The Breachlords are five endgame bosses, located inside the five types of Breaches. Each Breachlord can be battled in its own domain, a map area only accessible by activating the corresponding Breachstone in the map device. Breachlords drop exclusive unique items. Killing them is the only way to acquire Blessings. When inside the Breachlord’s domain, the player must fight their way through a breach while a timer counts down. Killing enemies will expand the timer. If the timer reaches zero, the stage ends and the player will be unable to encounter the Breachlord.
Stats |
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.
Area: Uul-Netol’s Domain
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
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Spectre |
N |
Tags |
caster, cleaving_weapon, demon, has_two_hand_axe, has_two_handed_melee, light_armour, medium_height, melee, physical_affinity, ranged, red_blood, very_fast_movement |
- Life: 3600%
- Ailment Threshold: 3600%
- Resistance: (Resists Fire: 15/30/40) (Resists Cold: 15/30/40) (Resists Lightning: 15/30/40) (Resists Chaos: 7/20/25)
- Damage: 160%
- Accuracy: 100%
- Critical Strike Chance: +5%
- Critical Strike Multiplier: +130%
- Attack Distance: 6 ~ 10
- Attack Time: 1.245 Second
- Damage Spread: ±20%
- Experience: 200%
- Model Size: 140%
- Type: BreachBossPhysicalWild
- Metadata: BreachBossPhysicalWild
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Level 84
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
- Life: 1,270,622
- Armour: 16,265
- Evasion: 8,120
- Energy Shield: 0
- Damage: 1,525
- Spell Damage: 1,525
- Accuracy: 538
- Attack Time: 1.245
- Experience: 26,500
- Ailment Threshold: 1,270,622
- Chill: 4,018
- Shock: 4,018
- Brittle: 22,730
- Scorch: 4,018
- Sap: 11,100
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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BreachBoneNovaWild
Attack, Area, Damage, Triggerable
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 20 Second
Deals 60% more Damage
Fires 11 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [110]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
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BreachBoneMortarBoss
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Deals 314.3 to 471.4 Physical Damage
Base duration is 45 seconds
Fires 12 additional Projectiles
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
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BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 1220–1830
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
is area damage [1]
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Level 82
- Life: 1,028,214
- Armour: 14,425
- Evasion: 7,608
- Energy Shield: 0
- Damage: 1,361
- Spell Damage: 1,361
- Accuracy: 499
- Attack Time: 1.245
- Experience: 26,012
- Ailment Threshold: 1,028,214
- Chill: 3,251
- Shock: 3,251
- Brittle: 18,394
- Scorch: 3,251
- Sap: 8,982
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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BreachBoneNovaWild
Attack, Area, Damage, Triggerable
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 20 Second
Deals 60% more Damage
Fires 11 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [110]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
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BreachBoneMortarBoss
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Deals 289.9 to 434.9 Physical Damage
Base duration is 45 seconds
Fires 12 additional Projectiles
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
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BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 1088–1633
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
is area damage [1]
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Level 78
- Life: 656,571
- Armour: 11,328
- Evasion: 6,667
- Energy Shield: 0
- Damage: 1,080
- Spell Damage: 1,080
- Accuracy: 428
- Attack Time: 1.245
- Experience: 24,754
- Ailment Threshold: 656,571
- Chill: 2,076
- Shock: 2,076
- Brittle: 11,745
- Scorch: 2,076
- Sap: 5,736
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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BreachBoneNovaWild
Attack, Area, Damage, Triggerable
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 20 Second
Deals 60% more Damage
Fires 11 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [110]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
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BreachBoneMortarBoss
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Deals 246.4 to 369.5 Physical Damage
Base duration is 45 seconds
Fires 12 additional Projectiles
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
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BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 864–1296
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
is area damage [1]
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Level 73
- Life: 390,686
- Armour: 8,348
- Evasion: 5,633
- Energy Shield: 0
- Damage: 806
- Spell Damage: 806
- Accuracy: 352
- Attack Time: 1.245
- Experience: 22,776
- Ailment Threshold: 390,686
- Chill: 1,235
- Shock: 1,235
- Brittle: 6,989
- Scorch: 1,235
- Sap: 3,413
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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BreachBoneNovaWild
Attack, Area, Damage, Triggerable
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 20 Second
Deals 60% more Damage
Fires 11 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [110]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
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BreachBoneMortarBoss
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Deals 200.4 to 300.6 Physical Damage
Base duration is 45 seconds
Fires 12 additional Projectiles
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
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BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 645–967
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
is area damage [1]
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Level 68
- Life: 231,601
- Armour: 6,127
- Evasion: 4,739
- Energy Shield: 0
- Damage: 598
- Spell Damage: 598
- Accuracy: 290
- Attack Time: 1.245
- Experience: 20,510
- Ailment Threshold: 231,601
- Chill: 732
- Shock: 732
- Brittle: 4,143
- Scorch: 732
- Sap: 2,023
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The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
|
BreachBoneNovaWild
Attack, Area, Damage, Triggerable
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 20 Second
Deals 40% more Damage
Fires 10 additional Projectiles
Fires Projectiles in a circle
active skill area of effect radius +% final [90]
cast time overrides attack duration [1]
monster penalty against minions damage +% final vs player minions [-60]
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BreachBoneMortarBoss
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 1 Second
Cooldown Time: 5 Second
Deals 162.4 to 243.7 Physical Damage
Base duration is 45 seconds
Fires 12 additional Projectiles
base is projectile [1]
expend consume charges on skill use [1]
is area damage [1]
mortar cone angle [120]
projectile minimum range [217]
projectile spread radius [543]
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BreachBossCleavePhysical
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Cleave
Base Damage: 478–717
Critical Strike Chance: 5%
Attack Time: 1.245 Second
Cooldown Time: 2 Second
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
is area damage [1]
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