PoE Unearthed Skeletal Archer

Unearthed Skeletal Archer Rarity: Rare

Spectre Y
Spectre Override Metadata/Monsters/LeagueExpedition/Skeletons/ExpeditionSkeletonBowSpectre
Area The Lake of Kalandra, The Lake of Kalandra
Mod Undead
monster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
Immune monster no map drops [1]
Tags bone_armour, bones, cold_affinity, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
  • Life: 154%
  • Evasion: +10%
  • Ailment Threshold: 121%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 40) (Resists Chaos: 0)
  • Damage: 149%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 40
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 110%
  • Model Size: 100%
  • Type: ExpeditionSkeletonBow

Unearthed Skeletal Archer PoE

Buy PoE Currency Cheap

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 54,354
  • Armour: 16,265
  • Evasion: 8,932
  • Energy Shield: 0
  • Damage: 1,420
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 14,575
  • Ailment Threshold: 42,707
  • Chill: 135
  • Shock: 135
  • Brittle: 764
  • Scorch: 135
  • Sap: 373

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1136–1704
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 1136–1704
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.


Base duration is 2.5 seconds
50% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 82

  • Life: 43,985
  • Armour: 14,425
  • Evasion: 8,369
  • Energy Shield: 0
  • Damage: 1,267
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 14,307
  • Ailment Threshold: 34,559
  • Chill: 109
  • Shock: 109
  • Brittle: 618
  • Scorch: 109
  • Sap: 302

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.


Base duration is 2.5 seconds
50% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 78

  • Life: 28,087
  • Armour: 11,328
  • Evasion: 7,334
  • Energy Shield: 0
  • Damage: 1,006
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 13,615
  • Ailment Threshold: 22,068
  • Chill: 70
  • Shock: 70
  • Brittle: 395
  • Scorch: 70
  • Sap: 193

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 805–1207
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 805–1207
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.


Base duration is 2.5 seconds
50% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 73

  • Life: 16,713
  • Armour: 8,348
  • Evasion: 6,196
  • Energy Shield: 0
  • Damage: 750
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 12,527
  • Ailment Threshold: 13,131
  • Chill: 42
  • Shock: 42
  • Brittle: 235
  • Scorch: 42
  • Sap: 115

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 600–900
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 600–900
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.


Base duration is 2.5 seconds
50% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Level 68

  • Life: 9,907
  • Armour: 6,127
  • Evasion: 5,213
  • Energy Shield: 0
  • Damage: 557
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 11,281
  • Ailment Threshold: 7,784
  • Chill: 25
  • Shock: 25
  • Brittle: 139
  • Scorch: 25
  • Sap: 68

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 445–668
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterIceShot


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Cold, Triggerable
Ice Shot
Base Damage: 445–668
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.


Base duration is 2.5 seconds
50% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Path of Exile Guides & Tips