PoE The Sanctum in an area level of 83 with no Equipped Relics

The Sanctum in an area level of 83 with no Equipped Relics

  • The Forbidden Sanctum has been added to the core game. You’ll initially meet Divinia in the Oriath Docks in Act 10, who provides you with access to the Forbidden Sanctum.
  • The Forbidden Sanctum has a maximum Area Level of 83.
  • Introduced Forbidden Tomes, which are tradeable items that are found in the end game. A Forbidden Tome represents the entire first floor of the Forbidden Sanctum, and its rooms can be played back to back.
  • Upon successfully completing a Sanctum floor, the next floor is generated as a tradable item with the state of your Sanctum built in, including your Boons, Afflictions, Resolve, Relics and Aureus.
  • Relics have also returned and are now tradeable. They are locked in at the beginning of the first Sanctum floor, and cannot be changed for the remainder of the Sanctum run.
  • Completing a Forbidden Sanctum run now requires killing Lycia in both her first and second form. She will always drop a Unique Relic, which have also been reworked and replaced as we rebalanced the Forbidden Sanctum.
  • Primary defences now have some effect on protecting your Resolve. Armour provides Resolve Mitigation from Enemy Hits, Evasion grants a chance to Avoid Resolve loss from Enemy Hits, while Energy Shield provides you with Resolve Aegis, which is a mechanic that behaves similarly to how Energy Shield behaves for Life.
  • The difficulty of Forbidden Sanctum has been increased, especially in the later floors. Monsters generally have more Life, and deal slightly more Resolve damage.
  • Rare Monsters can now be found within the Forbidden Sanctum, and completing a room now requires killing all Rare Monsters present.
  • Monsters in the Forbidden Sanctum are immune to damage if there is no player within 100 units of them.
  • Boons and Afflictions have been reviewed and rebalanced, and we’ve also added new Boons and Afflictions themed around the new defensive mechanics.
  • The Rusted Mallet minor Affliction that causes Monsters to have Knockback has been removed.
  • Relic modifiers have also been reviewed and rebalanced. We’ve also added new Relic modifiers for the new defensive mechanics.
  • We’ve also added more hazards and room variety to the Forbidden Sanctum.
  • The Forbidden Sanctum has also been adjusted for Ruthless.

The Forbidden Sanctum 3.22

Sanctum Research is a category of item that can be inserted into the Relic Altar to access the Sanctum floor of the Forbidden Sanctum. It is obtained by completing the previous floor in the Sanctum.

Sanctum Research includes:

Upon successfully completing that sanctum floor, the next floor is generated as a tradable item with all of the state of your sanctum run built-in. This means that the item stores what Boons and afflictions you had, what rewards you’ve locked in, and how much resolve you have left. You can then either play this floor or trade it to someone else if it feels more beneficial.

For example, let’s say you manage to lock in a really valuable reward. The example here is a Mirror of Kalandra. This is an example here where the player has a very good reward locked in, but a massive pile of dangerous afflictions and only one resolve on them. If you don’t feel capable of completing the rest of the sanction from this point, then it would normally be a write-off. You can now trade the sanctum state to someone else who is willing to pay for the chance to earn the Mirror or lose it.

PoE Sanctum Vaults Research

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Guide

To enter the Forbidden Sanctum, players must place The Mortinomicon Exitio Immortalis or a Forbidden Tome into the Relic Altar in the Forbidden Sanctum area. Doing so will grant access to the entire first floor of the Sanctum. Successfully completing a floor will unlock the next floor in the form of a Sanctum Research item. This can be traded, stashed, or placed in the Relic Altar to continue the Sanctum run. All of your progress, including Resolve, Inspiration, Aureus, Boons, Afflictions, etc. are carried over between floors. A Sanctum run contains 4 floors, each containing 8 rooms. The 8th room of each floor always contains a Boss. Each floor after the first also adds +1 to area level from the initial Forbidden Time (up to +3 on the last floor), up to a maximum of area level 83.

Crashing during a Sanctum room will reset the room’s progress, as long as the player did not fail the room due to resolve loss. However, any changes to your resolve and inspiration during the room’s progress will be retained. Aureus and rewards are locked in upon successful completion of a room. It is possible to return back into the room from the reward room to kill any remaining enemies or open aureus chests.

Each Sanctum run is independent between characters on the same account.

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