Passive Skill Tree Cluster Changes

Passive Skill Tree Cluster Changes 3.21

While looking at masteries, we noticed that there were some mechanics that didn't have enough passive tree support, so we decided to add more options and passive skill choices for those mechanics.

We also wanted to grant more access to certain types of masteries in specific parts of the passive skill tree. For example, in order to allow more access to the Attack Mastery, we've added an attack cluster by the Templar, and one between the Ranger and Shadow.

We wanted to create more access to other forms of recovery such as Regen and Recoup, so we've added some new passive skill clusters

The addition of the Stun Mastery introduced some interesting mechanics that we want to provide more interaction with. We've introduced three new stun clusters to the passive tree, and tweaked some existing ones, to provide more ways to build upon stun other than stun and block recovery or reduced stun chance.

NameDescription
Attack Clusters
  • A new Righteous Fury cluster has been added to the southwest of the Templar's starting location. Righteous Fury grants "10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds", and "40% increased Melee Damage with Hits at Close Range".
  • The Powerful Bond cluster has moved location on the Passive Tree to make space for this new Righteous Fury cluster.
  • A new Multishot cluster has been added to the northeast of the Ranger's starting location. Multishot grants "Attacks fire an additional Projectile".
  • The Careful Conservationist cluster has slightly moved location on the Passive Tree to make space for this new Multishot cluster.
Bow Clusters
  • The Master Fletcher Notable Passive Skill no longer provides 15% increased Attack Speed with Bows, 20% increased Accuracy Rating with Bows, or 20% increased Projectile Speed. It now has "Bow Attacks fire an additional Arrow".
  • The three small Passive Skills prior no longer each provide 10% increased Damage with Bows, 4% increased Attack Speed with Bows, or 10% increased Damage Over Time with Bow Skills. Instead, they now each provide 5% increased Attack Speed with Bows.
  • The entry small Passive Skill for the Master Fletcher cluster no longer provides 6% increased Accuracy Rating with Bows. It now provides 12% increased Damage with Bows (previously 10%), and 12% increased Damage Over Time with Bow Skills (previously 10%).
Cold Clusters
  • A new Winter's Embrace and Glacial Cage cluster has been added to the northeast of the Witch's starting location. Winter's Embrace provides 60% increased Freeze Duration on Enemies and 30% increased Damage if you've Shattered an Enemy Recently, while Glacial Cage provides "Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10%".
  • The small entry Passive Skill in the Season of Ice cluster now provides +4% to Cold Damage over Time Multiplier (previously +5%), with the small Passive Skill prior to Season of Ice now providing +6% to Cold Damage over Time Multiplier (previously +5%).
  • We've also added a third small Passive Skill to the Season of Ice cluster, which provides 20% increased Effect of Chill.
  • The Breath of Rime Notable Passive Skill no longer has 50% increased Effect of Cold Ailments. Instead, it now has 50% increased Duration of Cold Ailments.
  • The two small Passive Skills in the Breath of Rime cluster that provide Cold Damage over Time Multiplier now have values of +5% (previously +6%).
  • The Fingers of Frost Notable Passive Skill no longer provides 30% increased Duration of Cold Ailments or 30% increased Effect of Cold Ailments. Instead, it now has "Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed".
  • The small Passive Skill in the Fingers of Frost cluster that provided 20% increased Effect of Cold Ailments now instead provides 20% increased Effect of Chill.
Fortify Clusters
  • The Rampart Notable Passive Skill no longer provides "40% increased Damage with Attack Skills while you have at least 20 Fortification". It instead now provides 30% increased Armour and Evasion Rating while Fortified.
  • The two small Passive Skills in the Rampart cluster that provided 14% and 16% increased Damage with Attack Skills while Fortified both now instead provide "Melee Hits which Stun have 10% chance to Fortify".
  • The Steadfast Notable Passive Skill now provides +3 to maximum Fortification (previously +4), and also now has "Regenerate 0.1% of Life per second per Fortification".
  • The entry small Passive Skill in the Steadfast cluster no longer provides "Fortifying Hits grant 30% increased Fortification", and instead provides "+1 to maximum Fortification".
Link Clusters
  • A new Empowered Bond cluster has been added to the northwest of the Witch's starting location. Empowered Bond provides +2 to Level of all Link Skill Gems.
  • Zealot's Oath has moved location on the tree to make space for the new Empowered Bonds cluster. It is now located closer to the Templar's starting location.
  • The Inspiring Bond Notable Passive Skill has been renamed to Potent Connections. It no longer provides 10% reduced mana Cost of Link Skills or causes Your Linked targets to deal 30% increased Damage. Instead, it now provides 25% increased Defences while you have at least four Linked targets, and 10% increased Movement Speed while you have at least two Linked targets. The small Passive Skill prior no longer grants "Link Skills have 10% increased Cast Speed".
  • A new Inspiring Bond cluster has been added to the west of the Scion's starting location. This new Inspiring Bond provides "10% chance for Energy Shield Recharge to start when you Link to a target" and "Link Skills have 20% increased Buff Effect if you have Linked to a target Recently".
  • The Powerful Bond Notable Passive Skill no longer provides "Link Skills have 20% increased Buff Effect" or "Link Skills have 10% increased Skill Effect Duration". Instead, it now provides "Curses are inflicted on you instead of Linked targets" and "20% increased Buff Effect of your Links for which 50% of Link Duration has Expired". The two small Passive Skills in this cluster now both provide "Link Skills have 15% increased Skill Effect Duration" (previously 10%), the small Passive Skill prior to Powerful Bond no longer provides "Link Skills have 10% increased Cast Speed".
Mark Clusters
  • A new Relentless Pursuit cluster has been added to the southeast of the Ranger's starting location. Relentless Pursuit grants 10% increased Attack Speed if you've cast a Mark Spell Recently, and 10% increased Movement Speed if you've cast a Mark Spell Recently.
  • A new Expert Hunter cluster has been added to the southeast of the Ranger's starting location. Expert Hunter grants 20% increased Effect of your Marks.
  • The Mark the Prey cluster has been moved to the location of the Arcing Blows cluster. Mark the Prey no longer provides Marked Enemy grants 30% increased Flask Charges to you. Instead, it now provides "Marked Enemy has 10% reduced Accuracy Rating". The three small Passive Skills prior have been replaced with two that each provide 20% increased Damage with Hits and Ailments against Marked Enemy.
  • The Arcing Blows cluster has moved location on the Passive Tree, it now resides above the Ghost Dance Keystone.
  • The two small Passive Skills prior to Marked for Death no longer provide 20% increased Damage with Hits and Ailments against Marked Enemy or 10% increased Effect of your Marks. Instead, they now each provide Marked Enemy grants 20% increased Flask Charges to you.
Poison Clusters
  • The small Passive Skill in the Adder's Touch cluster that provides Dagger Critical Strike Multiplier and Poison Duration now provides 5% increased Poison Duration (previously 10%).
  • The small Passive Skill in the Fatal Toxins cluster that provides Poison Chance and Duration now provides 5% increased Poison Duration (previously 10%).
  • The two small Passive Skills in the Swift Venoms cluster that provide Attack Speed and Poison Duration now provide 5% increased Poison Duration (previously 10%).
Recovery Clusters
  • A new Surge of Vigour cluster has been added to the northwest of the Templar's starting location. Surge of Vigour provides "Every 4 seconds, Regenerate 15% of Life over one second".
  • A new Brink of Death cluster has been added to southwest of the Duelist's starting location. Brink of Death provides Regenerate 4% of Life per second while on Low Life.
  • A new Circle of Life cluster has been added to the east of the Shadow's starting location. Circle of Life provides "Gain 10 Life per Enemy Hit with Attacks" and "12% of Damage taken Recouped as Life".
  • A new Excess Sustenance cluster has been added to the northeast of the Ranger's starting location. Excess Sustenance provides 15% chance to gain 200 Life on Hit with Attacks.
  • The Master Sapper cluster has moved location on the passive tree, to make space for this new Excess Sustenance cluster.
  • The Taste for Blood Notable Passive Skill no longer provides "Gain 10 Life per Enemy Hit with Attacks". It now grants 0.6% of Attack Damage Leeched as Life (previously 0.5%), and 20% increased Maximum total Life Recovery per second from Leech (previously 10%). The small Passive Skill prior now provides 0.4% of Attack Damage Leeched as Life (previously Gain 5 Life per Enemy Hit with Attacks).
  • The Devotion Notable Passive Skill no longer provides 5% increased effect of Non-Curse Auras from your Skills. It instead now provides 25% increased Effect of Consecrated Ground you create.
Stance Clusters
  • A new Dance of Blades cluster has been added to the southeast of the Duelist's starting location. Dance of Blades grants "You have Onslaught if you've changed Stance Recently".
  • A new Seasoned Swordplay cluster has been added to the southwest of the Duelist's starting location. Seasoned Swordplay grants 50% increased Mana Reservation Efficiency of Stance Skills.
Stun Avoidance Clusters
  • The Arcane Sanctuary Notable Passive Skill no longer has 25% chance to Avoid Elemental Ailments while holding a Shield, or 25% chance to Avoid being Stunned while holding a Shield. It now has 30% reduced Elemental Ailment Duration on you while holding a Shield.
  • The Unfaltering Notable Passive Skill no longer provides 50% reduced Stun Duration on you, or Regenerate 2% of Life per second while stationary. It now provides 10% of Damage taken from Stunning Hits is Recovered as Life, and 50% increased Stun Threshold (previously 30%). The two small Passive Skills prior no longer provide "Regenerate 0.5% of Life per second".
  • The Tolerance Notable Passive Skill no longer has 30% chance to Avoid being Stunned. Instead it now has +19% to Chaos Resistance.
  • The small Passive Skill at the entrance of the Tolerance cluster no longer provides 10% chance to Avoid being Stunned. Instead, it now provides +7% to Chaos Resistance.
  • The small Passive Skill in the Tolerance cluster that provided 20% chance to Avoid being Stunned now provides +13% to Chaos Resistance.
  • The Goliath Notable Passive Skill no longer has 30% increased Stun and Block Recovery.
  • A new Conjured Barrier cluster has been added to the northwest of the Witch's starting location. Conjured Barrier provides 30% chance to Avoid interruption from Stuns while Casting, 50% increased Stun and Block Recovery, and 30% increased Mana Regeneration Rate while stationary.
  • A new Trial of the Faith cluster has been added to the northwest of the Templar's starting location. Trial of the Faith provides 50% increased Stun and Block Recovery, Regenerate 5% of Energy Shield over 1 second when Stunned, Regenerate 5% of Life over 1 second when Stunned.
  • The Successive Detonations cluster has moved location on the Passive Tree to make space for this new Conjured Barrier cluster.
  • A new Perfectionist cluster has been added to the northeast of the Ranger's starting location. Perfectionist grants 5% increased Movement Speed, 30% chance to Avoid being Stunned and 50% increased Stun and Block Recovery.
  • The One with Evil Notable Passive Skill and the two small Passive Skills prior have been removed from the Passive Skill Tree.

While reviewing these clusters we also decided to make the following changes to Cast when Stunned Support:
  • The Cast when Stunned Support now has a cooldown of 0.1 seconds at all gem levels (previously 0.25). Quality now provides 0-20% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit (previously Supported Skills deal 0-10% increased Damage).
  • Quality on the Divergent Cast when Stunned Support now provides Supported Skills deal 0-10% increased Damage (previously 0-20% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit).
Warcry Clusters
  • Added a second notable to the Natural Authority cluster, Escalation, which provides 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60%.
  • Natural Authority now provides 20% increased Warcry Buff Effect (previously 30%), and causes Enemies Taunted by your Warcries to take 8% increased Damage (previously 6%).
  • The small Passive Skills in this cluster have been changed. The entry passive now provides 10% increased Warcry Duration and 5% increased Warcry Buff Effect. The two small passives prior to Natural Authority provide 8% increased Warcry Buff Effect, while the two small passives prior to Escalation provide 15% increased Warcry Duration. We've also added two small passives between Natural Authority and Escalation which provide 15% increased Warcry Cooldown Recovery Rate and Warcry Skills have 15% increased Area of Effect.
  • The Admonisher Notable Passive Skill no longer provides 20% increased Warcry Cooldown Recovery Rate. Instead, it now provides 15% increased Damage for each time you've Warcried Recently. The small Passive Skill prior no longer provides 12% increased Warcry Cooldown Recovery Rate.
  • The three small Passive Skills in the Deep Breaths cluster now provide 15% increased Warcry Cooldown Recovery Rate (previously 12%).
  • We've also adjusted the values provided by Quality on Intimidating, Seismic, Ancestral and General's Cry:
  • Quality on Intimidating Cry now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
  • Quality on Seismic Cry now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
  • Quality on Ancestral Cry now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).
  • Quality on General's Cry now provides 0-20% increased Cooldown Recovery Rate (previously 0-10%).

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PoE Passive Skill Changes 3.19

# Description
1 The small Passive Skills in the Evasion and Spell Suppression wheel at the centre of the Passive Skill Tree now grant +4% chance to Suppress Spell Damage (previously 3%).
2 The Inveterate Notable Passive Skill now grants +15% chance to Suppress Spell Damage (previously +12%). The small Passive Skills in this cluster now grant +8% chance to Suppress Spell Damage (previously +6%).
3 The Entrench Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
4 The Instinct Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%).
5 The Quickstep Notable Passive Skill now grants +10% chance to Suppress Spell Damage (previously +6%).
6 The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
7 The Resourcefulness Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%).
8 The Courage Notable Passive Skill now grants +15% chance to Suppress Spell Damage if you’ve Hit an Enemy Recently (previously +10%).
9 The Dagger Mastery that provides a chance to Suppress Spell Damage for each Dagger you’re Wielding now has a value of +10% (previously +8%).
10 The Spell Suppression Mastery that provides a chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion now has a value of +12% (previously +10%).
11 The Spell Suppression Mastery that prevents a percentage of Suppressed Spell Damage now has a value of +3% (previously +2%).
12 The Aerialist Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
13 The Darting Movements Cluster Jewel Notable Passive now grants +12% chance to Suppress Spell Damage while moving (previously +8%).
14 The Elegant Form Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
15 The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you’ve Hit an Enemy Recently (previously +6%).
16 The Untouchable Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%).
17 The Wind Dancer Keystone Passive Skill no longer provides 40% more Evasion Rating if you have been Hit by an Attack Recently. Instead, it now provides 10% more chance to Evade Attacks if you have been Hit by an Attack Recently.
18 The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides “Evasion Rating is Doubled against Projectile Attacks”, and “25% less Evasion Rating against Melee Attacks”.
19 The Silent Steps Notable Passive Skill now grants 40% increased Blind Effect (previously 30%). The small Passive Skills in this cluster that provide Evasion Rating and Blind Effect now grant 15% Blind Effect (previously 10%).
20 The Blind Mastery that grants increased Blind Effect now has a value of 40% (previously 30%).
21 The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%).
22 Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased.
23 The base duration of Fortification has been increased to 6 seconds (previously 5).
24 The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%).
25 The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits).
26 The Indomitable Army Notable Passive Skill no longer has “Minions have 15% increased maximum Life”.
27 The small Passive Skills in the Grave Intentions cluster now provide “Minions have 8% increased maximum Life” instead of “Minions have +10% to all Elemental Resistances”.
28 The “Minions have 100% increased Critical Strike Chance” Minion Offence Mastery has been replaced with an option that provides “Minions have 30% increased Area of Effect”.
29 The new minion modifiers mentioned above include a family of minion critical strike chance modifiers available on wands and shields, and a family of minion critical strike multiplier modifiers on wands.
30 The Necromancer’s Unnatural Strength Notable Ascendancy Passive Skill no longer provides +2 to Level of all Minion Skill Gems. Instead, it now grants Minions Unholy Might.
31 The Corpse Pact Necromancer Ascendancy Passive no longer has “Corpses you Spawn have 50% increased maximum Life”.
32 The small Corpse Life Passive Skills in the Undertaker cluster now grant “Corpses you Spawn have 5% increased maximum Life” (previously 10%).
33 Juggernaut’s Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits.
34 Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
35 Slams used by Tawhoa’s Chosen now deal 100% more damage (previously 50%).
36 Pathfinder’s Master Alchemist Notable Ascendancy passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect.
37 Pathfinder’s Nature’s Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken.
38 Rework the Trickster ascendancy, focusing more tightly on thematically appropriate defences and speed.
39 The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree.
40 The Reservation Mastery that grants increased Life Reservation Efficiency of Skills now has a value of 20% (previously 30%).
41 The Reservation Mastery that causes Auras from your Skills to have an increased Effect on you now has a value of 10% (previously 15%).
42 Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage.

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