Sacred Orb | Tips | Example | Sacred Orb Guide | Drop Rates |
Sacred Orb randomises the numeric values of base defences on an armour. How to use Sacred Orb?Right click this item then left click an Armour to apply it. It is a currency item. Stack size: 10. Shift click to unstack. Related CurrencyArmourer's Scrap improves the quality of an armour. The maximum quality is 20%. The defence values of the armour are improved by the percentage quality, additive with any local defense modifiers on the item. |
In this example, it changes the Armour from 386 to 372. It costs 16 Chaos Orbs. In most cases, I would suggest you buy an item with a high defences value.
Because the result is random and the high price of Sacred Orb, it is recommended to use Sacred Orb on an armour with a low base defences value.
For example, I have a rare Foe Span, the base type is Goathide Boots. Input "Goathide Boots" and Search from Path of Exile Trade. Click the Evasion Rating to sort it.
Evasion Rating is between 38 and 314.
If I have a low Evasion Rating, then I may use Sacred Orb for chancing a better Evasion Rating. However, if the Evasion Rating is above 260, I may get a worse Evasion Rating.
Also remember that defences are armour, evasion rating, energy shield, and ward. The result of Sacred Orb is random.
The price of Sacred Orb is about 16 Chaos Orbs.
The drop level of Sacred Orb is 35. It can drop from everywhere. In the following example, it drops from the Expedition monsters in The Lunaris Concourse area.
The Scourge expansion introduces the Sacred Orb. Its purpose is that a near-perfect item can eventually be perfected. This is not a trivial alternate-quality system or something that is going to undermine the jackpot value you'll get when you find an amazing item that also has perfect base defences.
It would be technically possible to fix a non-perfect one with enough investment, if the item was godly enough to warrant it.
Path of Exile: Scourge introduces variable base defences on armour pieces. This means that the built-in Armour, Evasion of Energy Shield values on an armour piece can vary from their current values up to approximately 15% more (it varies item to item). While the individual impact of slightly higher base defences is relatively modest for most items, these values matter more and more as you face harder Path of Exile content and need to min-max your characters more.
So what are the consequences of introducing variable base defences to Path of Exile?