Al-Hezmin, the Hunter without being hit by Slice and Dice

Challenge: Defeat Conquerors in Style

Defeat each of the Conquerors of the Atlas in each of the specified ways:

  • Al-Hezmin, the Hunter without being hit by Slice and Dice

Al-Hezmin, the Hunter

  • Location: Hunter's Ambush

Al-Hezmin, the Hunter is one of the Elderslayers / Conquerors of the Atlas. He serves as one of the end-game bosses of the Atlas. The boss fight itself has 8 different levels, based on the player's current Atlas Awakening level. It is colloquially known as A1 Hezmin through A8 Hezmin.

Players must first spawn a Conqueror within the Atlas using the steps in the Atlas quick guide. Then talking to Kirac and Zana will open a portal to the Conqueror's citadel. Defeating the map boss will open a portal to the Conqueror's arena, where they must fight Al-Hezmin.

Al-Hezmin's arena is a triangular area with a triangular acid pool in the center. Depending on which phase he's on, it's better or worse to stay inside the triangle.

Tips

  • Al-Hezmin is notable for dealing a high amount of Chaos damage, and is also the only Conqueror to deal this type of damage.
  • Players must keep moving to avoid the projectile attacks of the Vipers and Wyverns spawned by Al-Hezmin, and attack him as and when he becomes vulnerable.
  • Constant mobility during the fight is recommended, but avoid entering the acid pool as it can be deadly in some phases.

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Attacks

Overview of attacks:

  • Default melee attack
  • Sweeps the area in front of him with both his swords and launches a long range projectile in front of him.
  • Performs a stab combo, lunging forward then finishes with a slam that deals damage around him.
  • Fires a volley of poisonous projectiles. He is more likely to use this attack if you are far away from him.
  • Launches a wide wyvern-like projectile at the player. Afterwards, the center of the pool will be filled with poison. Then, three invincible vipers will emerge from the poison pool, firing projectiles that deal area damage and apply a very strong poison on hit. Al-Hezmin will attempt to constantly run away from the player during this phase.
  • Causes Tunneling Vipers to appear from outside of the triangle. They will only appear if you get close enough to them. They will also launch poison projectiles, but deal less damage.
Name Description
Default Attack
  • 25% of Physical Damage Converted to Chaos Damage
  • Deals 100% of Damage
Monster Mortar
  • Deals 975.5 to 1463 Physical Damage
  • 50% of Physical Damage Converted to Chaos Damage
Projectile Barrage
  • 25% less Attack Speed
  • +100 to Melee Weapon and Unarmed Attack range
Combo Thrust
  • 100% increased Knockback Distance
  • 25% of Physical Damage Converted to Chaos Damage
Combo Slam
  • 25% of Physical Damage Converted to Chaos Damage
Decapitate Left to Right
  • 25% of Physical Damage Converted to Chaos Damage
  • 200% increased Poison Duration
  • 500% increased Damage with Poison
Decapitate Thrust
  • 25% of Physical Damage Converted to Chaos Damage
  • Deals 40% of Base Attack Damage
Dodge
  • Dodges in a random direction.
Basilisk Wyvern
  • 25% less Attack Speed
  • +100 to Melee Strike Range
Basilisk Decapitate
  • 25% less Attack Speed
Basilisk Spin Attack
  • 25% less Attack Speed
Wyvern Flight
  • 25% of Physical Damage Converted to Chaos Damage
  • 100% increased Damage with Poison
Dual Projectile
  • Deals 100% of Damage
  • 25% of Physical Damage Converted to Chaos Damage
  • Deals 5% of Base Attack Damage

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