Problem: Hydrosphere was previously commonly used to provide an extra target to hit, allowing many skills to benefit from extra damage splashing, projectile chain and so on against single targets. A cooldown was added to being able to hit Hydrosphere in patch 3.17.0, but this cooldown is necessarily per entity, meaning that Hydrosphere still provides an enormous damage bonus in cases where many different entities are hitting it (most notably minion builds).
Solution: Only allow Hydrosphere to be hit by the entity that cast it.
Tag: Spell, AoE, Duration, Cold, Orb, Lightning, Physical. Level: 1–20. Cost: 12–20 Mana. Cast Time: 0.60 sec. Critical Strike Chance: 5.00%. Effectiveness of Added Damage: 110%.
Requires Level 34. Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.
Effects from quality: (0–10)% increased Pulse Frequency. Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. |