PoE Player Changes 3.21

Player Changes 3.21

Stunning enemies has become too trivial with the amount of hit damage the majority of players regularly deal. To combat this, we've made it harder to stun enemies with hits for almost all skills - however, since Melee relies on stuns more than other archetypes for survivability, the ability for Melee Attacks to stun enemies has remained untouched.

Previously, modifiers providing a "chance to avoid Interruption from Stuns" worked in an unintuitive and inconsistent way. These cancel out a stun entirely, preventing effects that happen when Stunned. However, due to an oversight, they did not do this if you blocked a hit that would stun you. This led to things like Cast when Stunned behaving inconsistently depending on whether you block a hit or not.

These modifiers will now also prevent stun-specific effects from blocked hits as well, and will be described as "chance to Ignore Stuns" to more clearly communicate their actual behaviour.

Molten Shell currently outperforms other Guard Skills without much investment. We’ve reduced the amount of damage the Buff provided by Molten Shell can take, to bring this skill more in line with other Guard Skills:

  • Molten Shell now has “Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000” at all gem levels (previously 20% of your Armour, up to a maximum of 10000).
  • Vaal Molten Shell now has “Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000” at all gem levels (previously 30% of your Armour, up to 30000).
  • Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we’ve adjusted the attack speed and damage provided by the Animate Weapon Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing. Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%). It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
  • Any Trigger Skills on items that come from a skill gem (such as Rain of Arrows from Lioneye’s Paws) now share the same cooldown group, so using the gem version of the skill should put the triggered version on cooldown or vice versa.
  • Simplified projectile returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return do so in any case that they can.
  • Projectiles which explode or otherwise destroy themselves only when they cannot move further, such as fireball, which return will now consistently not do so until after they have returned, just like they don’t do so before piercing, forking, or chaining if they have those behaviours. Previously this was inconsistent. As a general rule, if a projectile wouldn’t do something when it pierces or chains from an enemy and continues on, it also won’t do that when it hits an enemy and returns from them.
  • Projectiles from skills which force them to explode or otherwise destroy the projectile before checking for other behaviours, such as the Concoction skills, will now consistently prevent returning, just like this prevents other projectile behaviours.
  • Projectiles which initially fire at a specific location rather than in a direction, such as Caustic Arrow, now ignore this when returning, so they will continue past you until they hit something.
  • Vaal Strike Skills can no longer be supported by Ancestral Call, and are no longer affected by stats that cause strike skills to target additional enemies.
  • Power Charges now provide 50% increased Critical Strike Chance per Power Charge for players and minions (previously 40%).
  • The Corruption Notable Passive Skill provided too high of a damage boost than is reasonable for a single Notable. We’ve change this so it now provides 20% increased Effect of Withered (previously 35%).
  • Phantasmal Decoy Totem explode on death can now be affected by the players stats, such as modifiers to damage and area of effect.
  • A previous change in 3.19.0 doubled the values of the aura from the Shaper’s Seed unique, but this was done incorrectly, and only changed the displayed values on the item, not the actual values granted. This has now been fixed so the values of life and mana regeneration granted to allies will always match what is displayed on the items. Shaper’s Seeds from before 3.19 which have not yet been updated with a Divine Orb can still have this done, and this will now update the actual function of the item as well as the displayed values.
  • Totems spawned by players are now killed upon player death.
  • The modifier on the Torchoak Step Unique Boots that causes Totems to Reflect 100% of their maximum Life as Fire Damage to nearby Enemies now has a greater radius.
  • Withering Step is now able to be supported by Spell Totem.

Buy PoE Currency Cheap

Path of Exile Guides & Tips