Arena Challenger |
- +10 to Maximum Challenger Charges
- 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
- Gain a Challenger Charge when you Kill an Enemy while in Sand Stance
- 2% more Attack and Movement Speed per Challenger Charge
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Attack Speed, Block Chance |
- +2% Chance to Block Attack Damage
- 4% increased Attack Speed
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Added
- +2% Chance to Block Attack Damage
Removed
- +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
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Painforged |
- +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently
- Your Counterattacks deal Double Damage
- Cannot be Stunned by Hits you Block
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Removed
- 40% increased Damage if you’ve taken no Damage from Hits Recently
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Blood in the Eyes |
- 25% chance to Blind with Hits against Bleeding Enemies
- Attacks Maim on Hit against Bleeding Enemies
- Enemies Maimed by you take 10% increased Physical Damage
- Attacks have 50% chance to cause Bleeding
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Added
- Attacks have 50% chance to cause Bleeding
- 25% chance to Blind with Hits against Bleeding Enemies
Removed
- Attacks have 25% chance to cause Bleeding
- 10% chance to Blind with Hits against Bleeding Enemies
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Attack Speed, Physical Damage |
- 10% increased Physical Damage
- 4% increased Attack Speed
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Outmatch and Outlast |
- 25% chance to gain a Frenzy Charge on Kill with Main Hand
- 25% chance to gain an Endurance Charge on Kill with Off Hand
- 10% more Physical Damage while at maximum Frenzy Charges
- 10% reduced Physical Damage taken while at maximum Endurance Charges
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Attack Speed and One Handed Damage |
- 4% increased Attack Speed
- 15% increased Damage with One Handed Weapons
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Attack Speed, Movement Speed |
- 4% increased Attack Speed
- 4% increased Movement Speed
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Violent Retaliation |
- 8% increased Physical Damage for each time you’ve Blocked in the past 10 seconds
- +1% Chance to Block Attack Damage for each time you’ve Blocked in the past 10 seconds
- 80% increased Physical Damage if you’ve Blocked Damage from a Unique Enemy in the past 10 seconds
- +4% to maximum Chance to Block Attack Damage
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Gratuitous Violence |
- Bleeding Enemies you Kill Explode, dealing 10% of
- their Maximum Life as Physical Damage
- 20% more Damage with Bleeding
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Added
- 20% more Damage with Bleeding
Removed
- Attacks have 25% chance to cause Bleeding
- 30% increased Damage with Hits and Ailments against Bleeding Enemies
- 25% more Damage with Bleeding
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Versatile Combatant |
- Chance to Block Spell Damage is equal to Chance to Block Attack Damage
- Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage
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