The Fallen Angel — Diablo 2 Resurrected

Diablo 2 The Fallen Angel

The Fallen Angel is a quest in Act 4. This quest is not mandatory, but the +2 skill points is probably the best quest reward in the game.

Given: Given by Tyrael
Triggered By: Entering the Pandemonium Fortress
Location: Find Izual in the Plains of Despair
Tips: Search The Plains of Despair.

Tyrael tells you that there is a dark, tortured soul who was trapped within this forsaken realm long ago. He was called Izual by mortal men, and in ages past he was his most trusted Lieutenant. Yet against Tyrael's wishes he led an ill-fated assault upon the fiery Hellforge itself.

Despite his valor and strength, Izual was captured by the Prime Evils and twisted by their perverse power. They forced him to betray his own kind and give up Heaven's most guarded secrets. He became a corrupt shadow of his former self; a fallen angel trusted neither by Heaven nor Hell.

For his transgressions, Izual's spirit was bound within the form of a terrible creature which was summoned from the Abyss. His maddened spirit has resided within that tortured husk for many ages now.

Find Izual and release him from his cruel imprisonment. Put an end to his guilt and suffering.

Rewards: Two skill points from Tyrael

Note: If you wander away from Izual's spirit, it will disappear. You can still return to Tyrael to get the quest reward.

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Quest Walkthrough

This first quest is pretty straightforward. You need to kill Izual, the Fallen Angel. He can be found in the Plains of Despair, which means you’ll first need to work your way through the Outer Steppes. This area is full of monsters. The mana-draining Doom Mages likely won’t be too difficult to overcome. Neither will the Corpulents who will eat corpses around them and use that to launch entrails at you. These can do some damage, but if you’re around level 28, you should be fine. The Outer Steppes also has a powered-up version of the Leaper you saw in Act 2, as well as the first version of Oblivion Knights. Unlike the powered-up Knights you’ll encounter later, these can’t shoot projectiles. They still hit hard, but are a bit easier to deal with. Be on the lookout for Venom Lords and Flesh Spawners. Those two will likely give you the most trouble. The Venom Lords hit hard in melee combat and have a robust health pool. The Flesh Spawners can quickly overwhelm by spawning minions that deal significant damage.

The key to this area is to stick to the outside edges and look for the exit. There’s nothing really of note here, so, unless you need to level up, there’s no reason to hang around longer than you have to. Just try to make your way to the Plains of Despair as quickly as possible. In this next location, you’re mostly just facing the same monsters, with some being a tougher version of what came before. The one notable new enemy is the Burning Soul, which shouldn’t be too much of a problem. Again, stick to the edges and look for Izual. You’ll know he’s around when your Quest Log pops up with a new entry.

Fortunately, Izual’s fight is pretty straightforward. Unlike the other enemies you’ve faced so far in Act IV, he uses cold spells. Having a high cold resistance is helpful, but on normal, you likely won’t have much trouble with this boss. Just use your basic tactics to take him down and don’t be afraid to pop back to town in the middle of the fight if things get hairy. Once he’s down, make sure to speak with him and then go talk to Tyrael. He’ll give you two skill points as your reward.


Try to get someone else in the game if you are on to help you with him. Sorceresses are the best, since with Static they can take Izzy down most of the way a lot faster than any other attack. Use your biggest damage weapon on Izual, he's not much of a threat to deal you damage, he just has so many hit points you'll often need to go get repairs in the middle of the fight.

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