Touch a Darkshrine PoE

Explore the Labyrinth: Touch a Darkshrine

Darkshrines can be found in the Lord's Labyrinth. When activated, a shrine will impart a beneficial effect.

There are four darkshrines in each run. They are found by pulling switches on the walls. The minimap will show the passageway, but it won't appear in the game itself. They will always appear on the upper part of the walls.

3.20.2 Patch Notes: Added an area description for the "twice blessed" Darkshrine outcome.

Touch a Darkshrine PoE

Secrets

Some chambers contain secret rooms or secret passages.

Secret rooms are visible on the chamber minimap, even when the room is closed. The Switch opening the room will not appear on the map but will have a white outline when mousing over it. Secret rooms can contain chests or a Mysterious Darkshrine.

Secret passages do not appear on the map and there may be no indication that the object is interactive; you'll have to blindly click on stuff to see if it'll react.

Touch a Darkshrine Secrets PoE

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List of Darkshrine effects

There are a limited number of shrine effects, all beneficial. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth. "Be Twice Blessed" is the only effect which can occur more than once, but will provide no additional bonus for multiple effects.

Chat Text Effects
Be twice blessed. The character will receive an additional use of the Divine Font. This effect can be gained more than once per Labyrinth, but multiple effects will not stack. This effect won't be listed in the top right corner when viewing the full map.
To the worthy go the spoils. Izaro will drop one additional unique item when defeated in the final encounter.
Discover what lies within. Izaro will drop one additional Treasure Key when defeated in the final encounter.
Movement ceases, tension mounts. Labyrinth traps are disabled in the final encounter with Izaro. (NOTE: Stationary traps will still deal damage.) This shrine effect can be gained in the Normal Labyrinth despite it having no effect; traps are always disabled in the Aspirant's Trial in the Normal Labyrinth.
The heart quickens, the blood thickens. All areas within the Labyrinth gain the following modifiers:

50% reduced Damage Taken from Hits from Labyrinth Traps
50% reduced effectiveness of Damage over Time Debuffs from Labyrinth Traps on Players

Restore that which was lost. The character and any party members in the Labyrinth are affected by a Replenishing Shrine until leaving the Labyrinth.
Courage stands tall. The character and any party members in the Labyrinth are affected by a Massive Shrine until leaving the Labyrinth.
None shall stop you. The character and any party members in the Labyrinth are affected by an Impenetrable Shrine until leaving the Labyrinth.
Deliver pain exquisite. The character and any party members in the Labyrinth are affected by a Diamond Shrine until leaving the Labyrinth.
Hit hard. Hit once. The character and any party members in the Labyrinth are affected by a Brutal Shrine until leaving the Labyrinth.
Death doesn't wait. The character and any party members in the Labyrinth are affected by an Acceleration Shrine until leaving the Labyrinth.
A portal to Izaro appears. Opens a portal to the next Aspirant's Trial.

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