Dancing Dervish - Path of Exile

The Dancing Dervish Reaver Sword

IconDescription
The Dancing Dervish

The Dancing Dervish is a unique Reaver Sword. Two Hand Swords. Physical Damage: 62-104. Critical Strike Chance: 5%. Attacks per Second: 1.5. Weapon Range: 13.

Requires Level 59, 82 Str, 119 Dex.

  • 60% increased Global Accuracy Rating

  • (130–160)% increased Physical Damage
  • (25–30)% increased Attack Speed
  • 5% increased Movement Speed
  • Triggers Level 15 Manifest Dancing Dervishes on Rampage
  • Manifested Dancing Dervishes disables both weapon slots
  • Manifested Dancing Dervishes die when Rampage ends
  • Melee Hits count as Rampage Kills
    Rampage
  • (You gain Rampage bonuses for Killing multiple Enemies in quick succession)

Flavour Text: Take your partners by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime.

What happens with the Dancing Dervish's Crucible Tree Passives? i.e. do they apply to the minions or do we just count as unarmed and get nothing when it's summoned?

When your Dancing Dervish is manifested, the stats on the Weapon Passive Tree are granted to the minion instead of you.

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Modifiers

The Dancing Dervish grants level 15 Manifest Dancing Dervishes. Manifest Dancing Dervishes will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. Manifest Dancing Dervishes will spawn upon reaching 15 consecutive Rampage Kills. The manifested dervishes do not deactivate when swapping to different weapons, however, the weapon slots remain disabled while the Dervishes are active.

While The Dancing Dervishes are manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as Facebreaker's, Doryani's Fist's, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon, re-enabling the weapon slots.

The Writhing Jar, Vaal Breach etc. can be used to sustain Rampage while there are no nearby enemies to kill (or hit), or if the only enemies are invulnerable, such as during certain boss immunity phases. Due to the "Melee Hits count as Rampage Kills" modifier it is possible gain two Rampage Kills per enemy, if you kill the enemy with a melee hit. This includes the worms from The Writhing Jar that are destroyed on hit.

The minions themselves have extremely high damage reduction; it is possible for the minions to get damaged, however they are unlikely to die as long as they have even just a small amount of regen or leech. They can however die from engaging with large packs of enemies in a map with damage reflection, or from being consumed by Summon Reaper. If one or both dervishes are killed, they cannot be re-summoned until rampage is gained again. These minions are not compatible with Link skills as they are not considered players and cannot be the target of such skills.

Note that not even unequipping the sword deactivates the dervishes and since they have 25% chance to generate a Rampage kill just on hitting a Rare or Unique enemy and also as noted they are unlikely to die, it can be practically impossible to get rid of them even when desired.

Item acquisition

The Dancing Dervish can drop anywhere. It can be chanced.

Recipes

The Dancing Dervish can be created from the following recipes:

Amount Part Description
4 The Gentleman Random corrupted sword
4 Atziri's Arsenal Random corrupted weapon
7 Prejudice Random influenced item
6 Costly Curio Random double-influenced item
8 Arrogance of the Vaal Random two-implicit corrupted item
4 Jack in the Box Random item
1 Singular Incubator Random item
1 The Void Random divination card set exchange