Trap Cooldown and Duration – PoE 3.19

Trap Cooldown and Duration PoE 3.19 Changes

Problem: Cooldown-based traps are balanced around being mostly a single target damage supplement, with potential to use them more frequently for builds heavily invested in doing so. However, trap builds currently have extremely efficient access to increased trap cooldown recovery rate and increased trap duration, making it easier than intended to rely on these traps as a main source of damage and making their damage uptime over a long-duration fight very high. This issue is most obvious with Seismic Trap in the current state of the game, but also applies to other cooldown trap skills.

Solution: Trim the availability of trap cooldown and duration. Compensate the damage of cooldown trap skills that are underperforming as a result.

  • Advanced Traps Support no longer has 10%–29% increased Skill Effect Duration.
  • The Hasty Reconstruction Notable Passive Skill has been renamed to Overprepared and no longer grants 30% increased Cooldown Recovery Rate for throwing Traps.
  • Flamethrower Trap now deals 6 to 9 Fire Damage at gem level 1 (previously 5 to 8), up to 243 to 366 Fire Damage at gem level 20 (previously 211 to 319).
  • Lightning Spire Trap now deals 15 to 45 Lightning Damage at gem level 1 (previously 15 to 46), up to 238 to 713 Lightning Damage at gem level 20 (previously 207 to 622). Now has 85% effectiveness of Added Damage (previously 75%).

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