Throne and Liberty Boss Melee Heavy Attack Evasion

Boss Melee Heavy Attack Evasion: Reduced chance of receiving double damage from a Boss’s Melee Heavy Attack. Chance is reduced 1% for every 10 Stats.

Here’s a breakdown of what I understand so far and some considerations:

Boss Melee Heavy Attack Chance:

  • Increases the chance to deal double damage with a Melee Heavy Attack against bosses by 1% for every 10 "Stats".
  • Requires clarification on the base chance:
    • Does it start at 0% and rely solely on "Stats" for any chance?
    • Or does it have a base chance already that increases further with "Stats"?
  • Requires clarification on the specific "Stat" it scales with:
    • Attack Power? Critical Hit Chance? Something else?
  • Needs information on class or weapon specificity:
    • Is this mechanic available to all classes or specific ones?
    • Does it depend on the equipped weapon type?

Boss Melee Heavy Attack Evasion:

  • Reduces the chance of receiving double damage from a boss’s Melee Heavy Attack by 1% for every 10 "Stats".
  • Similar questions as above:
    • What is the base chance of avoiding double damage?
    • Which "Stat" influences the chance reduction?
    • Is this mechanic class or weapon specific?

Additional Considerations:

  • Knowing the source of this information would increase its credibility.
  • Are there any limitations or conditions for these mechanics (cooldown, resource cost, etc.)?
  • Do they interact with other mechanics (critical hits, damage modifiers, etc.)?

Without these details, it’s difficult to give a definitive analysis. However, here are some general observations:

  • Both mechanics seem beneficial, increasing damage dealt and reducing damage received.
  • Understanding the specific "Stat" involved is crucial for optimizing builds and maximizing their effectiveness.
  • Knowing class or weapon specificity helps players understand their applicability and potential benefits.

Buy Throne and Liberty Lucent

Guides & Tips