PoE Defeat The Maven

Defeat The Maven

Accept The Maven’s Invitation and defeat The Maven.

Entry

Maven’s Crucible

By slaying 3 map bosses in the Maven’s presence, you’ll earn an invitation to The Maven’s Crucible where she will request that you defeat these bosses simultaneously. Having demonstrated your strength, she challenges you to defeat four bosses, then five, then six and finally ten at the same time. Only then can you take on the new pinnacle boss of the Atlas: the Maven herself. The Atlas Quick Guide takes the player through all the steps required to find The Maven and to unlock The Maven’s Crucible.

To know if the map is eligible to have Maven’s presence, you can check if her symbol is highlighted before activating your map device.

Maven will boost the boss in one of the following ways:

  • Create a clone of the boss (Shadow, rise and fight! and other voice lines)
  • Increase the boss’s damage mitigation
  • Increase the boss’s speed
  • Recover the boss’s life (the cooldown for this boost increases each time it is used)
  • Cast Spatial Decay on the player
  • Cast Ethereal Tendrils on the player
  • Cast an orb that follows the player and deals fire damage over time from the debuff Orb Fire
  • Cast an orb that, when triggered, drops Frozen Ground which deals cold damage over time
  • Cast an orb that chases the player and explodes, dealing lightning damage

Maven boss

Players must use the The Maven’s Writ with the map device to fight the Maven. The writ can be formed by collecting Crescent Splinters from fights within The Maven’s Crucible.

Recommendations

The following is recommended for fighting the Maven:

  • At least 2 million damage per second
  • Capped elemental resistances (fire, cold and lightning resistance at 75%); additional Maximum resistance is also useful.
  • At least 6,000 combined Life and Energy Shield and a reliable source of recovery
  • Moderate mitigation or avoidance, including Physical damage reduction, Armour, Block, Spell Suppression
  • Movement skill to traverse between lasers and avoid other abilities – (Teleports like Flame Dash, Frostblink, Lightning Warp, Blink Arrow, or Smoke Mine work best rather than skills that physically move you like Leap Slam or Shield Charge due to clipping into the lasers)

Skills

  • The Maven fights alongside The Nucleus of the Maven throughout the fight.

Maven Phase

Starts out in this phase; The Maven is targetable, and teleports around the arena. The Nucleus rotates around the arena and uses its own skills. The Maven’s health is fully recovered each phase, and occurs three times.

The Maven

  • Autoattack: Fires a single projectile, dealing Lightning Damage
  • Tri-Beam Claws: “Stand still!” – fires two sets of three lasers that move in opposite directions across the ground, dealing heavy elemental damage.
  • Cascade of Pain: “A cascade of pain!” – fires 5 sequential balls of ice that pierce all targets.
  • Collapse Volatiles: “Mine!” – causes all Volatile Orbs to become purple and chase the player before exploding.
  • Memory Game: “Death will not be an escape.” – Teleports to the middle of the arena, becoming invincible. Waits a few seconds before indicating between three sections of the arena (Left, Right, Top) with a purple flash. Used in Maven Phase 2, 3, and Final Phase. Has a CD of 60 seconds.
    • Memory Game Blast: “Scurry, scurry!” – Charges up an arena-wide blast. The player can now repeat the Maven’s Memory Game pattern, flashing green if correct. Stepping on an incorrect section will cause the section to flash red, and accelerate the charge-up. Completing the memory game, causing it to fill the whole arena, or stepping into the charged-up section will cause it to explode, dealing 3-6 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and dealing Lightning Damage over time.
  • Circle Slam: “Do what I say!” – charges up a small area before detonating, dealing 3-6 physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and bypasses all Block or Dodge chance. Used only in Maven Phase 2 and 3.

The Nucleus of the Maven

  • Volatile Orbs: fires several orbs that then begin to move in a circle around the arena. Explodes with Lightning damage after a delay on contact.
  • Ball Lightning: fires 5 sequential slow-moving balls that explode on impact, dealing Lightning damage.
  • Decelerating Projectiles: fires three projectiles that decelerate, then begin to chase the player. Explodes with Cold damage after a short delay on impact, creating a Gravity Well.
    • Gravity Well: creates a pool of cold DOT that slows the player’s action speed. Persists throughout the fight and resets each time you reach a new Maven phase (not removed during the final phase).
  • Ion Cannon: “Death made real.” Charges up a wide beam across the arena, dealing heavy Cold and Lightning Damage, always inflicting Ignite/Shock/Freeze, and bypasses all Block or Dodge chance. Used only in Maven Phase 2 and 3.

Brain Phase

After using Brain Blast, the Nucleus uses Brain Beam and Summon Bosses until you deal 33% of the Nucleus’ health. Then, repeat Maven Phase, removing any existing Gravity Wells.

The Nucleus of the Maven

  • Brain Blast: “Pain will be returned tenfold.”/”Time contorts.”/”Reality bends.” – charges up an arena-wide explosion; the player must move to one of the two smaller platforms that are now accessible on the edges of the arena. Explodes with the line “Space aligns.” Removes all remaining Volatile Orbs. Deals 3 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and bypasses all Block or Dodge chance.
  • Brain Beam: Creates two beams which rotate around the arena, starting from where the two small platforms are. Touching the beam applies the Maven’s Punishment, reducing all Maximum Elemental Resistances by 10% and prevents all recovery of Life and Energy Shield for 10 seconds.
  • Summon Bosses: “Behold, my collection…”/”Scurry, scurry…”/”Punishment inescapable.” – summons various map bosses endlessly.

Final Phase

The Nucleus no longer is active and only uses Brain Beam 2 between Memory Games. The Maven is significantly tankier and will remain in this phase until killed.

  • Brain Beam 2: “Arrogant toy!” – the Nucleus collapses in the middle of the arena, creating 5 rotating beams which rotate around the arena. Each beam has a gap that can be safely walked through which moves up and down. Touching the beam applies the Maven’s Punishment, reducing all Maximum Elemental Resistances by 10% and prevents all recovery of Life and Energy Shield for 10 seconds.

The Maven

  • Autoattack: Fires a single projectile, dealing Lightning Damage
  • Tri-Beam Claws: “Stand still!” – fires two sets of three lasers that move in opposite directions across the ground, dealing heavy damage.
  • Cascade of Pain: “A cascade of pain!” – fires 5 sequential balls of ice that pierce all targets.
  • Sun Projectile: “Take this!” Tracks the player, charging up a giant Sun and firing it. Explodes on contact, dealing Fire Damage in a large area and always Ignites.
  • Memory Game: “Death will not be an escape.” – Teleports to the middle of the arena, becoming invincible. Waits a few seconds before indicating between three sections of the arena (Left, Right, Top) with a purple flash. Used in Maven Phase 2, 3, and Final Phase. Has a CD of 60 seconds.
    • Memory Game Blast: “Scurry, scurry!” – Charges up an arena-wide blast. The player can now repeat the Maven’s Memory Game pattern, flashing green if correct. Stepping on an incorrect section will cause the section to flash red, and accelerate the charge-up. Completing the memory game, causing it to fill the whole arena, or stepping into the charged-up section will cause it to explode, dealing 3-6 extremely high physical damage hits converted to each element, always inflicting Ignite/Shock/Freeze, and dealing Lightning Damage over time.

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The Maven

Stats
Resists Fire. Resists Cold. Resists Lightning. Resists Chaos.

monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre N

Area

Absence of Mercy and Empathy
Tags caster, cold_affinity, fast_movement, fire_affinity, human, humanoid, is_unarmed, light_armour, lightning_affinity, not_dex, ranged, red_blood
  • Life: 1755%
  • Energy Shield From Life: 100%
  • Armour: +100%
  • Ailment Threshold: 504%
  • Resistance: (Resists Fire: 15/30/50) (Resists Cold: 15/30/50) (Resists Lightning: 15/30/50) (Resists Chaos: 7/20/30)
  • Damage: 150%
  • Accuracy: 100%
  • Critical Strike Chance: +0.6%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 15
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 120%
  • Type: TheMaven
  • Metadata: TheMaven

Level 85

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 54,921,095
  • Armour: 34,536
  • Evasion: 8,388
  • Energy Shield: 17,268
  • Damage: 1,724
  • Spell Damage: 2,573
  • Accuracy: 559
  • Attack Time: 1.005
  • Experience: 146,872
  • Ailment Threshold: 7,412,940
  • Chill: 23,440
  • Shock: 23,440
  • Brittle: 132,610
  • Scorch: 23,440
  • Sap: 64,759

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

TeleportMaven


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 6 Second

TeleportMavenToCentre


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 2.5 Second


skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

MavenProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second


Deals 3086 to 9257 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile uses contact position [1]
use scaled contact offset [1]

MavenLaserBarrageMoveDaemon1


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon2


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon3


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon4


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon5


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon6


Multicastable, Triggerable

MavenEASLaserBarrage


Cooldown Time: 12 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

MavenMemoryGame


Cooldown Time: 60 Second


Deals 45607 to 68410 Physical Damage
Hits always Ignite
Hits always Shock
Deals 3958.9 Base Fire Damage per second
100% of Physical Damage Converted to Lightning Damage
Base duration is 12 seconds
Deals 3958.9 Base Cold Damage per second
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
Causes 3 Bursts
base lightning damage to deal per minute [237536]
cannot be blocked or dodged or suppressed [1]
is area damage [1]

MavenEASCannon


Cooldown Time: 12 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

MavenEASCircleSlam


Cooldown Time: 16 Second


100% more Cast Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-50]

MavenCircleSlam


Triggerable


Deals 18640 to 27960 Physical Damage
Hits always Ignite
Hits always Shock
100% of Physical Damage Converted to Lightning Damage
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-60]

MavenCannonColdProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 3949 to 5924 Cold Damage
Projectiles Pierce all Targets
Fires 2 additional Projectiles
30% reduced Projectile Speed
Penetrates 15% Cold Resistance
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [177]
projectile uses contact position [1]
use scaled contact offset [1]

MavenSuperFireProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 16 Second


Hits always Ignite
Deals 0 to 0 Fire Damage
Fires 4 additional Projectiles
100% more Damage with Ignite
base is projectile [1]
monster projectile variation [178]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

MavenSuperFireProjectileImpact


Triggerable


Hits always Ignite
Deals 13165 to 19747 Fire Damage
Penetrates 30% Fire Resistance
100% more Damage with Ignite
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]

MavenCollapseVolatiles


Triggerable
Cooldown Time: 30 Second

MavenMemoryGame2


Cooldown Time: 60 Second


Deals 45607 to 68410 Physical Damage
Hits always Ignite
Hits always Shock
Deals 3958.9 Base Fire Damage per second
100% of Physical Damage Converted to Lightning Damage
Base duration is 12 seconds
Deals 3958.9 Base Cold Damage per second
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
Causes 5 Bursts
base lightning damage to deal per minute [237536]
cannot be blocked or dodged or suppressed [1]
is area damage [1]

MavenMemoryGame3


Cooldown Time: 60 Second


Deals 45607 to 68410 Physical Damage
Hits always Ignite
Hits always Shock
Deals 3958.9 Base Fire Damage per second
100% of Physical Damage Converted to Lightning Damage
Base duration is 12 seconds
Deals 3958.9 Base Cold Damage per second
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
Causes 6 Bursts
base lightning damage to deal per minute [237536]
cannot be blocked or dodged or suppressed [1]
is area damage [1]

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 51,548,809
  • Armour: 32,530
  • Evasion: 8,120
  • Energy Shield: 16,265
  • Damage: 1,629
  • Spell Damage: 2,431
  • Accuracy: 538
  • Attack Time: 1.005
  • Experience: 145,750
  • Ailment Threshold: 6,957,767
  • Chill: 22,000
  • Shock: 22,000
  • Brittle: 124,467
  • Scorch: 22,000
  • Sap: 60,783

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).

TeleportMaven


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Cooldown Time: 6 Second

TeleportMavenToCentre


Spell, Movement
Critical Strike Chance: 0%
Cast Time: 2.5 Second


skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]

MavenProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second


Deals 1938 to 5815 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile uses contact position [1]
use scaled contact offset [1]

MavenLaserBarrageMoveDaemon1


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon2


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon3


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon4


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon5


Multicastable, Triggerable

MavenLaserBarrageMoveDaemon6


Multicastable, Triggerable

MavenEASLaserBarrage


Cooldown Time: 12 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

MavenMemoryGame


Cooldown Time: 60 Second


Deals 42571 to 63857 Physical Damage
Hits always Ignite
Hits always Shock
Deals 3695.4 Base Fire Damage per second
100% of Physical Damage Converted to Lightning Damage
Base duration is 12 seconds
Deals 3695.4 Base Cold Damage per second
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
Causes 3 Bursts
base lightning damage to deal per minute [221726]
cannot be blocked or dodged or suppressed [1]
is area damage [1]

MavenEASCannon


Cooldown Time: 12 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]

MavenEASCircleSlam


Cooldown Time: 16 Second


skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-50]

MavenCircleSlam


Triggerable


Deals 8741 to 13111 Physical Damage
Hits always Ignite
Hits always Shock
100% of Physical Damage Converted to Lightning Damage
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-60]

MavenCannonColdProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second


Deals 3722 to 5583 Cold Damage
Projectiles Pierce all Targets
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [177]
projectile uses contact position [1]
use scaled contact offset [1]

MavenSuperFireProjectile


Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 3 Second
Cooldown Time: 16 Second


Hits always Ignite
Deals 0 to 0 Fire Damage
100% more Damage with Ignite
base is projectile [1]
monster projectile variation [178]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

MavenSuperFireProjectileImpact


Triggerable


Hits always Ignite
Deals 6203 to 9304 Fire Damage
100% more Damage with Ignite
active skill area of effect radius +% final [50]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]

MavenCollapseVolatiles


Triggerable
Cooldown Time: 30 Second

MavenMemoryGame2


Cooldown Time: 60 Second


Deals 42571 to 63857 Physical Damage
Hits always Ignite
Hits always Shock
Deals 3695.4 Base Fire Damage per second
100% of Physical Damage Converted to Lightning Damage
Base duration is 12 seconds
Deals 3695.4 Base Cold Damage per second
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
Causes 5 Bursts
base lightning damage to deal per minute [221726]
cannot be blocked or dodged or suppressed [1]
is area damage [1]

MavenMemoryGame3


Cooldown Time: 60 Second


Deals 42571 to 63857 Physical Damage
Hits always Ignite
Hits always Shock
Deals 3695.4 Base Fire Damage per second
100% of Physical Damage Converted to Lightning Damage
Base duration is 12 seconds
Deals 3695.4 Base Cold Damage per second
100% of Physical Damage Converted to Cold Damage
100% of Physical Damage Converted to Fire Damage
Always Freezes enemies
Causes 6 Bursts
base lightning damage to deal per minute [221726]
cannot be blocked or dodged or suppressed [1]
is area damage [1]

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