PoE Marks And Curses

Marks are a type of spell skill. They are a subset of curse skills that target single units. Only one Mark can be affecting a target under any circumstance.

Mechanics

Each character can only place a Mark on one target at any time. This limit is shared between all Mark skills. If you applied a Mark on an enemy and then apply any Mark skill again, the previous Mark will expire.

Marks are considered a curse and and share the curse limit with Hexes. Applying a Hex curse to a Marked target will expire the Mark, and vice versa, unless you have have increased your curse limit. Increased curse limit will still not allow you to place more than one Mark skill on an enemy.

Mark On Hit Support will cause the supported Mark skill to trigger on the Rare or Unique monster you’ve attacked. Hextouch Support does not support Mark skills.

Since Mark skills can curse only one target, they are more suited for single target. While Unique monsters usually have less Hex effectiveness, this does not diminish the effectiveness of Marks.

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Gems

Skill gems

A list of 5 active skill gems with the Mark gem tag

Gem Level
Alchemist’s Mark 24
Poacher’s Mark 24
Sniper’s Mark 24
Assassin’s Mark 24
Warlord’s Mark 24

Support gems

A list of 1 support gems with the Mark gem tag

Gem Level
Mark On Hit Support 38

Unique items

The following unique items affect Marks:

For items that affect Curses in general, read Curse ยง Unique items.

Item Stats
Mercenary’s Lot 70 +(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies

Passive skills

There are passive skills that grant bonuses to Marks.

Main tree passive

Name Stats
Critical Strike Chance against Marked Enemy 30% increased Critical Strike Chance against Marked Enemy
Damage against Marked Enemy 20% increased Damage with Hits and Ailments against Marked Enemy
Mark Effect 10% increased Effect of your Marks
Marked Enemy Reduced Accuracy Marked Enemy has 10% reduced Accuracy Rating
Mark the Prey Marked Enemy grants 30% increased Flask Charges to you
Marked Enemy takes 10% increased Damage
Marked for Death Culling Strike against Marked Enemy

Ascendancy passive

Ascendancy
Class
Name Stats
Ascendant Deadeye Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits

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