PoE Zombie Horde: Have 9 Raised Zombies at the same time

46. Zombie Horde

Have 9 Raised Zombies at the same time.

Players can have a maximum of 18 (19 if using talisman, 20 or more with legacy items and/or specific str-stacking build ) zombies at once:

  • 6 from the level 20 skill gem (up to 8 zombies from level 34 gems, but not practical to reach such gem level)
  • 2 from passive skills
  • 1 from a body armour
  • 1 from Jun’s veiled mod on helmet
  • 1 from amulet (2 from Eyes of the Greatwolf that has the correct implicit +1 to maximum number of Raised Zombies, which would be doubled due to Eyes of the Greatwolf’s explicit mod; or specially crafted talisman listed above)
  • 7 from unique items:
    • 2 from dual wielding Midnight Bargain
    • 5 from The Baron with 2500 Strength (1 zombie for 500 Strength unless using legacy item; 3000 Strength may be reached by some build)

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Raise Zombie is a spell that consumes a corpse to summon an allied zombie minion. Zombies attack using melee attacks and an area of effect slam.

By default, the player can summon up to six zombies at a given time with a level 20 gem. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skills increase the player’s zombie limit:

Name Stats
Death Attunement

+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons
Lord of the Dead

+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage

Unique items

The following unique items affect the player’s zombie limit:

Item Base Item Level Stats
The Baron Close Helmet 26 +2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen’s Decree Ornate Sword 27 +185 to Accuracy Rating 25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Midnight Bargain Engraved Wand 40 (22-26)% increased Spell Damage +(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the Greatwolf Greatwolf Talisman 52
<Two random talisman implicit modifiers>

Implicit Modifier magnitudes are doubled Corrupted

Mon’tregul’s Grasp Void Sceptre 68 40% increased Elemental Damage 50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies’ Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage

Mods

Amulets can have an influence mod The Elder’s to have +1 to maximum number of Raised Zombies. Alternatively, similar mod Subterranean can be found on non-influenced amulets that drop in specific Delve node. Lastly, Undying Flesh Talisman has the implicit +1 to maximum number of Raised Zombies. It is possible to create talisman that have both the implicit and the drop-only Delve explicit, by using Jorgin’s crafting bench. But since the game has more than one T1 talisman basetype, it is not guaranteed to acquire the converted amulet as Undying Flesh Talisman base.

In addition, another Delve drop-only mod Subterranean can be found on certain body armour. There are other mods (Chosen or Chosen) on legacy body armour, but they can only be obtained from trading with other players in the permanent leagues. They are in the same mod group "MaximumMinionCount" thus no such +2 Zombie body armour existed.

Jun, Veiled Master can unveil a veiled mod mod for Helmets: Chosen+1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons, Minions have (8-10)% increased maximum Life (Prefix); the crafted mod equivalent is Chosen+1 to maximum number of Raised Zombies, +1 to maximum number of Skeletons (Prefix)

By scourging a pair of rare boots (or unique boots if Blood Crucible skill is allocated), there is a chance to acquire +1 to maximum number of Raised Zombies Scourge implicit mod. The scourge mechanic is not yet added to the core game, and there is a randomness / uncertainty on acquiring that mods from boots.

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