While looking at masteries, we noticed that there were some mechanics that didn't have enough passive tree support, so we decided to add more options and passive skill choices for those mechanics.
We also wanted to grant more access to certain types of masteries in specific parts of the passive skill tree. For example, in order to allow more access to the Attack Mastery, we've added an attack cluster by the Templar, and one between the Ranger and Shadow.
We wanted to create more access to other forms of recovery such as Regen and Recoup, so we've added some new passive skill clusters
The addition of the Stun Mastery introduced some interesting mechanics that we want to provide more interaction with. We've introduced three new stun clusters to the passive tree, and tweaked some existing ones, to provide more ways to build upon stun other than stun and block recovery or reduced stun chance.
Name | Description |
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Attack Clusters |
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Bow Clusters |
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Cold Clusters |
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Fortify Clusters |
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Link Clusters |
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Mark Clusters |
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Poison Clusters |
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Recovery Clusters |
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Stance Clusters |
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Stun Avoidance Clusters |
While reviewing these clusters we also decided to make the following changes to Cast when Stunned Support:
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Warcry Clusters |
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# | Description |
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1 | The small Passive Skills in the Evasion and Spell Suppression wheel at the centre of the Passive Skill Tree now grant +4% chance to Suppress Spell Damage (previously 3%). |
2 | The Inveterate Notable Passive Skill now grants +15% chance to Suppress Spell Damage (previously +12%). The small Passive Skills in this cluster now grant +8% chance to Suppress Spell Damage (previously +6%). |
3 | The Entrench Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%). |
4 | The Instinct Notable Passive Skill now grants +12% chance to Suppress Spell Damage (previously +10%). The small Passive Skills in this cluster now grant +5% chance to Suppress Spell Damage (previously +4%). |
5 | The Quickstep Notable Passive Skill now grants +10% chance to Suppress Spell Damage (previously +6%). |
6 | The Intuition Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%). |
7 | The Resourcefulness Notable Passive Skill now grants +8% chance to Suppress Spell Damage (previously +5%). |
8 | The Courage Notable Passive Skill now grants +15% chance to Suppress Spell Damage if you’ve Hit an Enemy Recently (previously +10%). |
9 | The Dagger Mastery that provides a chance to Suppress Spell Damage for each Dagger you’re Wielding now has a value of +10% (previously +8%). |
10 | The Spell Suppression Mastery that provides a chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion now has a value of +12% (previously +10%). |
11 | The Spell Suppression Mastery that prevents a percentage of Suppressed Spell Damage now has a value of +3% (previously +2%). |
12 | The Aerialist Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%). |
13 | The Darting Movements Cluster Jewel Notable Passive now grants +12% chance to Suppress Spell Damage while moving (previously +8%). |
14 | The Elegant Form Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%). |
15 | The Hit and Run Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage if you’ve Hit an Enemy Recently (previously +6%). |
16 | The Untouchable Cluster Jewel Notable Passive now grants +10% chance to Suppress Spell Damage (previously +6%). |
17 | The Wind Dancer Keystone Passive Skill no longer provides 40% more Evasion Rating if you have been Hit by an Attack Recently. Instead, it now provides 10% more chance to Evade Attacks if you have been Hit by an Attack Recently. |
18 | The Arrow Dancing Keystone Passive Skill no longer provides 40% more chance to Evade Projectile Attacks, or 20% less chance to Evade Melee Attacks. Instead, it now provides “Evasion Rating is Doubled against Projectile Attacks”, and “25% less Evasion Rating against Melee Attacks”. |
19 | The Silent Steps Notable Passive Skill now grants 40% increased Blind Effect (previously 30%). The small Passive Skills in this cluster that provide Evasion Rating and Blind Effect now grant 15% Blind Effect (previously 10%). |
20 | The Blind Mastery that grants increased Blind Effect now has a value of 40% (previously 30%). |
21 | The Mind over Matter Keystone Passive Skill now causes 40% of Damage to be taken from Mana before Life (previously 30%). |
22 | Melee hits that can Fortify now generate roughly twice as many Fortification stacks as previously, based on damage dealt. Fortification generation against magic and rare monsters has been further increased. |
23 | The base duration of Fortification has been increased to 6 seconds (previously 5). |
24 | The entry small Passive Skill in the Steadfast cluster that provides increased Fortification for Fortifying Hits now has a value of 30% (previously 20%). |
25 | The top of the Steadfast cluster now consists of two small Passive Skills that each provide 40% increased Fortification Duration (previously one small Passive Skill that provided 20% increased Fortification for Fortifying Hits). |
26 | The Indomitable Army Notable Passive Skill no longer has “Minions have 15% increased maximum Life”. |
27 | The small Passive Skills in the Grave Intentions cluster now provide “Minions have 8% increased maximum Life” instead of “Minions have +10% to all Elemental Resistances”. |
28 | The “Minions have 100% increased Critical Strike Chance” Minion Offence Mastery has been replaced with an option that provides “Minions have 30% increased Area of Effect”. |
29 | The new minion modifiers mentioned above include a family of minion critical strike chance modifiers available on wands and shields, and a family of minion critical strike multiplier modifiers on wands. |
30 | The Necromancer’s Unnatural Strength Notable Ascendancy Passive Skill no longer provides +2 to Level of all Minion Skill Gems. Instead, it now grants Minions Unholy Might. |
31 | The Corpse Pact Necromancer Ascendancy Passive no longer has “Corpses you Spawn have 50% increased maximum Life”. |
32 | The small Corpse Life Passive Skills in the Undertaker cluster now grant “Corpses you Spawn have 5% increased maximum Life” (previously 10%). |
33 | Juggernaut’s Unbreakable Notable Ascendancy Passive Skill no longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. It now grants 8% of Armour applies to Elemental Damage from Hits. |
34 | Added a new Notable Ascendancy Passive Skill to Juggernaut: Untiring. It grants 40% increased Life Regeneration rate and 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second. |
35 | Slams used by Tawhoa’s Chosen now deal 100% more damage (previously 50%). |
36 | Pathfinder’s Master Alchemist Notable Ascendancy passive Skill no longer grants 20% chance to Freeze, Shock and Ignite during any Flask Effect. Instead, it now causes Magic Utility Flasks applied to you to have 20% increased Effect. |
37 | Pathfinder’s Nature’s Boon Notable Ascendancy Passive Skill no longer grants 6% reduced Elemental Damage taken. |
38 | Rework the Trickster ascendancy, focusing more tightly on thematically appropriate defences and speed. |
39 | The Reservation Mastery that granted 15% increased Mana Reservation Efficiency of Skills has been removed from the Passive Skill Tree. |
40 | The Reservation Mastery that grants increased Life Reservation Efficiency of Skills now has a value of 20% (previously 30%). |
41 | The Reservation Mastery that causes Auras from your Skills to have an increased Effect on you now has a value of 10% (previously 15%). |
42 | Chainbreaker has been reworked. It now grants 1 Rage regenerated for every 25 Mana Regeneration per second, Mana Recovery from regeneration is not applied, and Skills cost +3 Rage. |