PoE Corpse Skills Cap Guide Mechanics

Most creatures leave corpses on when killed. Totems, shattered monsters, and enemies removed by certain effects cannot leave corpses.

Mechanics

Corpses can be utilized in several ways, for example:

  • Created (e.g. Desecrate, Unearth)
  • Raised (e.g. Raise Spectre, Necromancer monsters)
  • Exploded (e.g. Detonate Dead, Volatile Dead, Cremation, Bodyswap, strongboxes with the Putrifying prefix)
  • Consumed (e.g. Offering, Devouring Totem, Dominating Blow, Void Sphere, Feast of Flesh (from The Devouring Diadem), monsters with the “Mark of Cannibalism” bloodline, etc.)
  • Destroyed (e.g. Pyre, Kitava’s Feast)

Is the corpse cap shared between all things that generate corpses or is the cap unique to each skill? For example, do the corpses of Desecrate contribute to Unearth’s corpse cap?

Those skills each have their own limit.

PoE 3.19 Changes

Problem: Skills that cause corpse explosions derive much of their damage scaling from increased maximum corpse life, mostly from skills on the passive skill tree. This pressures builds utilising these skills to choose the Necromancer ascendancy class as it provides a large value of this stat, and means that corpses of enemies you kill are not useful for damage compared to corpses you spawn yourself. Additionally, since the percentage of corpse life dealt as damage by these skills does not scale with skill levels, there is not sufficient incentive to level them up (especially for builds scaling ignite damage).

Solution: Remove the increased maximum corpse life stat from the Necromancer ascendancy and reduce the values available elsewhere. Increase the percentage of corpse life dealt as damage for all corpse explosion skills to offset this substantial damage loss, and have this percentage scale with the level of the skill.
  • The Corpse Pact Necromancer Ascendancy Passive no longer has "Corpses you Spawn have 50% increased maximum Life".
  • The small Corpse Life Passive Skills in the Undertaker cluster now grant "Corpses you Spawn have 5% increased maximum Life" (previously 10%).
  • Phantasmal Unearth: Quality now grants "Corpses spawned have 0–20% increased maximum Life" (previously 0–40%).
  • Detonate Dead: Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels).
  • Vaal Detonate Dead: Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 9% at all gem levels).
  • Cremation: Now has "Explosion deals base Fire Damage equal to 4% of the corpse's maximum Life" at gem level 1, up to 5% at gem level 20 (previously 4% at all gem levels).
  • Volatile Dead: Now has "Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life" at gem level 1, up to 4% at gem level 20 (previously 3% at all gem levels).
  • Bodyswap: Now has "Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life" at gem level 1, up to 7.9% at gem level 20 (previously 6% at all gem levels). Now deals Fire Spell Damage equal to 4% of your maximum Life as base Fire Damage at all gem levels (previously 3%). Now has an added damage effectiveness of 100% (previously 85%), and now gains additional radius as the gem levels, up to +2 at gem level 20.

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Skills

Corpses can be targeted by holding the A key by default (in PC), but only if the player has a skill that can target corpses.

Skill gems

Related base stats

Gem Level
Cremation 28
Desecrate 16
Detonate Dead 1
Unearth 10
Vaal Detonate Dead 1
Volatile Dead 12
Bodyswap 10
Bone Offering 12
Flesh Offering 12
Spirit Offering 12
Voltaxic Burst 12
Devouring Totem 1
General’s Cry 24
Infernal Blow 12

Related quality stats

Gem Level
Cremation 28
Desecrate 16
Detonate Dead 1
Unearth 10
Bodyswap 10
Cleave 1

Support gems

Related base stats

There are currently no support skill gems that have stats related to corpse.

Related quality stats

Gem Level
Fire Penetration Support 31

Modifiers

Enchantments

Name Generation Type Stats Spawn Weighting
Enchantment Unearth Corpse Level 1 Enchantment 66 Unearth Spawns corpses with +3 Level helmet 100
default 0
Enchantment Unearth Corpse Level 2 Enchantment 75 Unearth Spawns corpses with +5 Level helmet 100
default 0
Enchantment Desecrate Additional Corpse 1 Enchantment 66 Desecrate Spawns 2 additional corpses helmet 100
default 0
Enchantment Desecrate Additional Corpse 2 Enchantment 75 Desecrate Spawns 3 additional corpses helmet 100
default 0
Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 1 Enchantment 66 Detonate Dead has a 30% chance to detonate an additional corpse helmet 100
default 0
Enchantment Detonate Dead Percent Chance To Detonate Additional Corpse 2 Enchantment 75 Detonate Dead has a 45% chance to detonate an additional corpse helmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 1 Enchantment 66 Devouring Totem has 40% Chance to Consume an additional corpse helmet 100
default 0
Enchantment Devouring Totem Percent Chance To Consume Additional Corpse 2 Enchantment 75 Devouring Totem has 60% Chance to Consume an additional corpse helmet 100
default 0
Enchantment Volatile Dead Orbs 3 Enchantment 75 Volatile Dead Consumes up to 1 additional corpse helmet 100
default 0

Miscellany

Name Domain Generation Type Stats Spawn Weighting
Putrifying Chest Prefix 4 Detonates nearby corpses
Chest plays warning sound (Hidden)
default 1000
Necrovigil Monster Bloodlines 1 Monster can not die and deals 50% increased Damage near Pack Corpses (Hidden) default 1000
MonsterExplodesOnDeathCold2 Monster Unique 2 Explodes on death dealing (300-360)% of main hand damage as Cold Damage (Hidden)
Monster corpse will be removed (Hidden)
undeletable_corpse 0
rare_minion 0
unusable_corpse 0
rare 333
default 0
Final Gasp Monster Nemesis 40 Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 400
default 0
Soul Conduit Monster Nemesis 1 Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
no_soul_conduit 0
incursion_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 600
default 0
Martyr’s Touch Monster Torment 1 Group Frenzy on Death
Monster corpse will be removed (Hidden)
default 1000
Soul Conduit Monster Prefix 24 Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
no_soul_conduit 0
incursion_monster 0
abyssal 0
rare_minion 0
unusable_corpse 0
legion_monster 0
rare 1000
default 0
of Dying Breath Monster Suffix 34 Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
abyssal 0
rare_minion 0
unusable_corpse 0
undeletable_corpse 0
legion_monster 0
no_final_gasp 0
rare 800
default 0

Items

Unique items

Item Stats
Asenath’s Gentle Touch 25 +(20-30) to Intelligence
+(60-80) to maximum Life
+(60-80) to maximum Mana
Curse Enemies with Temporal Chains on Hit, with 40% increased Effect
Non-Aura Curses you inflict are not removed from Dying Enemies
Enemies near corpses affected by your Curses are Blinded
Enemies Killed near corpses affected by your Curses explode, dealing
3% of their Life as Physical Damage
Aukuna’s Will 31 +(30-40) to Dexterity
(5-7)% increased Cast Speed
(100-150)% increased Evasion and Energy Shield
Raised Zombies have (80-100)% increased maximum Life
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Cinderswallow Urn 48 +90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175-200)% increased Charges per use
Enemies Ignited by you during Flask Effect take (7-10)% increased Damage
Veiled Suffix

<One of the three modifiers>
Corpsewalker 55 Triggers Level 20 Corpse Walk when Equipped
(80-120)% increased Evasion and Energy Shield
25% increased Movement Speed
(20-40)% increased Damage if you have Consumed a corpse Recently
For each nearby corpse, Regenerate 0.25% Life per second, up to 3%
Soulwrest 60 +20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse
(100-140)% increased Spell Damage
(25-30)% increased Cast Speed
(80-100)% increased Mana Regeneration Rate
Minions deal (45-51) to (66-78) additional Physical Damage
If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per second

Passive skills

The following passive skills are related to corpses.

Corpse life

Name Stats
Corpse Life Corpses you Spawn have 15% increased Maximum LifeCorpses you Spawn have 10% increased Maximum Life

Corpse consumption

Name Stats
Damage if Consumed a Corpse 16% increased Damage if you have Consumed a corpse Recently14% increased Damage if you have Consumed a corpse Recently
Undertaker 30% increased Damage if you have Consumed a corpse Recently
Regenerate 2% of Life per second if you’ve Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed

Cluster jewel passives

Name Stats
Disciple of Kitava Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
10% more Damage taken if you haven’t Consumed a Corpse Recently

Ascendancy passives

Ascendancy
Class
Name Stats
Ascendant Necromancer Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Necromancer Corpse Pact Corpses you Spawn have 50% increased Maximum Life
Enemies near corpses you Spawned Recently are Chilled and Shocked
2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200%
Necromancer Essence Glutton Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per second, up to 50 per second
For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second
Necromancer Plaguebringer With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
With at least one nearby corpse, you and nearby Allies deal 10% more Damage
If you’ve Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect

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