Pathfinder Ascendancy - Path of Exile

Pathfinder is an Ascendancy class for Rangers. The Pathfinder's focal point is her flasks, which she uses with increased effectiveness. Many of the Pathfinder's skills can conserve or gain extra flask charges, give flasks additional offensive or defensive effects while they're active, or protect them from harmful ailments. Her remaining skills enhance elemental damage, chaos damage, or poison. The Pathfinder is a flexible class that benefits both spell and attack builds effectively, particularly ones that use damage conversion.

1. Pathfinder Passive Skills

Name Category Stats Distance from start
Flask Effect, Poison Duration Basic
  • Flasks applied to you have 5% increased Effect
  • 10% increased Poison Duration
1
Master Toxicist Notable
  • When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
  • Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage
2
Flask Effect, Chaos Damage Basic
  • 15% increased Chaos Damage
  • Flasks applied to you have 5% increased Effect
1
Nature's Reprisal Notable
  • 40% of Physical Damage Converted to Chaos Damage
  • 15% more Chaos Damage with Attack Skills
  • Chaos Skills have 30% increased Area of Effect
2
Flask Effect and Duration Basic
  • 8% increased Flask Effect Duration
  • Flasks applied to you have 5% increased Effect
1, 3
Nature's Adrenaline Notable
  • 15% increased Movement Speed during any Flask Effect
  • 20% increased Attack Speed during any Flask Effect
2
Master Surgeon Notable
  • Removes Bleeding when you use a Flask
  • Gain a Flask Charge when you deal a Critical Strike
  • Recover 6% of Life when you use a Flask
4
Flask Effect and Charges Gained Basic
  • 10% increased Flask Charges gained
  • Flasks applied to you have 5% increased Effect
1, 3
Nature's Boon Notable
  • 6% reduced Elemental Damage taken
  • Flasks gain 3 Charges every 3 seconds
  • 20% chance for Flasks you use to not consume Charges
2
Master Alchemist Notable
  • Removes Elemental Ailments when you use a Flask
  • 20% chance to Freeze, Shock and Ignite during any Flask Effect
  • (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
  • (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
  • (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
  • (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
4
Flask Effect, Attack Damage Basic
  • 10% increased Attack Damage
  • Flasks applied to you have 5% increased Effect
1
Veteran Bowyer Notable
  • Gain 15% of Physical Damage as Extra Damage of a random Element
  • Damage Penetrates 10% Elemental Resistances
  • Enemies you Kill that are affected by Elemental Ailments
  • grant 100% increased Flask Charges
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
2

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2. Pathfinder Passives Tree

PoE Pathfinder Ascendancy

3. Pathfinder Changes

PoE 3.15 Changes

  • Master Alchemist: No longer grants immunity to Elemental Ailments during Flask Effect. No longer has 40% increased Elemental Damage during Flask Effect. Now grants “Removes Elemental Ailments when you use a Flask”.
  • Master Toxicist: Now has “Poisons you inflict during any Flask Effect have 20% chance to deal 100% more Damage” (previously 30%).

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