Icon
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Name
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Blood Sap Tincture
Bleeding you inflict on non-Bleeding Enemies deals 30% more Damage
Unmodifiable
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Name | Level | Description | Weight |
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Wilting | 45 | Hits Inflict (2–3) Withered Debuffs for 2 seconds on Enemies that are on Full Life chaos attack | tincture 500 default 0 |
Drooping | 45 | Hits Inflict (4–5) Withered Debuffs for 2 seconds on Enemies that are on Full Life chaos attack | tincture 500 default 0 |
Withering | 72 | Hits Inflict (6–7) Withered Debuffs for 2 seconds on Enemies that are on Full Life chaos attack | tincture 250 default 0 |
of Enervation | 1 | Hits Steal Power Charges attack | tincture 1000 default 0 |
of Poaching | 1 | Hits Steal Frenzy Charges attack | tincture 1000 default 0 |
of Sabotage | 1 | Hits Steal Endurance Charges attack | tincture 1000 default 0 |
Subduing | 1 | (30–40)% increased Damage against Enemies that are on Low Life damage attack | tincture 1000 default 0 |
Overpowering | 1 | (50–60)% increased Damage against Enemies that are on Low Life damage attack | tincture 1000 default 0 |
Conquering | 60 | (75–90)% increased Damage against Enemies that are on Low Life damage attack | tincture 500 default 0 |
of Pursuit | 70 | Killing Blows against Rare Monsters have a (9–12)% chance to grant one of their Modifiers for 60 seconds attack |
tincture 100 default 0 |
of the Chase | 70 | Killing Blows against Rare Monsters have a (13–18)% chance to grant one of their Modifiers for 60 seconds attack |
tincture 100 default 0 |
of the Hunt | 81 | Killing Blows against Rare Monsters have a (20–30)% chance to grant one of their Modifiers for 60 seconds attack |
tincture 50 default 0 |
of Kindling | 70 | Killing Blows have a (8–12)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage elemental fire attack | tincture 100 default 0 |
of Firewood | 70 | Killing Blows have a (13–16)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage elemental fire attack | tincture 100 default 0 |
of Tinder | 81 | Killing Blows have a (17–25)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage elemental fire attack | tincture 50 default 0 |
of the Lamprey | 70 | (8–12)% of Leech is Instant against Low Life Enemies attack | tincture 100 default 0 |
of the Leech | 70 | (13–16)% of Leech is Instant against Low Life Enemies attack | tincture 100 default 0 |
of the Bloodsucker | 81 | (17–25)% of Leech is Instant against Low Life Enemies attack | tincture 50 default 0 |
of the Tundra | 45 | Killing Blows have (26–35)% chance to Shatter Enemies as though Frozen attack | tincture 500 default 0 |
of the Snow Forest | 45 | Killing Blows have (36–45)% chance to Shatter Enemies as though Frozen attack | tincture 500 default 0 |
of the Alpine Wood | 72 | Killing Blows have (46–60)% chance to Shatter Enemies as though Frozen attack | tincture 250 default 0 |
of Rage | 45 | +(50–80)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical | tincture 500 default 0 |
of Fury | 45 | +(81–105)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical | tincture 500 default 0 |
of Ferocity | 72 | +(106–140)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical | tincture 250 default 0 |
of the Hare | 1 | (6–9)% chance to gain Onslaught for 10 seconds on Killing Blow attack speed | tincture 1000 default 0 |
of the Rabbit | 1 | (10–15)% chance to gain Onslaught for 10 seconds on Killing Blow attack speed | tincture 1000 default 0 |
of the Fox | 60 | (16–25)% chance to gain Onslaught for 10 seconds on Killing Blow attack speed | tincture 500 default 0 |
Ashfall | 45 | Cover Enemies in Ash on Hit for (4–5) seconds against Enemies that are on Full Life elemental fire attack | tincture 500 default 0 |
Ember | 45 | Cover Enemies in Ash on Hit for (6–7) seconds against Enemies that are on Full Life elemental fire attack | tincture 500 default 0 |
Cindered | 72 | Cover Enemies in Ash on Hit for (8–12) seconds against Enemies that are on Full Life elemental fire attack | tincture 250 default 0 |
Frostfall | 45 | Cover Enemies in Frost on Hit for (4–5) seconds against Enemies that are on Full Life elemental cold attack | tincture 500 default 0 |
Snowdrift | 45 | Cover Enemies in Frost on Hit for (6–7) seconds against Enemies that are on Full Life elemental cold attack | tincture 500 default 0 |
Blizzard | 72 | Cover Enemies in Frost on Hit for (8–12) seconds against Enemies that are on Full Life elemental cold attack | tincture 250 default 0 |
Crushing | 45 | Crush Enemies for (4–5) seconds when you Hit them while they are on Full Life physical attack | tincture 500 default 0 |
Smashing | 45 | Crush Enemies for (6–7) seconds when you Hit them while they are on Full Life physical attack | tincture 500 default 0 |
Pulverising | 72 | Crush Enemies for (8–12) seconds when you Hit them while they are on Full Life physical attack | tincture 250 default 0 |
Overwhelming | 1 | Overwhelm (9–12)% of Physical Damage Reduction physical attack | tincture 1000 default 0 |
Battering | 1 | Overwhelm (13–16)% of Physical Damage Reduction physical attack | tincture 1000 default 0 |
Pummeling | 60 | Overwhelm (17–25)% of Physical Damage Reduction physical attack | tincture 500 default 0 |
Searing | 1 | Damage Penetrates (4–5)% Fire Resistance damage elemental fire attack | tincture 1000 default 0 |
Sizzling | 1 | Damage Penetrates (6–8)% Fire Resistance damage elemental fire attack | tincture 1000 default 0 |
Blistering | 60 | Damage Penetrates (9–12)% Fire Resistance damage elemental fire attack | tincture 500 default 0 |
Frosted | 1 | Damage Penetrates (4–5)% Cold Resistance damage elemental cold attack | tincture 1000 default 0 |
Chilled | 1 | Damage Penetrates (6–8)% Cold Resistance damage elemental cold attack | tincture 1000 default 0 |
Icy | 60 | Damage Penetrates (9–12)% Cold Resistance damage elemental cold attack | tincture 500 default 0 |
Snapping | 1 | Damage Penetrates (4–5)% Lightning Resistance damage elemental lightning attack | tincture 1000 default 0 |
Crackling | 1 | Damage Penetrates (6–8)% Lightning Resistance damage elemental lightning attack | tincture 1000 default 0 |
Sparking | 60 | Damage Penetrates (9–12)% Lightning Resistance damage elemental lightning attack | tincture 500 default 0 |
Profane | 1 | Damage Penetrates (4–5)% Chaos Resistance chaos attack | tincture 1000 default 0 |
Tainted | 1 | Damage Penetrates (6–8)% Chaos Resistance chaos attack | tincture 1000 default 0 |
Debased | 60 | Damage Penetrates (9–12)% Chaos Resistance chaos attack | tincture 500 default 0 |
Angry | 70 | (5–10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 default 0 |
Outraged | 70 | (11–15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 default 0 |
Apoplectic | 81 | (16–20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 50 default 0 |
Infused | 45 | (10–12)% increased Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds | tincture 500 default 0 |
Ensorcelled | 45 | (13–15)% increased Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds | tincture 500 default 0 |
Overloaded | 72 | (16–18)% increased Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds | tincture 250 default 0 |
of Phasing | 1 | (10–20)% chance to gain Phasing for 4 seconds on Kill | tincture 1000 default 0 |
of Stealth | 1 | (21–30)% chance to gain Phasing for 4 seconds on Kill | tincture 1000 default 0 |
of Shadows | 60 | (31–40)% chance to gain Phasing for 4 seconds on Kill | tincture 500 default 0 |
of Cannibalism | 1 | (9–13)% of Overkill Damage is Leeched as Life | tincture 1000 default 0 |
of Sacrifice | 1 | (14–18)% of Overkill Damage is Leeched as Life | tincture 1000 default 0 |
of Gorging | 60 | (19–25)% of Overkill Damage is Leeched as Life | tincture 500 default 0 |
of Cleaving | 1 | (9–13)% increased Area of Effect if you’ve Killed Recently | tincture 1000 default 0 |
of Slaughter | 1 | (14–18)% increased Area of Effect if you’ve Killed Recently | tincture 1000 default 0 |
of Massacre | 60 | (19–25)% increased Area of Effect if you’ve Killed Recently | tincture 500 default 0 |
Needling | 70 | (9–13)% chance to refresh Bleeding Duration on Hit | tincture 100 default 0 |
Skewering | 70 | (14–18)% chance to refresh Bleeding Duration on Hit | tincture 100 default 0 |
Lacerating | 81 | (19–25)% chance to refresh Bleeding Duration on Hit | tincture 50 default 0 |
Singing | 70 | (9–13)% chance to refresh Ignite Duration on Hit | tincture 100 default 0 |
Charring | 70 | (14–18)% chance to refresh Ignite Duration on Hit | tincture 100 default 0 |
Roasting | 81 | (19–25)% chance to refresh Ignite Duration on Hit | tincture 50 default 0 |
of Recycling | 1 | Gain (10–20) Mana per Enemy Killed | tincture 1000 default 0 |
of Draining | 1 | Gain (21–30) Mana per Enemy Killed | tincture 1000 default 0 |
of Siphoning | 60 | Gain (31–40) Mana per Enemy Killed | tincture 500 default 0 |
of Reach | 1 | +(0.1–0.2) metres to Melee Strike Range | tincture 1000 default 0 |
of Skies | 1 | +(0.3–0.4) metres to Melee Strike Range | tincture 1000 default 0 |
of Worlds | 60 | +(0.5–0.6) metres to Melee Strike Range | tincture 500 default 0 |
of Riposting | 45 | (9–13)% increased Attack Speed if you have Blocked Recently | tincture 500 default 0 |
of Momentum | 45 | (14–18)% increased Attack Speed if you have Blocked Recently | tincture 500 default 0 |
of Retribution | 72 | (19–25)% increased Attack Speed if you have Blocked Recently | tincture 250 default 0 |
of Rain | 81 | Weapon Attacks fire an additional Projectile if you’ve been Hit Recently | tincture 20 default 0 |
of Hail | 83 | Weapon Attacks fire 2 additional Projectiles if you’ve been Hit Recently | tincture 10 default 0 |
Potent | 45 | Poisons you inflict on non-Poisoned Enemies deal (50–100)% increased Damage | tincture 500 default 0 |
Virulent | 45 | Poisons you inflict on non-Poisoned Enemies deal (101–200)% increased Damage | tincture 500 default 0 |
Pestilent | 72 | Poisons you inflict on non-Poisoned Enemies deal (201–300)% increased Damage | tincture 250 default 0 |
Holy | 45 | (3–5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 default 0 |
Pious | 45 | (6–8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 default 0 |
Consecrated | 72 | (9–11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 250 default 0 |
of Plunder | 1 | (10–20)% increased Rarity of Items Dropped by Slain Enemies | tincture 1000 default 0 |
of Raiding | 1 | (21–30)% increased Rarity of Items Dropped by Slain Enemies | tincture 1000 default 0 |
of Archaeology | 60 | (31–40)% increased Rarity of Items Dropped by Slain Enemies | tincture 500 default 0 |
of Restocking | 1 | (10–20)% increased Flask Charges gained from Kills | tincture 1000 default 0 |
of Replenishing | 1 | (21–30)% increased Flask Charges gained from Kills | tincture 1000 default 0 |
of Pouring | 60 | (31–40)% increased Flask Charges gained from Kills | tincture 500 default 0 |
of Victory | 1 | Recover (5–10)% of Life on Killing a Rare or Unique Enemy | tincture 1000 default 0 |
of Conquest | 1 | Recover (11–15)% of Life on Killing a Rare or Unique Enemy | tincture 1000 default 0 |
of Triumph | 60 | Recover (16–20)% of Life on Killing a Rare or Unique Enemy | tincture 500 default 0 |
of Charge | 1 | (31–40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 default 0 |
of Voltage | 1 | (41–50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 1000 default 0 |
of Dynamism | 60 | (51–70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently | tincture 500 default 0 |
Frigid | 70 | Chills from your Hits always reduce Action Speed by at least (10–12)% | tincture 100 default 0 |
Subzero | 81 | Chills from your Hits always reduce Action Speed by at least (13–15)% | tincture 50 default 0 |
of Desperation | 81 | Your hits can’t be Evaded while you are on Low Life | tincture 20 default 0 |
of Glancing | 70 | Projectiles have (11–15)% chance to be able to Chain when colliding with terrain | tincture 100 default 0 |
of Rebounding | 70 | Projectiles have (16–20)% chance to be able to Chain when colliding with terrain | tincture 100 default 0 |
of Ricochet | 81 | Projectiles have (21–30)% chance to be able to Chain when colliding with terrain | tincture 50 default 0 |
Grasping | 70 | (6–8)% chance to inflict a Grasping Vine on Hit | tincture 100 default 0 |
Clutching | 70 | (9–11)% chance to inflict a Grasping Vine on Hit | tincture 100 default 0 |
Ensnaring | 81 | (12–14)% chance to inflict a Grasping Vine on Hit | tincture 50 default 0 |
Hexing | 45 | (6–8)% chance to Curse Enemies with a random Hex on Hit | tincture 500 default 0 |
Profane | 45 | (9–11)% chance to Curse Enemies with a random Hex on Hit | tincture 500 default 0 |
Vile | 72 | (12–14)% chance to Curse Enemies with a random Hex on Hit | tincture 250 default 0 |
Rippling | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (35–50)% reduced Area of Effect | tincture 100 default 0 |
Echoing | 70 | Melee Strike Skills deal Splash Damage to surrounding targets, with (20–34)% reduced Area of Effect | tincture 100 default 0 |
Resonating | 81 | Melee Strike Skills deal Splash Damage to surrounding targets, with (0–19)% reduced Area of Effect | tincture 50 default 0 |
of Staggering | 45 | +(6–9)% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently | tincture 500 default 0 |
of Slamming | 45 | +(10–12)% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently | tincture 500 default 0 |
of Pummelling | 72 | +(13–15)% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently | tincture 250 default 0 |
A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character’s weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. To obtain tinctures, players must obtain vivid (yellow) Wisps from Affliction encounters and then find the Warden of Eaves within the same encounter to use the shop. Tinctures are tradeable.
Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to attacks with weapons, including from proxies like ballistas or Blade Trap. Unarmed skills, shield skills, minions using your weapons like The Dancing Dervish, and non-attack hits like spells are unable to benefit from tincture effects. Tinctures apply to both weapons while dual-wielding.
Icon
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Name
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Ironwood Tincture
Damaging Hits always Stun Enemies that are on Full Life
Unmodifiable
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Ashbark Tincture
All Damage can Ignite
Unmodifiable
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Fulgurite Tincture
All Damage can Shock
Unmodifiable
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Poisonberry Tincture
All Damage can Poison
Unmodifiable
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Rosethorn Tincture
+25% to Critical Strike Chance against Enemies that are on Full Life
Unmodifiable
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Oakbranch Tincture
Culling Strike
Unmodifiable
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Borealwood Tincture
All Damage can Freeze
Unmodifiable
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Blood Sap Tincture
Bleeding you inflict on non-Bleeding Enemies deals 30% more Damage
Unmodifiable
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There are currently no unique items for these base item types.
Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.
It has restrictions on where or how it can drop.
Can be purchased from the Warden of Eaves for Vivid Wisps.
Tinctures are not considered flasks and can be used in the fifth flask slot while having a Micro-Distillery Belt equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion.