used. At certain thresholds, Rogues will level up until they reach the maximum level that they are capable of. See the Rogues table below for details on the jobs Rogues can perform and the maximum level that each of them can attain.
If the location entered into “lockdown” mode and players did not steal the target artifact, the contract is marked as “failed” and the assigned Rogue will not gain any experience. This prevents the Rogue from leveling up.