Boss Melee Heavy Attack Evasion: Reduced chance of receiving double damage from a Boss’s Melee Heavy Attack. Chance is reduced 1% for every 10 Stats.
Here’s a breakdown of what I understand so far and some considerations:
Boss Melee Heavy Attack Chance:
- Increases the chance to deal double damage with a Melee Heavy Attack against bosses by 1% for every 10 "Stats".
- Requires clarification on the base chance:
- Does it start at 0% and rely solely on "Stats" for any chance?
- Or does it have a base chance already that increases further with "Stats"?
- Requires clarification on the specific "Stat" it scales with:
- Attack Power? Critical Hit Chance? Something else?
- Needs information on class or weapon specificity:
- Is this mechanic available to all classes or specific ones?
- Does it depend on the equipped weapon type?
Boss Melee Heavy Attack Evasion:
- Reduces the chance of receiving double damage from a boss’s Melee Heavy Attack by 1% for every 10 "Stats".
- Similar questions as above:
- What is the base chance of avoiding double damage?
- Which "Stat" influences the chance reduction?
- Is this mechanic class or weapon specific?
Additional Considerations:
- Knowing the source of this information would increase its credibility.
- Are there any limitations or conditions for these mechanics (cooldown, resource cost, etc.)?
- Do they interact with other mechanics (critical hits, damage modifiers, etc.)?
Without these details, it’s difficult to give a definitive analysis. However, here are some general observations:
- Both mechanics seem beneficial, increasing damage dealt and reducing damage received.
- Understanding the specific "Stat" involved is crucial for optimizing builds and maximizing their effectiveness.
- Knowing class or weapon specificity helps players understand their applicability and potential benefits.
Buy Throne and Liberty Lucent
Guides & Tips