Outcome | Vendor Recipe |
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1x magic Wicked Weapon |
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Unique Rustic Sash: Prismweave, Chains of Time, Feastbind, Faminebind, The Retch, Replica Prismweave.
Category | Name | Level | Stat | Tags |
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Prefix | Wicked | 23 | (65-84)% increased Physical Damage | Damage, Physical, Attack |
# | Outcome | Recipe |
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1 | 1x Wicked Vaal Hatchet(Rarity: Magic) |
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2 | 1x Wicked Omen Wand(Rarity: Magic) |
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3 | 1x Wicked Slaughter Knife(Rarity: Magic) |
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Result | Recipes | Notes |
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1x Magic Weapon with (40 to 64%) Increased Physical Damage |
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Weapon may be any rarity, recipe always makes a Magic item. The rarity and ilevel of the Rustic Sash determines the % roll: magic the “Heavy” mod (40-49%) and rare the “Serrated” mod (50-64%). Preserves sockets. |
1x Weapon with x added damage |
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Can be used on the same item multiple times. If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare. If you use a weapon without any added damage mod, or with added damage mod of the highest tier (Flaring for added physical damage), the resulting weapon will have added damage of the lowest possible tier. If you attempt to use a weapon with added damage mod of the tier second to highest (Tempered for added physical damage), the recipe will fail. |
1x Weapon with with added x to x Lightning/Fire/Cold Damage to Spells |
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The weapon must be of magic rarity. The values of the modifiers granted by these recipes is dependant on the rarity of the ring used. A normal ring will grant the tier 8 mod with level requirement 8, a magic ring will grant the tier 7 mod with level requirement 14, and a rare ring will grand the tier 6 mod with level requirement 20.
The +1 to Lightning, Fire and Cold Gems weapon vendor recipes now instead grants a weapon with added damage of that element for spells. The Chaos variant of this recipe has been removed. |
1x Magic Weapon with (10 to 29%) Increased Spell Damage |
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Weapon may be any rarity, recipe always makes a Magic item. The rarity and ilevel of the Chain Belt determines the % roll: magic the “Apprentice’s” mod (10-19%), rare the “Adept’s” mod (20-29%), unique (Orange) the “Scholar’s” mod (45-59%). |
Category | Name | Level | Stat | Tags |
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Prefix | Heavy | 1 | (40-49)% increased Physical Damage | Damage, Physical, Attack |
Prefix | Serrated | 11 | (50-64)% increased Physical Damage | Damage, Physical, Attack |
Prefix | Wicked | 23 | (65-84)% increased Physical Damage | Damage, Physical, Attack |
Prefix | Vicious | 35 | (85-109)% increased Physical Damage | Damage, Physical, Attack |
Prefix | Bloodthirsty | 46 | (110-134)% increased Physical Damage | Damage, Physical, Attack |
Prefix | Cruel | 60 | (135-154)% increased Physical Damage | Damage, Physical, Attack |
Prefix | Tyrannical | 73 | (155-169)% increased Physical Damage | Damage, Physical, Attack |
Prefix | Merciless | 83 | (170-179)% increased Physical Damage | Damage, Physical, Attack |
Weapon's quality increases the Physical Damage. A Blacksmith's Whetstone is a currency item that can be used to improve the quality of a weapon. Each whetstone applied to a weapon will increase its quality by up to 5% depending on its rarity.
You can do the following vendor recipes to get Blacksmith’s Whetstone.
Result | Ingredients |
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1× Blacksmith’s Whetstone. | a single normal weapon(not magic, rare etc) with 20% quality. |
1× Blacksmith’s Whetstone. | any number of pieces of weapon whose total quality is at least 40%(works for all rarities). |
When done for multiple instances of the recipe at once, each individual combination must add up to 40%. Ex. 19 , 13, 15, 9 , 17 , 7 would add up to 80, but would not actually grant 2 of the resulting quality items, only 1 because the individual combinations do not add up to 40 each.