PoE Minion Crucible Passives

Minion Crucible Passives

Weight Desc
2500 (T1) Minions deal 2 to 5 additional Physical Damage
Minions have 6% reduced Attack and Cast Speed
2500 (T1) Minions deal 5 to 7 additional Physical Damage
Minions have 6% reduced Attack and Cast Speed
2500 (T1) Minions deal 8 to 14 additional Physical Damage
Minions have 6% reduced Attack and Cast Speed
1250 (T1) Minions deal 14 to 22 additional Physical Damage
Minions have 6% reduced Attack and Cast Speed
630 (T1) Minions deal 28 to 42 additional Physical Damage
Minions have 6% reduced Attack and Cast Speed
2500 (T1) Minions deal 4 to 7 additional Physical Damage
Minions have 10% reduced Attack and Cast Speed
2500 (T1) Minions deal 7 to 12 additional Physical Damage
Minions have 10% reduced Attack and Cast Speed
2500 (T1) Minions deal 14 to 22 additional Physical Damage
Minions have 10% reduced Attack and Cast Speed
1250 (T1) Minions deal 24 to 37 additional Physical Damage
Minions have 10% reduced Attack and Cast Speed
630 (T1) Minions deal 47 to 71 additional Physical Damage
Minions have 10% reduced Attack and Cast Speed
5000 (T1) Minions deal 1 to 5 additional Physical Damage
5000 (T1) Minions deal 2 to 6 additional Physical Damage
5000 (T1) Minions deal 6 to 10 additional Physical Damage
2500 (T1) Minions deal 11 to 17 additional Physical Damage
1250 (T1) Minions deal 21 to 33 additional Physical Damage
5000 (T1) Minions deal 2 to 5 additional Physical Damage
5000 (T1) Minions deal 5 to 10 additional Physical Damage
5000 (T1) Minions deal 10 to 17 additional Physical Damage
2500 (T1) Minions deal 18 to 28 additional Physical Damage
1250 (T1) Minions deal 36 to 55 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Fire Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Fire Damage
Minions deal 2 to 4 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Fire Damage
Minions deal 4 to 6 additional Physical Damage
320 (T1) Minions convert 15% of Physical Damage to Fire Damage
Minions deal 6 to 10 additional Physical Damage
160 (T1) Minions convert 15% of Physical Damage to Fire Damage
Minions deal 13 to 20 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Fire Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Fire Damage
Minions deal 3 to 6 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Fire Damage
Minions deal 7 to 10 additional Physical Damage
320 (T1) Minions convert 25% of Physical Damage to Fire Damage
Minions deal 11 to 17 additional Physical Damage
160 (T1) Minions convert 25% of Physical Damage to Fire Damage
Minions deal 22 to 33 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Cold Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Cold Damage
Minions deal 2 to 4 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Cold Damage
Minions deal 4 to 6 additional Physical Damage
320 (T1) Minions convert 15% of Physical Damage to Cold Damage
Minions deal 6 to 10 additional Physical Damage
160 (T1) Minions convert 15% of Physical Damage to Cold Damage
Minions deal 13 to 20 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Cold Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Cold Damage
Minions deal 3 to 6 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Cold Damage
Minions deal 7 to 10 additional Physical Damage
320 (T1) Minions convert 25% of Physical Damage to Cold Damage
Minions deal 11 to 17 additional Physical Damage
160 (T1) Minions convert 25% of Physical Damage to Cold Damage
Minions deal 22 to 33 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 2 to 4 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 4 to 6 additional Physical Damage
320 (T1) Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 6 to 10 additional Physical Damage
160 (T1) Minions convert 15% of Physical Damage to Lightning Damage
Minions deal 13 to 20 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 3 to 6 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 7 to 10 additional Physical Damage
320 (T1) Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 11 to 17 additional Physical Damage
160 (T1) Minions convert 25% of Physical Damage to Lightning Damage
Minions deal 22 to 33 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 2 to 4 additional Physical Damage
630 (T1) Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 4 to 6 additional Physical Damage
320 (T1) Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 6 to 10 additional Physical Damage
160 (T1) Minions convert 15% of Physical Damage to Chaos Damage
Minions deal 13 to 20 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 1 to 3 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 3 to 6 additional Physical Damage
630 (T1) Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 7 to 10 additional Physical Damage
320 (T1) Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 11 to 17 additional Physical Damage
160 (T1) Minions convert 25% of Physical Damage to Chaos Damage
Minions deal 22 to 33 additional Physical Damage
2500 (T1) Minions deal 1 to 3 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
2500 (T1) Minions deal 2 to 4 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
2500 (T1) Minions deal 4 to 6 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
1250 (T1) Minions deal 6 to 10 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
630 (T1) Minions deal 13 to 20 additional Physical Damage
Minions Attacks Overwhelm 5% Physical Damage Reduction
2500 (T1) Minions deal 1 to 3 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
2500 (T1) Minions deal 3 to 6 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
2500 (T1) Minions deal 7 to 10 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
1250 (T1) Minions deal 11 to 17 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
630 (T1) Minions deal 22 to 33 additional Physical Damage
Minions Attacks Overwhelm 10% Physical Damage Reduction
2500 (T1) Minions deal 4 to 6 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
2500 (T1) Minions deal 6 to 10 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
2500 (T1) Minions deal 12 to 18 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
1250 (T1) Minions deal 19 to 30 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
630 (T1) Minions deal 39 to 59 additional Fire Damage
Minions have 6% reduced Attack and Cast Speed
2500 (T1) Minions deal 7 to 10 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
2500 (T1) Minions deal 11 to 17 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
2500 (T1) Minions deal 21 to 34 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
1250 (T1) Minions deal 37 to 55 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
630 (T1) Minions deal 73 to 109 additional Fire Damage
Minions have 10% reduced Attack and Cast Speed
5000 (T1) Minions deal 2 to 5 additional Fire Damage
5000 (T1) Minions deal 5 to 7 additional Fire Damage
5000 (T1) Minions deal 9 to 14 additional Fire Damage
2500 (T1) Minions deal 15 to 24 additional Fire Damage
1250 (T1) Minions deal 30 to 45 additional Fire Damage
5000 (T1) Minions deal 5 to 7 additional Fire Damage
5000 (T1) Minions deal 9 to 13 additional Fire Damage
5000 (T1) Minions deal 16 to 26 additional Fire Damage
2500 (T1) Minions deal 28 to 43 additional Fire Damage
1250 (T1) Minions deal 56 to 84 additional Fire Damage
2500 (T1) Minions deal 1 to 3 additional Fire Damage
Minions have 8% chance to Ignite
2500 (T1) Minions deal 2 to 4 additional Fire Damage
Minions have 8% chance to Ignite
2500 (T1) Minions deal 4 to 9 additional Fire Damage
Minions have 8% chance to Ignite
1250 (T1) Minions deal 8 to 14 additional Fire Damage
Minions have 8% chance to Ignite
630 (T1) Minions deal 18 to 28 additional Fire Damage
Minions have 8% chance to Ignite
2500 (T1) Minions deal 2 to 6 additional Fire Damage
Minions have 16% chance to Ignite
2500 (T1) Minions deal 5 to 8 additional Fire Damage
Minions have 16% chance to Ignite
2500 (T1) Minions deal 9 to 16 additional Fire Damage
Minions have 16% chance to Ignite
1250 (T1) Minions deal 16 to 26 additional Fire Damage
Minions have 16% chance to Ignite
630 (T1) Minions deal 34 to 51 additional Fire Damage
Minions have 16% chance to Ignite
2500 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 1 to 3 additional Fire Damage
2500 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 2 to 4 additional Fire Damage
2500 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 4 to 9 additional Fire Damage
1250 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 8 to 14 additional Fire Damage
630 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 18 to 28 additional Fire Damage
2500 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 2 to 6 additional Fire Damage
2500 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 5 to 8 additional Fire Damage
2500 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 9 to 16 additional Fire Damage
1250 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 16 to 26 additional Fire Damage
630 (T1) 25% increased Implicit Modifier magnitudes
Minions deal 34 to 51 additional Fire Damage
2500 (T1) Minions deal 4 to 6 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
2500 (T1) Minions deal 6 to 10 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
2500 (T1) Minions deal 12 to 18 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
1250 (T1) Minions deal 19 to 30 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
630 (T1) Minions deal 39 to 59 additional Cold Damage
Minions have 40% reduced Critical Strike Chance
2500 (T1) Minions deal 7 to 10 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
2500 (T1) Minions deal 11 to 17 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
2500 (T1) Minions deal 21 to 34 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
1250 (T1) Minions deal 37 to 55 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
630 (T1) Minions deal 73 to 109 additional Cold Damage
Minions have 80% reduced Critical Strike Chance
5000 (T1) Minions deal 2 to 6 additional Cold Damage
5000 (T1) Minions deal 5 to 8 additional Cold Damage
5000 (T1) Minions deal 10 to 17 additional Cold Damage
2500 (T1) Minions deal 18 to 28 additional Cold Damage
1250 (T1) Minions deal 37 to 56 additional Cold Damage
5000 (T1) Minions deal 5 to 10 additional Cold Damage
5000 (T1) Minions deal 10 to 16 additional Cold Damage
5000 (T1) Minions deal 20 to 32 additional Cold Damage
2500 (T1) Minions deal 34 to 52 additional Cold Damage
1250 (T1) Minions deal 68 to 103 additional Cold Damage
2500 (T1) Minions deal 2 to 5 additional Cold Damage
Minions have 8% chance to Freeze
2500 (T1) Minions deal 3 to 7 additional Cold Damage
Minions have 8% chance to Freeze
2500 (T1) Minions deal 8 to 14 additional Cold Damage
Minions have 8% chance to Freeze
1250 (T1) Minions deal 14 to 21 additional Cold Damage
Minions have 8% chance to Freeze
630 (T1) Minions deal 29 to 43 additional Cold Damage
Minions have 8% chance to Freeze
2500 (T1) Minions deal 4 to 7 additional Cold Damage
Minions have 16% chance to Freeze
2500 (T1) Minions deal 7 to 12 additional Cold Damage
Minions have 16% chance to Freeze
2500 (T1) Minions deal 15 to 24 additional Cold Damage
Minions have 16% chance to Freeze
1250 (T1) Minions deal 26 to 40 additional Cold Damage
Minions have 16% chance to Freeze
630 (T1) Minions deal 53 to 79 additional Cold Damage
Minions have 16% chance to Freeze
2500 (T1) Minions deal 1 to 3 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
2500 (T1) Minions deal 2 to 4 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
2500 (T1) Minions deal 4 to 8 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
1250 (T1) Minions deal 8 to 14 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
630 (T1) Minions deal 17 to 25 additional Cold Damage
Minions have 6% increased Attack and Cast Speed
2500 (T1) Minions deal 2 to 5 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
2500 (T1) Minions deal 5 to 8 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
2500 (T1) Minions deal 9 to 15 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
1250 (T1) Minions deal 16 to 25 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
630 (T1) Minions deal 32 to 47 additional Cold Damage
Minions have 10% increased Attack and Cast Speed
2500 (T1) 4% increased Lightning Damage taken
Minions deal 1 to 9 additional Lightning Damage
2500 (T1) 4% increased Lightning Damage taken
Minions deal 1 to 15 additional Lightning Damage
2500 (T1) 4% increased Lightning Damage taken
Minions deal 1 to 29 additional Lightning Damage
1250 (T1) 4% increased Lightning Damage taken
Minions deal 2 to 48 additional Lightning Damage
630 (T1) 4% increased Lightning Damage taken
Minions deal 5 to 94 additional Lightning Damage
2500 (T1) 6% increased Lightning Damage taken
Minions deal 1 to 16 additional Lightning Damage
2500 (T1) 6% increased Lightning Damage taken
Minions deal 1 to 28 additional Lightning Damage
2500 (T1) 6% increased Lightning Damage taken
Minions deal 2 to 53 additional Lightning Damage
1250 (T1) 6% increased Lightning Damage taken
Minions deal 4 to 88 additional Lightning Damage
630 (T1) 6% increased Lightning Damage taken
Minions deal 9 to 173 additional Lightning Damage
5000 (T1) Minions deal 1 to 6 additional Lightning Damage
5000 (T1) Minions deal 1 to 12 additional Lightning Damage
5000 (T1) Minions deal 1 to 22 additional Lightning Damage
2500 (T1) Minions deal 2 to 37 additional Lightning Damage
1250 (T1) Minions deal 4 to 72 additional Lightning Damage
5000 (T1) Minions deal 1 to 12 additional Lightning Damage
5000 (T1) Minions deal 1 to 21 additional Lightning Damage
5000 (T1) Minions deal 2 to 41 additional Lightning Damage
2500 (T1) Minions deal 3 to 68 additional Lightning Damage
1250 (T1) Minions deal 7 to 133 additional Lightning Damage
2500 (T1) Minions deal 1 to 5 additional Lightning Damage
Minions have 8% chance to Shock
2500 (T1) Minions deal 1 to 7 additional Lightning Damage
Minions have 8% chance to Shock
2500 (T1) Minions deal 1 to 14 additional Lightning Damage
Minions have 8% chance to Shock
1250 (T1) Minions deal 2 to 22 additional Lightning Damage
Minions have 8% chance to Shock
630 (T1) Minions deal 2 to 43 additional Lightning Damage
Minions have 8% chance to Shock
2500 (T1) Minions deal 1 to 7 additional Lightning Damage
Minions have 16% chance to Shock
2500 (T1) Minions deal 1 to 13 additional Lightning Damage
Minions have 16% chance to Shock
2500 (T1) Minions deal 2 to 24 additional Lightning Damage
Minions have 16% chance to Shock
1250 (T1) Minions deal 3 to 41 additional Lightning Damage
Minions have 16% chance to Shock
630 (T1) Minions deal 4 to 80 additional Lightning Damage
Minions have 16% chance to Shock
2500 (T1) Minions deal 1 to 5 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
2500 (T1) Minions deal 1 to 7 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
2500 (T1) Minions deal 1 to 14 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
1250 (T1) Minions deal 2 to 22 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
630 (T1) Minions deal 2 to 43 additional Lightning Damage
Minions have 25% increased Critical Strike Chance
2500 (T1) Minions deal 1 to 7 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
2500 (T1) Minions deal 1 to 13 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
2500 (T1) Minions deal 2 to 24 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
1250 (T1) Minions deal 3 to 41 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
630 (T1) Minions deal 4 to 80 additional Lightning Damage
Minions have 40% increased Critical Strike Chance
1250 (T1) 6% reduced maximum Life
Minions deal 2 to 5 additional Chaos Damage
1250 (T1) 6% reduced maximum Life
Minions deal 5 to 7 additional Chaos Damage
1250 (T1) 6% reduced maximum Life
Minions deal 8 to 14 additional Chaos Damage
630 (T1) 6% reduced maximum Life
Minions deal 14 to 22 additional Chaos Damage
320 (T1) 6% reduced maximum Life
Minions deal 28 to 42 additional Chaos Damage
1250 (T1) 10% reduced maximum Life
Minions deal 4 to 7 additional Chaos Damage
1250 (T1) 10% reduced maximum Life
Minions deal 7 to 12 additional Chaos Damage
1250 (T1) 10% reduced maximum Life
Minions deal 14 to 22 additional Chaos Damage
630 (T1) 10% reduced maximum Life
Minions deal 24 to 37 additional Chaos Damage
320 (T1) 10% reduced maximum Life
Minions deal 47 to 71 additional Chaos Damage
2500 (T1) Minions deal 1 to 5 additional Chaos Damage
2500 (T1) Minions deal 2 to 6 additional Chaos Damage
2500 (T1) Minions deal 6 to 10 additional Chaos Damage
1250 (T1) Minions deal 11 to 17 additional Chaos Damage
630 (T1) Minions deal 21 to 33 additional Chaos Damage
2500 (T1) Minions deal 2 to 5 additional Chaos Damage
2500 (T1) Minions deal 5 to 10 additional Chaos Damage
2500 (T1) Minions deal 10 to 17 additional Chaos Damage
1250 (T1) Minions deal 18 to 28 additional Chaos Damage
630 (T1) Minions deal 36 to 55 additional Chaos Damage
1250 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
1250 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 2 to 4 additional Chaos Damage
1250 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 4 to 6 additional Chaos Damage
630 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 6 to 10 additional Chaos Damage
320 (T1) Minions have 8% chance to Poison Enemies on Hit
Minions deal 13 to 20 additional Chaos Damage
1250 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 1 to 3 additional Chaos Damage
1250 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 3 to 6 additional Chaos Damage
1250 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 7 to 10 additional Chaos Damage
630 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 11 to 17 additional Chaos Damage
320 (T1) Minions have 16% chance to Poison Enemies on Hit
Minions deal 22 to 33 additional Chaos Damage
1250 (T1) +7% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
1250 (T1) +7% to Chaos Resistance
Minions deal 2 to 4 additional Chaos Damage
1250 (T1) +7% to Chaos Resistance
Minions deal 4 to 6 additional Chaos Damage
630 (T1) +7% to Chaos Resistance
Minions deal 6 to 10 additional Chaos Damage
320 (T1) +7% to Chaos Resistance
Minions deal 13 to 20 additional Chaos Damage
1250 (T1) +13% to Chaos Resistance
Minions deal 1 to 3 additional Chaos Damage
1250 (T1) +13% to Chaos Resistance
Minions deal 3 to 6 additional Chaos Damage
1250 (T1) +13% to Chaos Resistance
Minions deal 7 to 10 additional Chaos Damage
630 (T1) +13% to Chaos Resistance
Minions deal 11 to 17 additional Chaos Damage
320 (T1) +13% to Chaos Resistance
Minions deal 22 to 33 additional Chaos Damage
7500 (T1) Minions deal 14% increased Damage
Minions have 40% reduced Critical Strike Chance
7500 (T1) Minions deal 21% increased Damage
Minions have 40% reduced Critical Strike Chance
7500 (T1) Minions deal 28% increased Damage
Minions have 40% reduced Critical Strike Chance
3750 (T1) Minions deal 35% increased Damage
Minions have 40% reduced Critical Strike Chance
1870 (T1) Minions deal 42% increased Damage
Minions have 40% reduced Critical Strike Chance
7500 (T1) Minions deal 22% increased Damage
Minions have 80% reduced Critical Strike Chance
7500 (T1) Minions deal 34% increased Damage
Minions have 80% reduced Critical Strike Chance
7500 (T1) Minions deal 45% increased Damage
Minions have 80% reduced Critical Strike Chance
3750 (T1) Minions deal 56% increased Damage
Minions have 80% reduced Critical Strike Chance
1870 (T1) Minions deal 68% increased Damage
Minions have 80% reduced Critical Strike Chance
15000 (T1) Minions deal 10% increased Damage
15000 (T1) Minions deal 15% increased Damage
15000 (T1) Minions deal 20% increased Damage
7500 (T1) Minions deal 25% increased Damage
3750 (T1) Minions deal 30% increased Damage
15000 (T1) Minions deal 16% increased Damage
15000 (T1) Minions deal 24% increased Damage
15000 (T1) Minions deal 32% increased Damage
7500 (T1) Minions deal 40% increased Damage
3750 (T1) Minions deal 48% increased Damage
7500 (T1) 10% increased maximum Mana
Minions deal 7% increased Damage
7500 (T1) 10% increased maximum Mana
Minions deal 10% increased Damage
7500 (T1) 10% increased maximum Mana
Minions deal 13% increased Damage
3750 (T1) 10% increased maximum Mana
Minions deal 17% increased Damage
1870 (T1) 10% increased maximum Mana
Minions deal 20% increased Damage
7500 (T1) 20% increased maximum Mana
Minions deal 11% increased Damage
7500 (T1) 20% increased maximum Mana
Minions deal 16% increased Damage
7500 (T1) 20% increased maximum Mana
Minions deal 21% increased Damage
3750 (T1) 20% increased maximum Mana
Minions deal 26% increased Damage
1870 (T1) 20% increased maximum Mana
Minions deal 32% increased Damage
7500 (T1) 10% increased maximum Energy Shield
Minions deal 7% increased Damage
7500 (T1) 10% increased maximum Energy Shield
Minions deal 10% increased Damage
7500 (T1) 10% increased maximum Energy Shield
Minions deal 13% increased Damage
3750 (T1) 10% increased maximum Energy Shield
Minions deal 17% increased Damage
1870 (T1) 10% increased maximum Energy Shield
Minions deal 20% increased Damage
7500 (T1) 20% increased maximum Energy Shield
Minions deal 11% increased Damage
7500 (T1) 20% increased maximum Energy Shield
Minions deal 16% increased Damage
7500 (T1) 20% increased maximum Energy Shield
Minions deal 21% increased Damage
3750 (T1) 20% increased maximum Energy Shield
Minions deal 26% increased Damage
1870 (T1) 20% increased maximum Energy Shield
Minions deal 32% increased Damage
10000 (T1) +2 to Level of Socketed Minion Gems
10000 (T1) +1 to Level of Socketed Minion Gems
2500 (T2) Minions have 10% reduced Attack and Cast Speed
Minions have +1% to Critical Strike Chance
2500 (T2) Minions have 10% reduced Attack and Cast Speed
Minions have +1.2% to Critical Strike Chance
2500 (T2) Minions have 10% reduced Attack and Cast Speed
Minions have +1.4% to Critical Strike Chance
2500 (T2) Minions have 15% reduced Attack and Cast Speed
Minions have +1.7% to Critical Strike Chance
2500 (T2) Minions have 15% reduced Attack and Cast Speed
Minions have +2% to Critical Strike Chance
2500 (T2) Minions have 15% reduced Attack and Cast Speed
Minions have +2.3% to Critical Strike Chance
2500 (T2) Minions have +60% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 (T2) Minions have +80% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 (T2) Minions have +100% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 (T2) Minions have +100% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 (T2) Minions have +130% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
2500 (T2) Minions have +160% to Critical Strike Multiplier
Minions have -1.5% to Critical Strike Chance
5000 (T2) Minions have +0.4% to Critical Strike Chance
5000 (T2) Minions have +0.6% to Critical Strike Chance
5000 (T2) Minions have +0.8% to Critical Strike Chance
5000 (T2) Minions have +0.7% to Critical Strike Chance
5000 (T2) Minions have +1% to Critical Strike Chance
5000 (T2) Minions have +1.3% to Critical Strike Chance
2500 (T2) Minions have +25% to Critical Strike Multiplier
Minions have +0.2% to Critical Strike Chance
2500 (T2) Minions have +25% to Critical Strike Multiplier
Minions have +0.3% to Critical Strike Chance
2500 (T2) Minions have +25% to Critical Strike Multiplier
Minions have +0.4% to Critical Strike Chance
2500 (T2) Minions have +35% to Critical Strike Multiplier
Minions have +0.3% to Critical Strike Chance
2500 (T2) Minions have +35% to Critical Strike Multiplier
Minions have +0.5% to Critical Strike Chance
2500 (T2) Minions have +35% to Critical Strike Multiplier
Minions have +0.7% to Critical Strike Chance
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1% to Critical Strike Chance
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.2% to Critical Strike Chance
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.4% to Critical Strike Chance
2500 (T2) 25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1.7% to Critical Strike Chance
2500 (T2) 25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2% to Critical Strike Chance
2500 (T2) 25% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +2.3% to Critical Strike Chance
2500 (T2) Minions have 12% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 (T2) Minions have 16% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 (T2) Minions have 20% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 (T2) Minions have 18% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 (T2) Minions have 24% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
2500 (T2) Minions have 30% increased Attack and Cast Speed
Minion Critical Strikes do not deal extra Damage
5000 (T2) Minions have 8% increased Attack and Cast Speed
5000 (T2) Minions have 10% increased Attack and Cast Speed
5000 (T2) Minions have 12% increased Attack and Cast Speed
5000 (T2) Minions have 14% increased Attack and Cast Speed
5000 (T2) Minions have 18% increased Attack and Cast Speed
5000 (T2) Minions have 22% increased Attack and Cast Speed
2500 (T2) Minions have 12% increased Attack and Cast Speed
Minions take 15% increased Damage
2500 (T2) Minions have 16% increased Attack and Cast Speed
Minions take 15% increased Damage
2500 (T2) Minions have 20% increased Attack and Cast Speed
Minions take 15% increased Damage
2500 (T2) Minions have 18% increased Attack and Cast Speed
Minions take 25% increased Damage
2500 (T2) Minions have 24% increased Attack and Cast Speed
Minions take 25% increased Damage
2500 (T2) Minions have 30% increased Attack and Cast Speed
Minions take 25% increased Damage
2500 (T2) Minions have 4% increased Attack and Cast Speed
Minions take 10% reduced Damage
2500 (T2) Minions have 5% increased Attack and Cast Speed
Minions take 10% reduced Damage
2500 (T2) Minions have 6% increased Attack and Cast Speed
Minions take 10% reduced Damage
2500 (T2) Minions have 8% increased Attack and Cast Speed
Minions take 15% reduced Damage
2500 (T2) Minions have 10% increased Attack and Cast Speed
Minions take 15% reduced Damage
2500 (T2) Minions have 12% increased Attack and Cast Speed
Minions take 15% reduced Damage
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +400 to Accuracy Rating
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +500 to Accuracy Rating
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +600 to Accuracy Rating
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +700 to Accuracy Rating
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +850 to Accuracy Rating
2500 (T2) 15% reduced effect of Non-Curse Auras from your Skills on your Minions
Minions have +1000 to Accuracy Rating
5000 (T2) Minions have +200 to Accuracy Rating
5000 (T2) Minions have +250 to Accuracy Rating
5000 (T2) Minions have +300 to Accuracy Rating
5000 (T2) Minions have +300 to Accuracy Rating
5000 (T2) Minions have +400 to Accuracy Rating
5000 (T2) Minions have +500 to Accuracy Rating
2500 (T2) Minions have +100 to Accuracy Rating
Minions have 25% increased Evasion Rating
2500 (T2) Minions have +150 to Accuracy Rating
Minions have 25% increased Evasion Rating
2500 (T2) Minions have +200 to Accuracy Rating
Minions have 25% increased Evasion Rating
2500 (T2) Minions have +160 to Accuracy Rating
Minions have 40% increased Evasion Rating
2500 (T2) Minions have +240 to Accuracy Rating
Minions have 40% increased Evasion Rating
2500 (T2) Minions have +320 to Accuracy Rating
Minions have 40% increased Evasion Rating
2500 (T2) Minions never deal Critical Strikes
Minion hits can’t be Evaded
500 (T2) +8% to Quality
500 (T2) +12% to Quality
500 (T2) +16% to Quality
1000 (T3, T4) 20% reduced Attribute Requirements
1000 (T3, T4) 30% reduced Attribute Requirements
500 (T3, T4) 10% increased Explicit Minion Modifier magnitudes
500 (T3, T4) 15% increased Explicit Minion Modifier magnitudes
300 (T3, T4) 10% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4) 15% increased Explicit Elemental Damage Modifier magnitudes
300 (T3, T4) 10% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4) 15% increased Explicit Physical and Chaos Damage Modifier magnitudes
300 (T3, T4) 10% increased Explicit Critical Modifier magnitudes
300 (T3, T4) 15% increased Explicit Critical Modifier magnitudes
300 (T3, T4) 10% increased Explicit Speed Modifier magnitudes
300 (T3, T4) 15% increased Explicit Speed Modifier magnitudes
150 (T3, T4) 10% increased Explicit Attribute Modifier magnitudes
150 (T3, T4) 15% increased Explicit Attribute Modifier magnitudes
200 (T3, T4) 75% reduced Endurance, Frenzy and Power Charge Duration
Gain a Power, Frenzy or Endurance Charge on Kill
400 (T3, T4) 50% reduced Frenzy Charge Duration
Gain a Frenzy Charge on Kill
400 (T3, T4) 50% reduced Power Charge Duration
Gain a Power Charge on Kill
400 (T3, T4) 50% reduced Endurance Charge Duration
Gain an Endurance Charge on Kill
2000 (T3, T4) Desecrate and Unearth have +1 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 (T3, T4) Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 5% reduced Maximum Life
2000 (T3, T4) Desecrate and Unearth have +2 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 (T3, T4) Desecrate and Unearth have +4 to Maximum number of corpses allowed
Corpses you Spawn have 10% reduced Maximum Life
2000 (T3, T4) Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 10% increased Maximum Life
2000 (T3, T4) Desecrate and Unearth have -1 to Maximum number of corpses allowed
Corpses you Spawn have 15% increased Maximum Life
2000 (T3, T4) Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 20% increased Maximum Life
2000 (T3, T4) Desecrate and Unearth have -2 to Maximum number of corpses allowed
Corpses you Spawn have 30% increased Maximum Life
1500 (T3, T4) 10% reduced Minion Duration
Minions have 15% increased Cooldown Recovery Rate
1500 (T3, T4) 10% reduced Minion Duration
Minions have 25% increased Cooldown Recovery Rate
1500 (T3, T4) 20% reduced Minion Duration
Minions have 30% increased Cooldown Recovery Rate
1500 (T3, T4) 20% reduced Minion Duration
Minions have 50% increased Cooldown Recovery Rate
2000 (T3, T4) 15% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
2000 (T3, T4) 20% increased Minion Duration
Minions have 15% reduced Cooldown Recovery Rate
2000 (T3, T4) 30% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
2000 (T3, T4) 40% increased Minion Duration
Minions have 30% reduced Cooldown Recovery Rate
2000 (T3, T4) Minions deal 15% reduced Damage
Minions have 20% increased Area of Effect
2000 (T3, T4) Minions deal 15% reduced Damage
Minions have 30% increased Area of Effect
2000 (T3, T4) Minions deal 30% reduced Damage
Minions have 40% increased Area of Effect
2000 (T3, T4) Minions deal 30% reduced Damage
Minions have 60% increased Area of Effect
4000 (T3, T4) Minions have +12% to all Elemental Resistances
Minions have -11% to Chaos Resistance
4000 (T3, T4) Minions have +16% to all Elemental Resistances
Minions have -11% to Chaos Resistance
4000 (T3, T4) Minions have +25% to all Elemental Resistances
Minions have -23% to Chaos Resistance
4000 (T3, T4) Minions have +35% to all Elemental Resistances
Minions have -23% to Chaos Resistance
2000 (T3, T4) Minions have -6% to all Elemental Resistances
Minions have +17% to Chaos Resistance
2000 (T3, T4) Minions have -6% to all Elemental Resistances
Minions have +23% to Chaos Resistance
2000 (T3, T4) Minions have -12% to all Elemental Resistances
Minions have +37% to Chaos Resistance
2000 (T3, T4) Minions have -12% to all Elemental Resistances
Minions have +47% to Chaos Resistance
2000 (T3, T4) Minions have +350 to Armour
2000 (T3, T4) Minions have +500 to Armour
2000 (T3, T4) Minions have +700 to Armour
2000 (T3, T4) Minions have +1000 to Armour
2000 (T3, T4) Minions have 20% increased Evasion Rating
2000 (T3, T4) Minions have 30% increased Evasion Rating
2000 (T3, T4) Minions have 40% increased Evasion Rating
2000 (T3, T4) Minions have 60% increased Evasion Rating
2000 (T3, T4) Minions have +15% chance to Suppress Spell Damage
Minions have 15% reduced Evasion Rating
2000 (T3, T4) Minions have +25% chance to Suppress Spell Damage
Minions have 15% reduced Evasion Rating
2000 (T3, T4) Minions have +30% chance to Suppress Spell Damage
Minions have 30% reduced Evasion Rating
2000 (T3, T4) Minions have +50% chance to Suppress Spell Damage
Minions have 30% reduced Evasion Rating
4000 (T3, T4) Minions have 10% reduced Life Recovery rate
Minions have 20% increased maximum Life
4000 (T3, T4) Minions have 10% reduced Life Recovery rate
Minions have 30% increased maximum Life
4000 (T3, T4) Minions have 20% reduced Life Recovery rate
Minions have 40% increased maximum Life
4000 (T3, T4) Minions have 20% reduced Life Recovery rate
Minions have 60% increased maximum Life
4000 (T3, T4) Minions have 15% increased Life Recovery rate
Minions have 15% reduced maximum Life
4000 (T3, T4) Minions have 20% increased Life Recovery rate
Minions have 15% reduced maximum Life
4000 (T3, T4) Minions have 30% increased Life Recovery rate
Minions have 30% reduced maximum Life
4000 (T3, T4) Minions have 40% increased Life Recovery rate
Minions have 30% reduced maximum Life
2500 (T3, T4) Minions have -6% to all Elemental Resistances
Minions gain 15% of Maximum Life as Extra Maximum Energy Shield
2500 (T3, T4) Minions have -6% to all Elemental Resistances
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
2500 (T3, T4) Minions have -12% to all Elemental Resistances
Minions gain 30% of Maximum Life as Extra Maximum Energy Shield
2500 (T3, T4) Minions have -12% to all Elemental Resistances
Minions gain 40% of Maximum Life as Extra Maximum Energy Shield
1000 (T3, T4) Minions have +1% to all maximum Elemental Resistances
1000 (T3, T4) Minions have +2% to all maximum Elemental Resistances
1000 (T3, T4) Minions have 10% chance to Blind on Hit with Attacks
1000 (T3, T4) Minions have 15% chance to Blind on Hit with Attacks
1000 (T3, T4) Minions have 20% chance to Blind on Hit with Attacks
1000 (T3, T4) Minions have 30% chance to Blind on Hit with Attacks
1000 (T3, T4) Minions have 10% chance to Hinder Enemies on Hit with Spells
1000 (T3, T4) Minions have 15% chance to Hinder Enemies on Hit with Spells
1000 (T3, T4) Minions have 20% chance to Hinder Enemies on Hit with Spells
1000 (T3, T4) Minions have 30% chance to Hinder Enemies on Hit with Spells
3000 (T3, T4) Minions have 12% increased Movement Speed
3000 (T3, T4) Minions have 16% increased Movement Speed
3000 (T3, T4) Minions have 24% increased Movement Speed
3000 (T3, T4) Minions have 32% increased Movement Speed
800 (T3, T4) Minions have 15% increased Projectile Speed
800 (T3, T4) Minions have 20% increased Projectile Speed
800 (T3, T4) Minions have 30% increased Projectile Speed
800 (T3, T4) Minions have 40% increased Projectile Speed
800 (T3, T4) Minions have 8% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 (T3, T4) Minions have 12% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
800 (T3, T4) Minions have 16% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 (T3, T4) Minions have 24% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
800 (T3, T4) Minions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 (T3, T4) Minions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
800 (T3, T4) Minions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 (T3, T4) Minions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
800 (T3, T4) 20% increased Ignite Duration on you
Minions have 8% chance to Ignite
800 (T3, T4) 20% increased Ignite Duration on you
Minions have 12% chance to Ignite
800 (T3, T4) 40% increased Ignite Duration on you
Minions have 16% chance to Ignite
800 (T3, T4) 40% increased Ignite Duration on you
Minions have 24% chance to Ignite
800 (T3, T4) 20% increased Freeze Duration on you
Minions have 8% chance to Freeze
800 (T3, T4) 20% increased Freeze Duration on you
Minions have 12% chance to Freeze
800 (T3, T4) 40% increased Freeze Duration on you
Minions have 16% chance to Freeze
800 (T3, T4) 40% increased Freeze Duration on you
Minions have 24% chance to Freeze
800 (T3, T4) 20% increased Shock Duration on you
Minions have 8% chance to Shock
800 (T3, T4) 20% increased Shock Duration on you
Minions have 12% chance to Shock
800 (T3, T4) 40% increased Shock Duration on you
Minions have 16% chance to Shock
800 (T3, T4) 40% increased Shock Duration on you
Minions have 24% chance to Shock
1200 (T3, T4) Link Skills have 8% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 (T3, T4) Link Skills have 12% increased Buff Effect
20% increased Mana Cost of Link Skills
1200 (T3, T4) Link Skills have 16% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 (T3, T4) Link Skills have 24% increased Buff Effect
40% increased Mana Cost of Link Skills
1200 (T3, T4) Link Skills have 20% reduced Buff Effect
Link Skills Link to 1 additional random target
1200 (T3, T4) Link Skills have 30% reduced Buff Effect
Link Skills Link to 2 additional random targets
2000 (T3, T4) Convocation has 25% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
2000 (T3, T4) Convocation has 40% increased Cooldown Recovery Rate
20% reduced Convocation Buff Effect
2000 (T3, T4) Convocation has 50% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
2000 (T3, T4) Convocation has 80% increased Cooldown Recovery Rate
40% reduced Convocation Buff Effect
2500 (T3, T4) 10% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 (T3, T4) 15% increased effect of Offerings
Offering Skills have 15% reduced Duration
2500 (T3, T4) 20% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 (T3, T4) 30% increased effect of Offerings
Offering Skills have 30% reduced Duration
2500 (T3, T4) 10% reduced effect of Offerings
Offering Skills have 25% increased Duration
2500 (T3, T4) 10% reduced effect of Offerings
Offering Skills have 40% increased Duration
2500 (T3, T4) 20% reduced effect of Offerings
Offering Skills have 50% increased Duration
2500 (T3, T4) 20% reduced effect of Offerings
Offering Skills have 80% increased Duration
1000 (T3, T4) Minions have 10% reduced Movement Speed
Minions have 10% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4) Minions have 10% reduced Movement Speed
Minions have 15% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4) Minions have 10% reduced Movement Speed
Minions have 20% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4) Minions have 10% reduced Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill
1000 (T3, T4) Minions have -7% to Chaos Resistance
Minions have 10% chance to gain Unholy Might for 4 seconds on Kill
1000 (T3, T4) Minions have -7% to Chaos Resistance
Minions have 15% chance to gain Unholy Might for 4 seconds on Kill
1000 (T3, T4) Minions have -7% to Chaos Resistance
Minions have 20% chance to gain Unholy Might for 4 seconds on Kill
1000 (T3, T4) Minions have -7% to Chaos Resistance
Minions have 30% chance to gain Unholy Might for 4 seconds on Kill
1500 (T3, T4) Minions have +20% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
1500 (T3, T4) Minions have +25% Chance to Block Attack Damage
Minions have -10% Chance to Block Spell Damage
1500 (T3, T4) Minions have +30% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
1500 (T3, T4) Minions have +40% Chance to Block Attack Damage
Minions have -15% Chance to Block Spell Damage
1500 (T3, T4) Minions have -10% Chance to Block Attack Damage
Minions have +20% Chance to Block Spell Damage
1500 (T3, T4) Minions have -10% Chance to Block Attack Damage
Minions have +25% Chance to Block Spell Damage
1500 (T3, T4) Minions have -15% Chance to Block Attack Damage
Minions have +30% Chance to Block Spell Damage
1500 (T3, T4) Minions have -15% Chance to Block Attack Damage
Minions have +40% Chance to Block Spell Damage
800 (T3, T4) Minions have 10% reduced maximum Life
Minions Recover 3% of their Life when they Block
800 (T3, T4) Minions have 10% reduced maximum Life
Minions Recover 4% of their Life when they Block
800 (T3, T4) Minions have 20% reduced maximum Life
Minions Recover 6% of their Life when they Block
800 (T3, T4) Minions have 20% reduced maximum Life
Minions Recover 8% of their Life when they Block
1200 (T3, T4) +1 to maximum number of Summoned Golems
50% reduced Effect of Buffs granted by your Golems
1200 (T3, T4) +2 to maximum number of Summoned Golems
100% reduced Effect of Buffs granted by your Golems
1200 (T3, T4) -1 to maximum number of Summoned Golems
75% increased Effect of Buffs granted by your Golems
1200 (T3, T4) -2 to maximum number of Summoned Golems
150% increased Effect of Buffs granted by your Golems
500 (T3, T4) Socketed Gems are Supported by Level 10 Minion Life
500 (T4) Socketed Gems are Supported by Level 10 Minion Life
500 (T3, T4) Socketed Gems are Supported by Level 10 Minion Speed
500 (T4) Socketed Gems are Supported by Level 10 Minion Speed
500 (T3, T4) Socketed Gems are Supported by Level 10 Elemental Army Support
500 (T4) Socketed Gems are Supported by Level 10 Elemental Army Support
500 (T3, T4) Socketed Gems are Supported by Level 15 Summon Phantasm
500 (T4) Socketed Gems are Supported by Level 15 Summon Phantasm
500 (T3, T4) Socketed Gems are Supported by Level 10 Feeding Frenzy
500 (T4) Socketed Gems are Supported by Level 10 Feeding Frenzy
500 (T3, T4) Socketed Gems are Supported by Level 10 Predator
500 (T4) Socketed Gems are Supported by Level 10 Predator
500 (T3, T4) Socketed Gems are Supported by Level 15 Infernal Legion
500 (T4) Socketed Gems are Supported by Level 15 Infernal Legion
125 (T3, T4) Socketed Gems are Supported by Level 10 Minion Life
125 (T4) Socketed Gems are Supported by Level 10 Minion Life
125 (T3, T4) Socketed Gems are Supported by Level 10 Minion Speed
125 (T4) Socketed Gems are Supported by Level 10 Minion Speed
125 (T3, T4) Socketed Gems are Supported by Level 10 Elemental Army Support
125 (T4) Socketed Gems are Supported by Level 10 Elemental Army Support
125 (T3, T4) Socketed Gems are Supported by Level 15 Summon Phantasm
125 (T4) Socketed Gems are Supported by Level 15 Summon Phantasm
125 (T3, T4) Socketed Gems are Supported by Level 10 Feeding Frenzy
125 (T4) Socketed Gems are Supported by Level 10 Feeding Frenzy
125 (T3, T4) Socketed Gems are Supported by Level 10 Predator
125 (T4) Socketed Gems are Supported by Level 10 Predator
125 (T3, T4) Socketed Gems are Supported by Level 15 Infernal Legion
125 (T4) Socketed Gems are Supported by Level 15 Infernal Legion
1000 (T5) Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value
1000 (T5) Knockback direction is reversed with Cyclone and Sweep
Knock Enemies Back on hit with Cyclone and Sweep
1000 (T5) Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
1000 (T5) Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
1000 (T5) Animated Lingering Blades have +1.5% to Critical Strike Chance
1000 (T5) Animated Lingering Blades have +2.5% to Critical Strike Chance
1000 (T5) Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
1000 (T5) Maximum Life of Summoned Elemental Golems is Doubled
1000 (T5) Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
1000 (T5) Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element
200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics
1000 (T5) Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised
1000 (T5) Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised
1000 (T5) Maximum number of Summoned Raging Spirits is 3
Maximum number of Summoned Phantasms is 3
Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs
Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs
1000 (T5) 50% increased Effect of Link Buffs on Animated Guardian
Link Skills can target Animated Guardian
100 (T3, T4) Item sells for an additional Unique of this Base Type
1275 (T3, T4) Item sells for an additional Magmatic Ore
340 (T3) Item sells for 20 additional Orbs of Scouring
170 (T4) Item sells for 40 additional Orbs of Scouring
408 (T3) Item sells for 20 additional Chaos Orbs
204 (T4) Item sells for 40 additional Chaos Orbs
228 (T3) Item sells for 15 additional Orbs of Regret
114 (T4) Item sells for 30 additional Orbs of Regret
102 (T3) Item sells for 10 additional Regal Orbs
51 (T4) Item sells for 20 additional Regal Orbs
228 (T3) Item sells for 15 additional Vaal Orbs
114 (T4) Item sells for 30 additional Vaal Orbs
92 (T3) Item sells for 15 additional Gemcutter’s Prisms
46 (T4) Item sells for 30 additional Gemcutter’s Prisms
136 (T3) Item sells for 10 additional Blessed Orbs
68 (T4) Item sells for 20 additional Blessed Orbs
238 (T3) Item sells for 15 additional Awakened Sextant
119 (T4) Item sells for 30 additional Awakened Sextant
68 (T3) Item sells for an additional Orb of Annulment
24 (T4) Item sells for 3 additional Orbs of Annulment
170 (T3) Item sells for an additional Exalted Orb
58 (T4) Item sells for 3 additional Exalted Orbs
170 (T3) Item sells for an additional Divine Orb
58 (T4) Item sells for 3 additional Divine Orbs
9 (T3) Item sells for an additional Sacred Orb
3 (T4) Item sells for 3 additional Sacred Orbs
2125 (T3) Item sells for an additional Igneous Geode
228 (T4) Item sells for an additional Crystalline Geode
340 (T5) Crucible Passives that sell for items sell for twice as much

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