Path of Exile Champion Ascendancy

Champion Ascendancy Passive Skills PoE Champion Build Guide Champion Changes 3.16

Champion Ascendancy Passive Skills

Name Category Stats
Armour and Evasion, Taunt Duration
Basic

15% increased Evasion Rating and Armour
20% increased Taunt Duration

(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)

Armour and Evasion, Attack Damage while Fortified
Basic 15% increased Evasion Rating and Armour
10% increased Damage with Attack Skills while Fortified
Armour and Evasion, Aura Effect
Basic 15% increased Evasion Rating and Armour
5% increased effect of Non-Curse Auras from your Skills
Armour and Evasion, Attack Damage
Basic 15% increased Evasion Rating and Armour
10% increased Attack Damage
Fortitude
Notable

You have 20 Fortification

(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortificaiton)

Unstoppable Hero
Notable 20% increased Attack Speed while Fortified
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
Conqueror
Notable

100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets

(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Recently refers to the past 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)

Worthy Foe
Notable Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you cannot Evade Attacks
Inspirational
Notable Banner Skills have no Reservation
30% increased effect of Non-Curse Auras from your Skills
When you create a Banner, it gains 40% of the Stages of your placed Banner
You and Allies affected by your placed Banners Regenerate 0.1% of
Life per second for each Stage
First to Strike, Last to Fall
Notable

Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life if you
do not have Adrenaline
Recover 25% of Life when you gain Adrenaline
Remove all Ailments and Burning when you gain Adrenaline

(Intimidated enemies take 10% increased Attack Damage)
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)

Armour and Evasion, Impale Chance
Basic

15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks

(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)

Master of Metal
Notable Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy

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PoE Champion Build Guide

The Champion is an Ascendancy class for Duelists. The Champion is a mixture of defensive/offensive and support class who can act as a tank for his party by debuffing enemies through taunts and impale, buffing his allies with enhanced Banners, or Intimidate enemies to reduce their defenses. He bolsters his own defenses with Fortify, including the ability to permanently Fortify himself, or gains a burst of Adrenaline at low life for increased damage and defenses. The minor nodes grant increased armour and evasion rating across the board to further bolster his survivability.

  • Cyclone: 35%
  • Splitting Steel: 15%
  • Lancing Steel: 12%
  • Shockwave: 7%
  • Toxic Rain: 6%
  • Earthshatter: 5%
  • Ancestral Warchief: 4%
  • Vaal Ancestral Warchief: 4%
  • Caustic Arrow: 3%
  • Vaal Lightning Strike: 3%

Champion Changes 3.16

Name Added Removed
Fortitude
  • You have 20 Fortification
  • Fortify
Unstoppable Hero
  • 20% increased Attack Speed while Fortified
  • +500 to Armour and Evasion Rating while Fortified
  • Cannot be Stunned while Fortified
  • 20% increased Attack Speed while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify
  • Cannot be Stunned while you have Fortify
Armour and Evasion, Attack Damage while Fortified
  • 10% increased Damage with Attack Skills while Fortified
  • 10% increased Attack Damage while you have Fortify

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