PoE 3.13 Champion Ascendancy Changes

1. Champion Changes

  • Small passives prior to Unstoppable Hero and Fortitude now grant 5% increased effect of Fortify on you (from of 10% increased Attack Damage).
  • The small passive prior to Master of Metal now grants 10% chance to Impale Enemies on Hit with Attacks (from of 8% increased Impale Effect).
Name Changes
Master of Metal
  • No longer grants 20% chance to Impale Enemies on Hit with Attacks.
  • Now causes Impales you inflict to last 1 additional Hit (from 2).
Conqueror
  • No longer causes you to Regenerate 2% of Life per second if you've Taunted an Enemy Recently.
  • Now causes Enemies Taunted by you to deal 20% less Damage with Hits and Ailments against other targets (from 10%), and grants 10% reduced Damage taken if you've Taunted an Enemy Recently (from 6%).
Unstoppable Hero
  • No longer grants 30% increased Attack Damage while you have Fortify.
  • Now grants +500 to Armour and Evasion Rating while you have Fortify (from +1000) and 20% increased Attack Speed while you have Fortify (from 10%).
Inspirational
  • No longer causes you to grant You and nearby Allies 12% increased Movement Speed.
  • Now grants 30% increased effect of Non-Curse Auras from your Skills (from 15%).

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2. List of Champion Ascendancy 3.13

Name Stats PoE 3.13 Changes
Unstoppable Hero
  • 20% increased Attack Speed while you have Fortify
  • Cannot be Stunned while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify
Added

  • 20% increased Attack Speed while you have Fortify
  • +500 to Armour and Evasion Rating while you have Fortify

Removed

  • 10% increased Attack Speed while you have Fortify
  • +1000 to Armour and Evasion Rating while you have Fortify
  • 30% increased Attack Damage while you have Fortify
Conqueror
  • 100% chance to Taunt on Hit
  • 10% reduced Damage taken if you’ve Taunted an Enemy Recently
  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets
Added

  • 10% reduced Damage taken if you’ve Taunted an Enemy Recently
  • Enemies Taunted by you deal 20% less Damage with Hits and
    Ailments against other targets

Removed

  • 6% reduced Damage taken if you’ve Taunted an Enemy Recently
  • Regenerate 2% of Life per second if you’ve Taunted an Enemy Recently
  • Enemies Taunted by you deal 10% less Damage with Hits and
    Ailments against other targets
Armour and Evasion, Fortify Effect (Armour and Evasion, Attack Damage)
  • 15% increased Evasion Rating and Armour
  • 5% increased Effect of Fortify on you
Added

  • 5% increased Effect of Fortify on you

Removed

  • 10% increased Attack Damage
Armour and Evasion, Taunt Duration
  • 15% increased Evasion Rating and Armour
  • 20% increased Taunt Duration
 
Armour and Evasion, Aura Effect
  • 15% increased Evasion Rating and Armour
  • 5% increased effect of Non-Curse Auras from your Skills
 
Armour and Evasion, Impale Chance (Armour and Evasion, Impale Effect)
  • 15% increased Evasion Rating and Armour
  • 10% chance to Impale Enemies on Hit with Attacks
Added

  • 10% chance to Impale Enemies on Hit with Attacks

Removed

  • 8% increased Impale Effect
Inspirational
  • Banner Skills Reserve no Mana
  • 30% increased effect of Non-Curse Auras from your Skills
  • When you create a Banner, it gains 40% of the Stages of your placed Banner
  • You and Allies affected by your placed Banners Regenerate 0.1% of
  • Life per second for each Stage
Added

  • 30% increased effect of Non-Curse Auras from your Skills

Removed

  • 15% increased effect of Non-Curse Auras from your Skills
  • You and nearby Allies have 12% increased Movement Speed
Worthy Foe
  • Enemies Taunted by you take 20% increased Damage
  • Enemies Taunted by you cannot Evade Attacks
 
Master of Metal
  • Impales you inflict last 1 additional Hit
  • If you’ve Impaled an Enemy Recently, you
  • and nearby Allies have +1000 to Armour
  • You and nearby Allies deal 6 to 12 added Physical Damage for
  • each Impale on Enemy
Added

  • Impales you inflict last 1 additional Hit

Removed

  • 20% chance to Impale Enemies on Hit with Attacks
  • Impales you inflict last 2 additional Hits
Fortitude
  • You have Fortify
 
First to Strike, Last to Fall
  • Your Hits permanently Intimidate Enemies that are on Full Life
  • Gain Adrenaline for 20 seconds when you reach Low Life if you
  • do not have Adrenaline
  • Remove all Ailments and Burning when you gain Adrenaline
  • Recover 25% of Life when you gain Adrenaline
 

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