1 |
The small Passive Skills in the Evasion and Spell Suppression wheel at the centre of the Passive Skill Tree now grant +4% chance to Suppress Spell Damage (previously 3%). |
2 |
The Inveterate Notable Passive Skill now grants +15% chance to Suppress Spell Damage (previously +12%). The small Passive Skills in this cluster now grant +8% chance to Suppress Spell Damage (previously +6%). |
3 |
The Entrench Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%). |
4 |
The Instinct Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%). |
5 |
The Quickstep Notable Passive Skill now grants +10% chance to Suppress Spell Damage (previously +6%). |
6 |
The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%). |
7 |
The Resourcefulness Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%). |
8 |
The Courage Notable Passive Skill now grants +15% chance to Suppress Spell Damage if you’ve Hit an Enemy Recently (previously +10%). |
9 |
The Dagger Mastery that provides a chance to Suppress Spell Damage for each Dagger you’re Wielding now has a value of +10% (previously +8%). |
10 |
The Spell Suppression Mastery that provides a chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion now has a value of +12% (previously +10%). |
11 |
The Spell Suppression Mastery that prevents a percentage of Suppressed Spell Damage now has a value of +3% (previously +2%). |
12 |
The Aerialist Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%). |
13 |
The Darting Movements Cluster Jewel Notable Passive now grants +12% chance to Suppress Spell Damage while moving (previously +8%). |
14 |
The Elegant Form Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%). |
15 |
The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you’ve Hit an Enemy Recently (previously +6%). |
16 |
The Untouchable Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%). |
17 |
The Wind Dancer Keystone Passive Skill no longer provides 40% more Evasion Rating if you have been Hit by an Attack Recently. Instead, it now provides 10% more chance to Evade Attacks if you have been Hit by an Attack Recently. |
18 |
The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides “Evasion Rating is Doubled against Projectile Attacks”, and “25% less Evasion Rating against Melee Attacks”. |
19 |
The Silent Steps Notable Passive Skill now grants 40% increased Blind Effect (previously 30%). The small Passive Skills in this cluster that provide Evasion Rating and Blind Effect now grant 15% Blind Effect (previously 10%). |
20 |
The Blind Mastery that grants increased Blind Effect now has a value of 40% (previously 30%). |
21 |
The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%). |
22 |
Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased. |
23 |
The base duration of Fortification has been increased to 6 seconds (previously 5). |
24 |
The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%). |
25 |
The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits). |
26 |
The Indomitable Army Notable Passive Skill no longer has “Minions have 15% increased maximum Life”. |
27 |
The small Passive Skills in the Grave Intentions cluster now provide “Minions have 8% increased maximum Life” instead of “Minions have +10% to all Elemental Resistances”. |
28 |
The “Minions have 100% increased Critical Strike Chance” Minion Offence Mastery has been replaced with an option that provides “Minions have 30% increased Area of Effect”. |
29 |
The new minion modifiers mentioned above include a family of minion critical strike chance modifiers available on wands and shields, and a family of minion critical strike multiplier modifiers on wands. |
30 |
The Necromancer’s Unnatural Strength Notable Ascendancy Passive Skill no longer provides +2 to Level of all Minion Skill Gems. Instead, it now grants Minions Unholy Might. |
31 |
The Corpse Pact Necromancer Ascendancy Passive no longer has “Corpses you Spawn have 50% increased maximum Life”. |
32 |
The small Corpse Life Passive Skills in the Undertaker cluster now grant “Corpses you Spawn have 5% increased maximum Life” (previously 10%). |
33 |
Juggernaut’s Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits. |
34 |
Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. |
35 |
Slams used by Tawhoa’s Chosen now deal 100% more damage (previously 50%). |
36 |
Pathfinder’s Master Alchemist Notable Ascendancy passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect. |
37 |
Pathfinder’s Nature’s Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken. |
38 |
Rework the Trickster ascendancy, focusing more tightly on thematically appropriate defences and speed. |
39 |
The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree. |
40 |
The Reservation Mastery that grants increased Life Reservation Efficiency of Skills now has a value of 20% (previously 30%). |
41 |
The Reservation Mastery that causes Auras from your Skills to have an increased Effect on you now has a value of 10% (previously 15%). |
42 |
Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage. |