Walking Forge
Stats |
Resists Fire.
display monster mod nemesis test [0]
monster no map drops [1]
|
Spectre |
Y |
Tags |
bludgeoning_weapon, caster, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, physical_affinity |
- Life: 192%
- Energy Shield From Life: 60%
- Armour: +60%
- Ailment Threshold: 192%
- Resistance: (Resists Fire: 20/45/75) (Resists Cold: 0/0/0) (Resists Lightning: 0/0/0) (Resists Chaos: 0/0/0)
- Damage: 160%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 12
- Attack Time: 1.5 Second
- Damage Spread: ±20%
- Experience: 160%
- Model Size: 130%
- Type: CrucibleClockworkGolem
- Metadata: ClockworkGolem
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 67,766
- Armour: 26,024
- Evasion: 8,120
- Energy Shield: 9,759
- Damage: 1,525
- Spell Damage: 1,525
- Accuracy: 538
- Attack Time: 1.5
- Experience: 21,200
- Ailment Threshold: 67,766
- Chill: 214
- Shock: 214
- Brittle: 1,212
- Scorch: 214
- Sap: 592
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 200% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 876 to 1314 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
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CGECrucibleClockworkBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 2608.6 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
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CrucibleClockworkRoll
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
ignores proximity shield [1]
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Level 82
- Life: 54,838
- Armour: 23,080
- Evasion: 7,608
- Energy Shield: 8,655
- Damage: 1,361
- Spell Damage: 1,361
- Accuracy: 499
- Attack Time: 1.5
- Experience: 20,810
- Ailment Threshold: 54,838
- Chill: 173
- Shock: 173
- Brittle: 981
- Scorch: 173
- Sap: 479
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 792.6 to 1189 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
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CGECrucibleClockworkBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 2337.9 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
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CrucibleClockworkRoll
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
ignores proximity shield [1]
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Level 78
- Life: 35,017
- Armour: 18,125
- Evasion: 6,667
- Energy Shield: 6,797
- Damage: 1,080
- Spell Damage: 1,080
- Accuracy: 428
- Attack Time: 1.5
- Experience: 19,803
- Ailment Threshold: 35,017
- Chill: 111
- Shock: 111
- Brittle: 626
- Scorch: 111
- Sap: 306
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
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MMSCrucibleClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 648 to 972 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
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CGECrucibleClockworkBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1875 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
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CrucibleClockworkRoll
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
ignores proximity shield [1]
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Level 73
- Life: 20,837
- Armour: 13,357
- Evasion: 5,633
- Energy Shield: 5,009
- Damage: 806
- Spell Damage: 806
- Accuracy: 352
- Attack Time: 1.5
- Experience: 18,221
- Ailment Threshold: 20,837
- Chill: 66
- Shock: 66
- Brittle: 373
- Scorch: 66
- Sap: 182
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 502.3 to 753.4 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
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CGECrucibleClockworkBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1418.9 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
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CrucibleClockworkRoll
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
ignores proximity shield [1]
|
Level 68
- Life: 12,352
- Armour: 9,803
- Evasion: 4,739
- Energy Shield: 3,676
- Damage: 598
- Spell Damage: 598
- Accuracy: 290
- Attack Time: 1.5
- Experience: 16,408
- Ailment Threshold: 12,352
- Chill: 39
- Shock: 39
- Brittle: 221
- Scorch: 39
- Sap: 108
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 1% more Damage
75% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
|
MMSCrucibleClockworkGolemMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 2 Second
Cooldown Time: 6 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 387.9 to 581.9 Fire Damage
Fires 6 additional Projectiles
base is projectile [1]
is area damage [1]
mortar cone angle [90]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
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CGECrucibleClockworkBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Deals 1069.8 Base Fire Damage per second
Base duration is 2 seconds
active skill area of effect radius +% final [-50]
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CrucibleClockworkRoll
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 9 Second
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
cast time overrides attack duration [1]
ignores proximity shield [1]
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