Path of Exile Templar Ascendancy

1. Path of Exile Templar Ascendancy Classes

Templars can specialise into one of these three Ascendancy classes: Inquisitor, Hierophant, Guardian.

The Templar is a strength/intelligence hybrid character class.

2. PoE Templar Build Leveling Guide

Classes Inquisitor Hierophant Guardian
Skills Build
  • Cyclone: 42%
  • Divergent Cyclone: 16%
  • Ball Lightning: 15%
  • Reap: 8%
  • Divergent Ball Lightning: 7%
  • Spark: 6%
  • Ice Nova: 6%
  • Righteous Fire: 5%
  • Shock Nova: 4%
  • Blade Blast: 4%
  • Forbidden Rite: 70%
  • Anomalous Forbidden Rite: 16%
  • Freezing Pulse: 6%
  • Ball Lightning: 4%
  • Cyclone: 4%
  • Elemental Hit: 4%
  • Wither: 3%
  • Siege Ballista: 3%
  • Phantasmal Cyclone: 3%
  • Storm Burst: 2%
  • Signal Prey: 24%
  • Herald of Purity: 24%
  • Herald of Agony: 19%
  • Ball Lightning: 13%
  • Anomalous Ball Lightning: 10%
  • Dominating Blow: 8%
  • Divergent Herald of Agony: 7%
  • Divergent Herald of Purity: 7%
  • Storm Brand: 4%
  • Summon Skeletons: 4%

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3. PoE Templar Ascendancy Skill Tree

3.1 Inquisitor Ascendancy

The Inquisitor is an Ascendancy class for Templars. It generalized on enhancing elemental damage in very different ways. He can, among other things, specialize in critical strikes with Righteous Providence and Inevitable Judgement, consecrated ground with Sanctuary and Pious Path to make them more dangerous against enemies, give huge defensive bonuses to themselves and allies, and increases its uptime even outside of it, and Instruments of Virtue and Instruments of Zeal to gain powerful bonuses for utilizing both attack and spell skills.

Name Category Skill Tree
Elemental Damage, Attack and Cast Speed
IncreasedElementalDamageAttackCasteSpeed
Basic 10% increased Elemental Damage
4% increased Attack and Cast Speed
Elemental Damage, Life Regeneration
IncreasedElementalDamageAvoidElementalStatusEffects
Basic 10% increased Elemental Damage
Regenerate 0.5% of Life per second
Elemental Damage and Resistances
IncreasedElementalDamageElementalPenetration
Basic 10% increased Elemental Damage
+6% to all Elemental Resistances
Elemental Damage, Critical Strike Multiplier
IncreasedElementalDamageCasteSpeed
Basic 10% increased Elemental Damage
+10% to Critical Strike Multiplier
Righteous Providence
ElementalMastery
Notable +50 to Strength and Intelligence
1% increased Critical Strike Chance per point of Strength or Intelligence, whichever is lower
Inevitable Judgement
ElementalForce
Notable Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Augury of Penitence
ElementalDomination
Notable Nearby Enemies take 16% increased Elemental Damage
Nearby Enemies deal 8% less Elemental Damage
Sanctuary
Sanctify
Notable You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies
Pious Path
GloryOfTheSavant
Notable Effects of Consecrated Ground you create Linger for 4 seconds
Consecrated Ground you create causes Life Regeneration to
also Recover Energy Shield for you and Allies
Instruments of Zeal
InstrumentsofZeal
Notable +4 to Maximum Fanatic Charges
Gain 1 Fanatic Charge every second if you've Attacked in the past second
Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
Instruments of Virtue
InstrumentsOfVirtue
Notable 10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage

3.2 Hierophant Ascendancy

The Hierophant is an Ascendancy class for Templars. It offers a mixture of non-conventional sources of damage, defenses, and overall utility aimed towards spell users, particularly spell casting totems and brands. They can utilize a large mana pool effectively by converting it to offensive and defensive bonuses while also conserving and regenerating it. They can also utilize Arcane Surge with large bonuses to spellcasters attached to it, as well as stacking endurance and power charges. They also generally use the Mana before Life defensive technique.

Name Category Skill Tree
Mana Regeneration, Arcane Surge Effect
ManaRegen
Basic 20% increased Mana Regeneration Rate
10% increased Effect of Arcane Surge on you
Mana Regeneration, Totem Placement Speed
ManaRegen
Basic 20% increased Mana Regeneration Rate
20% increased Totem Placement speed
Mana Regeneration, Mana
ManaRegen
Basic 20% increased Mana Regeneration Rate
8% increased maximum Mana
Divine Guidance
MindOverBody
Notable 30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind
Sanctuary of Thought
MindOverBeing
Notable Gain 20% of Maximum Mana as Extra Maximum Energy Shield
10% less Mana Reservation of Skills
50% less Mana Cost of Skills
1% increased Area of Effect per 50 Unreserved Maximum Mana, up to 100%
Pursuit of Faith
SpiritualEmpowerment
Notable +1 to maximum number of Summoned Totems
100% increased Totem Duration
100% increased Totem Placement speed
Ritual of Awakening
AncestralZeal
Notable You and your Totems Regenerate 1% of Life per second for each Summoned Totem
Regenerate 0.5% of Mana per second for each Summoned Totem
5% more Damage per Summoned Totem
Conviction of Power
DiscipleOfRuin
Notable +1 to Maximum Power Charges and Maximum Endurance Charges
+4 to Minimum Endurance Charges
+4 to Minimum Power Charges
Illuminated Devotion
ItemAugment
Notable 30% increased Area of Effect while you have Arcane Surge
0.5% of Spell Damage Leeched as Life while you have Arcane Surge
Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge
Arcane Blessing
ArcaneSurge
Notable Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
50% increased Effect of Arcane Surge on you
Mana Regeneration, Brand Damage
ManaRegen
Basic 20% increased Mana Regeneration Rate
14% increased Brand Damage
Sign of Purpose
SignOfPurpose
Notable Brand Recall has 100% increased Cooldown Recovery Rate
Brands have 100% more Activation Frequency if 75% of Attached Duration expired

3.3 Guardian Ascendancy

The Guardian is an Ascendancy class for Templars. It is a powerful option for a tank/support or minion based Templar, possessing passives with an emphasis on enhancing and protecting his allies. Guardians can specialize in Auras, granting up to 4 additional unique and powerful defensive auras to their party or allies, as well as charge generation and sharing and periodical, powerful defensive skills. Furthermore he can speed up his allies with Onslaught and give his allies the ability to intimidate and unnerve enemies on hit to reduce their defenses.

Name Category Passive Skills
Armour and Energy Shield, Block Chance
ArmourEnergyShieldStaves
Basic 14% increased Armour
5% increased maximum Energy Shield
+2% Chance to Block Attack Damage
Time of Need
TimeOfNeed
Notable 80% reduced Effect of Curses on you
Every 4 seconds, Regenerate 30% of Life over one second
Radiant Faith
RadientFaith
Notable Grants maximum Energy Shield equal to 10% of your Reserved Mana to
you and nearby Allies
Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Bastion of Hope
ShieldMastery
Notable If you've Blocked in the past 10 seconds, you
and nearby Allies cannot be Stunned
+50% Chance to Block Attack Damage for 2 seconds every 5 seconds
If you've Attacked Recently, you
and nearby Allies have +10% Chance to Block Attack Damage
If you've Cast a Spell Recently, you
and nearby Allies have +10% Chance to Block Spell Damage
Armour and Energy Shield, Life Regeneration
ArmourEnergyShieldDefenseFromShields
Basic 14% increased Armour
5% increased maximum Energy Shield
Regenerate 0.5% of Life per second
Armour and Energy Shield, Aura Effect
ArmourEnergyShieldManaPool
Basic 14% increased Armour
5% increased maximum Energy Shield
5% increased effect of Non-Curse Auras from your Skills
Armour and Energy Shield, Charge Duration
ArmourEnergyMeleeDamage
Basic 14% increased Armour
5% increased maximum Energy Shield
15% increased Endurance, Frenzy and Power Charge Duration
Harmony of Purpose
HarmonyOfPurpose
Notable Nearby Enemies cannot gain Power, Frenzy or Endurance Charges
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
Unwavering Faith
UnwaveringFaith
Notable Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
Armour and Energy Shield, Minion Damage
Minion%20Damage%20Armour%20and%20Energy%20Shield
Basic 14% increased Armour
5% increased maximum Energy Shield
Minions deal 10% increased Damage
Radiant Crusade
Radient%20Crusade
Notable While there is at least one nearby Ally, you and nearby Allies deal 10% more Damage
While there are at least five nearby Allies, you and nearby Allies have Onslaught
+20% to all Elemental Resistances
Unwavering Crusade
Unwavering%20Crusade
Notable Nearby Allies have 20% increased Attack, Cast and Movement Speed
Nearby Allies have 30% increased Area of Effect
Nearby Allies Intimidate Enemies for 4 seconds on Hit
Nearby Allies Unnerve Enemies for 4 seconds on Hit

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