PoE Blood Sap Tincture Mods

Blood Sap Tincture

Icon
Name
Blood Sap Tincture

Bleeding you inflict on non-Bleeding Enemies deals 30% more Damage
Unmodifiable

List of PoE Blood Sap Tincture Mods

Name Level Description Weight
Wilting 45 Hits Inflict (2–3) Withered Debuffs for 2 seconds on Enemies that are on Full Life chaos attack tincture 500
default 0
Drooping 45 Hits Inflict (4–5) Withered Debuffs for 2 seconds on Enemies that are on Full Life chaos attack tincture 500
default 0
Withering 72 Hits Inflict (6–7) Withered Debuffs for 2 seconds on Enemies that are on Full Life chaos attack tincture 250
default 0
of Enervation 1 Hits Steal Power Charges attack tincture 1000
default 0
of Poaching 1 Hits Steal Frenzy Charges attack tincture 1000
default 0
of Sabotage 1 Hits Steal Endurance Charges attack tincture 1000
default 0
Subduing 1 (30–40)% increased Damage against Enemies that are on Low Life damage attack tincture 1000
default 0
Overpowering 1 (50–60)% increased Damage against Enemies that are on Low Life damage attack tincture 1000
default 0
Conquering 60 (75–90)% increased Damage against Enemies that are on Low Life damage attack tincture 500
default 0
of Pursuit 70 Killing Blows against Rare Monsters have a (9–12)% chance
to grant one of their Modifiers for 60 seconds
attack
tincture 100
default 0
of the Chase 70 Killing Blows against Rare Monsters have a (13–18)% chance
to grant one of their Modifiers for 60 seconds
attack
tincture 100
default 0
of the Hunt 81 Killing Blows against Rare Monsters have a (20–30)% chance
to grant one of their Modifiers for 60 seconds
attack
tincture 50
default 0
of Kindling 70 Killing Blows have a (8–12)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage elemental fire attack tincture 100
default 0
of Firewood 70 Killing Blows have a (13–16)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage elemental fire attack tincture 100
default 0
of Tinder 81 Killing Blows have a (17–25)% chance for Enemies to Explode, dealing a tenth of their maximum Life as Fire Damage elemental fire attack tincture 50
default 0
of the Lamprey 70 (8–12)% of Leech is Instant against Low Life Enemies attack tincture 100
default 0
of the Leech 70 (13–16)% of Leech is Instant against Low Life Enemies attack tincture 100
default 0
of the Bloodsucker 81 (17–25)% of Leech is Instant against Low Life Enemies attack tincture 50
default 0
of the Tundra 45 Killing Blows have (26–35)% chance to Shatter Enemies as though Frozen attack tincture 500
default 0
of the Snow Forest 45 Killing Blows have (36–45)% chance to Shatter Enemies as though Frozen attack tincture 500
default 0
of the Alpine Wood 72 Killing Blows have (46–60)% chance to Shatter Enemies as though Frozen attack tincture 250
default 0
of Rage 45 +(50–80)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical tincture 500
default 0
of Fury 45 +(81–105)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical tincture 500
default 0
of Ferocity 72 +(106–140)% to Critical Strike Multiplier against Enemies that are on Full Life attack critical tincture 250
default 0
of the Hare 1 (6–9)% chance to gain Onslaught for 10 seconds on Killing Blow attack speed tincture 1000
default 0
of the Rabbit 1 (10–15)% chance to gain Onslaught for 10 seconds on Killing Blow attack speed tincture 1000
default 0
of the Fox 60 (16–25)% chance to gain Onslaught for 10 seconds on Killing Blow attack speed tincture 500
default 0
Ashfall 45 Cover Enemies in Ash on Hit for (4–5) seconds against Enemies that are on Full Life elemental fire attack tincture 500
default 0
Ember 45 Cover Enemies in Ash on Hit for (6–7) seconds against Enemies that are on Full Life elemental fire attack tincture 500
default 0
Cindered 72 Cover Enemies in Ash on Hit for (8–12) seconds against Enemies that are on Full Life elemental fire attack tincture 250
default 0
Frostfall 45 Cover Enemies in Frost on Hit for (4–5) seconds against Enemies that are on Full Life elemental cold attack tincture 500
default 0
Snowdrift 45 Cover Enemies in Frost on Hit for (6–7) seconds against Enemies that are on Full Life elemental cold attack tincture 500
default 0
Blizzard 72 Cover Enemies in Frost on Hit for (8–12) seconds against Enemies that are on Full Life elemental cold attack tincture 250
default 0
Crushing 45 Crush Enemies for (4–5) seconds when you Hit them while they are on Full Life physical attack tincture 500
default 0
Smashing 45 Crush Enemies for (6–7) seconds when you Hit them while they are on Full Life physical attack tincture 500
default 0
Pulverising 72 Crush Enemies for (8–12) seconds when you Hit them while they are on Full Life physical attack tincture 250
default 0
Overwhelming 1 Overwhelm (9–12)% of Physical Damage Reduction physical attack tincture 1000
default 0
Battering 1 Overwhelm (13–16)% of Physical Damage Reduction physical attack tincture 1000
default 0
Pummeling 60 Overwhelm (17–25)% of Physical Damage Reduction physical attack tincture 500
default 0
Searing 1 Damage Penetrates (4–5)% Fire Resistance damage elemental fire attack tincture 1000
default 0
Sizzling 1 Damage Penetrates (6–8)% Fire Resistance damage elemental fire attack tincture 1000
default 0
Blistering 60 Damage Penetrates (9–12)% Fire Resistance damage elemental fire attack tincture 500
default 0
Frosted 1 Damage Penetrates (4–5)% Cold Resistance damage elemental cold attack tincture 1000
default 0
Chilled 1 Damage Penetrates (6–8)% Cold Resistance damage elemental cold attack tincture 1000
default 0
Icy 60 Damage Penetrates (9–12)% Cold Resistance damage elemental cold attack tincture 500
default 0
Snapping 1 Damage Penetrates (4–5)% Lightning Resistance damage elemental lightning attack tincture 1000
default 0
Crackling 1 Damage Penetrates (6–8)% Lightning Resistance damage elemental lightning attack tincture 1000
default 0
Sparking 60 Damage Penetrates (9–12)% Lightning Resistance damage elemental lightning attack tincture 500
default 0
Profane 1 Damage Penetrates (4–5)% Chaos Resistance chaos attack tincture 1000
default 0
Tainted 1 Damage Penetrates (6–8)% Chaos Resistance chaos attack tincture 1000
default 0
Debased 60 Damage Penetrates (9–12)% Chaos Resistance chaos attack tincture 500
default 0
Angry 70 (5–10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy tincture 100
default 0
Outraged 70 (11–15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy tincture 100
default 0
Apoplectic 81 (16–20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy tincture 50
default 0
Infused 45 (10–12)% increased Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds tincture 500
default 0
Ensorcelled 45 (13–15)% increased Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds tincture 500
default 0
Overloaded 72 (16–18)% increased Damage for each Non-Instant Spell you’ve Cast in the past 8 seconds tincture 250
default 0
of Phasing 1 (10–20)% chance to gain Phasing for 4 seconds on Kill tincture 1000
default 0
of Stealth 1 (21–30)% chance to gain Phasing for 4 seconds on Kill tincture 1000
default 0
of Shadows 60 (31–40)% chance to gain Phasing for 4 seconds on Kill tincture 500
default 0
of Cannibalism 1 (9–13)% of Overkill Damage is Leeched as Life tincture 1000
default 0
of Sacrifice 1 (14–18)% of Overkill Damage is Leeched as Life tincture 1000
default 0
of Gorging 60 (19–25)% of Overkill Damage is Leeched as Life tincture 500
default 0
of Cleaving 1 (9–13)% increased Area of Effect if you’ve Killed Recently tincture 1000
default 0
of Slaughter 1 (14–18)% increased Area of Effect if you’ve Killed Recently tincture 1000
default 0
of Massacre 60 (19–25)% increased Area of Effect if you’ve Killed Recently tincture 500
default 0
Needling 70 (9–13)% chance to refresh Bleeding Duration on Hit tincture 100
default 0
Skewering 70 (14–18)% chance to refresh Bleeding Duration on Hit tincture 100
default 0
Lacerating 81 (19–25)% chance to refresh Bleeding Duration on Hit tincture 50
default 0
Singing 70 (9–13)% chance to refresh Ignite Duration on Hit tincture 100
default 0
Charring 70 (14–18)% chance to refresh Ignite Duration on Hit tincture 100
default 0
Roasting 81 (19–25)% chance to refresh Ignite Duration on Hit tincture 50
default 0
of Recycling 1 Gain (10–20) Mana per Enemy Killed tincture 1000
default 0
of Draining 1 Gain (21–30) Mana per Enemy Killed tincture 1000
default 0
of Siphoning 60 Gain (31–40) Mana per Enemy Killed tincture 500
default 0
of Reach 1 +(0.1–0.2) metres to Melee Strike Range tincture 1000
default 0
of Skies 1 +(0.3–0.4) metres to Melee Strike Range tincture 1000
default 0
of Worlds 60 +(0.5–0.6) metres to Melee Strike Range tincture 500
default 0
of Riposting 45 (9–13)% increased Attack Speed if you have Blocked Recently tincture 500
default 0
of Momentum 45 (14–18)% increased Attack Speed if you have Blocked Recently tincture 500
default 0
of Retribution 72 (19–25)% increased Attack Speed if you have Blocked Recently tincture 250
default 0
of Rain 81 Weapon Attacks fire an additional Projectile if you’ve been Hit Recently tincture 20
default 0
of Hail 83 Weapon Attacks fire 2 additional Projectiles if you’ve been Hit Recently tincture 10
default 0
Potent 45 Poisons you inflict on non-Poisoned Enemies deal (50–100)% increased Damage tincture 500
default 0
Virulent 45 Poisons you inflict on non-Poisoned Enemies deal (101–200)% increased Damage tincture 500
default 0
Pestilent 72 Poisons you inflict on non-Poisoned Enemies deal (201–300)% increased Damage tincture 250
default 0
Holy 45 (3–5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds tincture 500
default 0
Pious 45 (6–8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds tincture 500
default 0
Consecrated 72 (9–11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds tincture 250
default 0
of Plunder 1 (10–20)% increased Rarity of Items Dropped by Slain Enemies tincture 1000
default 0
of Raiding 1 (21–30)% increased Rarity of Items Dropped by Slain Enemies tincture 1000
default 0
of Archaeology 60 (31–40)% increased Rarity of Items Dropped by Slain Enemies tincture 500
default 0
of Restocking 1 (10–20)% increased Flask Charges gained from Kills tincture 1000
default 0
of Replenishing 1 (21–30)% increased Flask Charges gained from Kills tincture 1000
default 0
of Pouring 60 (31–40)% increased Flask Charges gained from Kills tincture 500
default 0
of Victory 1 Recover (5–10)% of Life on Killing a Rare or Unique Enemy tincture 1000
default 0
of Conquest 1 Recover (11–15)% of Life on Killing a Rare or Unique Enemy tincture 1000
default 0
of Triumph 60 Recover (16–20)% of Life on Killing a Rare or Unique Enemy tincture 500
default 0
of Charge 1 (31–40)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently tincture 1000
default 0
of Voltage 1 (41–50)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently tincture 1000
default 0
of Dynamism 60 (51–70)% increased Mana Regeneration Rate if you have Shocked an Enemy Recently tincture 500
default 0
Frigid 70 Chills from your Hits always reduce Action Speed by at least (10–12)% tincture 100
default 0
Subzero 81 Chills from your Hits always reduce Action Speed by at least (13–15)% tincture 50
default 0
of Desperation 81 Your hits can’t be Evaded while you are on Low Life tincture 20
default 0
of Glancing 70 Projectiles have (11–15)% chance to be able to Chain when colliding with terrain tincture 100
default 0
of Rebounding 70 Projectiles have (16–20)% chance to be able to Chain when colliding with terrain tincture 100
default 0
of Ricochet 81 Projectiles have (21–30)% chance to be able to Chain when colliding with terrain tincture 50
default 0
Grasping 70 (6–8)% chance to inflict a Grasping Vine on Hit tincture 100
default 0
Clutching 70 (9–11)% chance to inflict a Grasping Vine on Hit tincture 100
default 0
Ensnaring 81 (12–14)% chance to inflict a Grasping Vine on Hit tincture 50
default 0
Hexing 45 (6–8)% chance to Curse Enemies with a random Hex on Hit tincture 500
default 0
Profane 45 (9–11)% chance to Curse Enemies with a random Hex on Hit tincture 500
default 0
Vile 72 (12–14)% chance to Curse Enemies with a random Hex on Hit tincture 250
default 0
Rippling 70 Melee Strike Skills deal Splash Damage to surrounding targets, with (35–50)% reduced Area of Effect tincture 100
default 0
Echoing 70 Melee Strike Skills deal Splash Damage to surrounding targets, with (20–34)% reduced Area of Effect tincture 100
default 0
Resonating 81 Melee Strike Skills deal Splash Damage to surrounding targets, with (0–19)% reduced Area of Effect tincture 50
default 0
of Staggering 45 +(6–9)% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently tincture 500
default 0
of Slamming 45 +(10–12)% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently tincture 500
default 0
of Pummelling 72 +(13–15)% Chance to Block Attack Damage if you’ve Stunned an Enemy Recently tincture 250
default 0

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List of PoE tinctures

A tincture is an item obtainable from Affliction encounters that can be equipped in a flask slot and toggled on to enhance a character’s weapons with special bonuses. To use a tincture, a player must first choose the "Warden of the Maji" Wildwood ascendancy class and allocate the Coated Blade notable ascendancy passive. To obtain tinctures, players must obtain vivid (yellow) Wisps from Affliction encounters and then find the Warden of Eaves within the same encounter to use the shop. Tinctures are tradeable.

Only a single tincture effect can be active at once, though multiple tinctures can be equipped. Tincture effects only apply to attacks with weapons, including from proxies like ballistas or Blade Trap. Unarmed skills, shield skills, minions using your weapons like The Dancing Dervish, and non-attack hits like spells are unable to benefit from tincture effects. Tinctures apply to both weapons while dual-wielding.

Icon
Name
Ironwood Tincture

Damaging Hits always Stun Enemies that are on Full Life
Unmodifiable
Ashbark Tincture

All Damage can Ignite
Unmodifiable
Fulgurite Tincture

All Damage can Shock
Unmodifiable
Poisonberry Tincture

All Damage can Poison
Unmodifiable
Rosethorn Tincture

+25% to Critical Strike Chance against Enemies that are on Full Life
Unmodifiable
Oakbranch Tincture

Culling Strike
Unmodifiable
Borealwood Tincture

All Damage can Freeze
Unmodifiable
Blood Sap Tincture

Bleeding you inflict on non-Bleeding Enemies deals 30% more Damage
Unmodifiable

There are currently no unique items for these base item types.

How to use it?

Right click to apply this to your weapons. Only one Tincture can be applied to your weapons at a time. Requires the Coated Blade Passive to be allocated on Warden of the Maji Passive Skill Tree to use this item.

How to get it?

It has restrictions on where or how it can drop.

Can be purchased from the Warden of Eaves for Vivid Wisps.

Mechanics

Tinctures are not considered flasks and can be used in the fifth flask slot while having a Micro-Distillery Belt equipped without any downsides. Tinctures are considered as occupying a flask slot for the purposes of The Traitor or Enduring Suffusion.

  • The stats from Tinctures are not local to the weapon, they are just restricted to only applying to weapon attacks.
  • Tinctures will also work with remote skills that use your weapon, such as ballistas and Blade Trap.
  • While dual wielding, Tinctures will apply to attacks made with either weapon.
  • Tinctures do not work on minions that are based on your weapon, such as The Dancing Dervish.

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