Tormented Spirit | Spirit Modifiers | Spirit’s Touch | Spirit’s Grip |
---|---|---|---|
Cannibal | Consumes nearby Corpses to heal | Cannibal’s Touch Gains Corpse Devouring (consumes nearby Corpses to heal) |
Cannibal’s Grip 500% of Damage Leeched as Life 100% increased total Recovery per second from Life Leech Gains Corpse Devouring (consumes nearby Corpses to heal) Periodically summons Cannibal’s Devoted minions (Similar to Cannibal enemies from The Coast (Act 1)) |
Tormented Spirits are the spirits of tormented criminals that yield their ill-gotten gains when slain. Eager to protect their trove, these spirits flee when encountered and imbue nearby monsters with dangerous powers, which improves their item drops. It’s also possible for spirits to possess rare and unique enemies, greatly increasing their threat (and value) to treasure-seeking exiles. This encounter is considered Extra Content and has a chance to appear in any map area. The specific chance for tormented spirits to spawn has never been officially published. This mechanic is also referred to as Torment.
The various spirits have differing modifiers that they themselves possess as a spirit, in addition to effects that they bestow on normal and magic monsters that they touch, as well as a powerful modifier that they grant to any rare or unique mobs that they possess (a single monster can be possessed by more than one spirit). Any mob that is bestowed or possessed by a spirit gains a modifier (Spirit’s Touch/Grip) based on the spirit that bestowed them, in addition to some slight increase to movement, attack and cast speeds, as well as significantly increased IIQ and IIR. Modifiers are shown in green.
If a tormented spirit is killed, it is guaranteed to drop one rare item. If a rare monster is possessed, at least two rare items are guaranteed to drop, and if a unique monster is possessed, at least three rare items are guaranteed to drop. A Tormented Spirit that is not killed and does not find a monster to possess will eventually break its bonds and vanish, leaving no items. Spirits that do possess a monster will not vanish.
Tormented spirits spawn in with a 90% “less damage taken” modifier that tapers off over 15 seconds after first being triggered. For each monster they touch, they take 5% increased damage. Each tormented spirit can touch up to 50 enemies.