PoE Shambling Goliath

Shambling Goliath Rarity: Unique

Spectre Y
Tags bludgeoning_weapon, caster, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
  • Life: 350%
  • Armour: +100%
  • Ailment Threshold: 350%
  • Resistance: (Resists Fire: 35) (Resists Cold: 35) (Resists Lightning: 35) (Resists Chaos: 20)
  • Damage: 100%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 15
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 100%
  • Type: SanctumGoliath

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 123,533
  • Armour: 32,530
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 953
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 26,500
  • Ailment Threshold: 123,533
  • Chill: 391
  • Shock: 391
  • Brittle: 2,210
  • Scorch: 391
  • Sap: 1,079

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalGoliathBloodSiphon


Cooldown Time: 14 Second

SOVaalGoliathBloodBalls


Triggerable

GTVaalGoliathBloodBalls


Triggerable

EGVaalGoliathBloodBallExplode


Triggerable

GSVaalGoliathBloodBallExplosionSanctum


Triggerable


Deals 189.7 to 284.6 Physical Damage
base sanctum damage [12]
is area damage [1]

GSVaalGoliathTendrilsSanctum


Triggerable


Deals 350.4 to 525.6 Physical Damage
base sanctum damage [15]
is area damage [1]

GAVaalGoliathSlamSanctum


Triggerable, Attack
Base Damage: 763–1144
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]

Level 82

  • Life: 99,965
  • Armour: 28,850
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 850
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 26,012
  • Ailment Threshold: 99,965
  • Chill: 316
  • Shock: 316
  • Brittle: 1,788
  • Scorch: 316
  • Sap: 873

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalGoliathBloodSiphon


Cooldown Time: 14 Second

SOVaalGoliathBloodBalls


Triggerable

GTVaalGoliathBloodBalls


Triggerable

EGVaalGoliathBloodBallExplode


Triggerable

GSVaalGoliathBloodBallExplosionSanctum


Triggerable


Deals 171.4 to 257 Physical Damage
base sanctum damage [12]
is area damage [1]

GSVaalGoliathTendrilsSanctum


Triggerable


Deals 317.1 to 475.6 Physical Damage
base sanctum damage [15]
is area damage [1]

GAVaalGoliathSlamSanctum


Triggerable, Attack
Base Damage: 680–1020
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]

Level 78

  • Life: 63,833
  • Armour: 22,656
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 675
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 24,754
  • Ailment Threshold: 63,833
  • Chill: 202
  • Shock: 202
  • Brittle: 1,142
  • Scorch: 202
  • Sap: 558

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalGoliathBloodSiphon


Cooldown Time: 14 Second

SOVaalGoliathBloodBalls


Triggerable

GTVaalGoliathBloodBalls


Triggerable

EGVaalGoliathBloodBallExplode


Triggerable

GSVaalGoliathBloodBallExplosionSanctum


Triggerable


Deals 139.6 to 209.3 Physical Damage
base sanctum damage [12]
is area damage [1]

GSVaalGoliathTendrilsSanctum


Triggerable


Deals 259.2 to 388.8 Physical Damage
base sanctum damage [15]
is area damage [1]

GAVaalGoliathSlamSanctum


Triggerable, Attack
Base Damage: 540–810
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]

Level 73

  • Life: 37,983
  • Armour: 16,696
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 504
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 22,776
  • Ailment Threshold: 37,983
  • Chill: 120
  • Shock: 120
  • Brittle: 679
  • Scorch: 120
  • Sap: 332

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalGoliathBloodSiphon


Cooldown Time: 14 Second

SOVaalGoliathBloodBalls


Triggerable

GTVaalGoliathBloodBalls


Triggerable

EGVaalGoliathBloodBallExplode


Triggerable

GSVaalGoliathBloodBallExplosionSanctum


Triggerable


Deals 107.7 to 161.5 Physical Damage
base sanctum damage [12]
is area damage [1]

GSVaalGoliathTendrilsSanctum


Triggerable


Deals 200.9 to 301.4 Physical Damage
base sanctum damage [15]
is area damage [1]

GAVaalGoliathSlamSanctum


Triggerable, Attack
Base Damage: 403–604
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]

Level 68

  • Life: 22,517
  • Armour: 12,254
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 374
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 20,510
  • Ailment Threshold: 22,517
  • Chill: 71
  • Shock: 71
  • Brittle: 403
  • Scorch: 71
  • Sap: 197

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EASVaalGoliathBloodSiphon


Cooldown Time: 14 Second

SOVaalGoliathBloodBalls


Triggerable

GTVaalGoliathBloodBalls


Triggerable

EGVaalGoliathBloodBallExplode


Triggerable

GSVaalGoliathBloodBallExplosionSanctum


Triggerable


Deals 82.74 to 124.1 Physical Damage
base sanctum damage [12]
is area damage [1]

GSVaalGoliathTendrilsSanctum


Triggerable


Deals 155.2 to 232.7 Physical Damage
base sanctum damage [15]
is area damage [1]

GAVaalGoliathSlamSanctum


Triggerable, Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.5 Second
Cooldown Time: 6 Second


Deals 20% more Attack Damage
100% more Area of Effect
base sanctum damage [30]
cast time overrides attack duration [1]
is area damage [1]
main hand base maximum attack distance [30]

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