Here’s what we can glean about NPCs (Non-Playable Characters) in combat for Path of Exile 2 (PoE 2), considering the game is still under development:
Potential Focus on Active Combat Roles:
Engaging AI Behavior: Developers have expressed their intention to move away from NPCs solely acting as damage sponges.
Diverse Combat Tactics: Enemies might exhibit various behaviors like using the environment strategically, employing unique skills and abilities, and reacting to player actions.
Possible Examples:
Archers Utilizing Cover: Enemy archers might actively seek cover elements in the environment to gain a tactical advantage while firing arrows.
Mages Utilizing Area-of-Effect Spells: Enemy spellcasters might strategically position themselves and unleash area-of-effect spells to zone players or control the battlefield.
Synergy and Group Dynamics:
Coordinated Attacks: Multiple enemy types might work together, using their combined abilities to pose a greater threat to players.
Leader and Minion Dynamics: Some encounters might feature powerful leaders commanding weaker minions, requiring strategic prioritization of targets.
Limited Information and Speculation:
Specific Details Scarce: Due to PoE 2 being under development, concrete information regarding the exact functionalities and behaviors of NPCs in combat is unavailable.
Staying Updated:
Developer Updates: Keep an eye on Path of Exile 2’s official channels for announcements regarding enemy design philosophy and potential gameplay footage showcasing combat scenarios.
Here are some additional considerations:
Environmental Interaction: Enemies might utilize environmental objects to their advantage, such as setting traps or triggering hazards.
Boss Encounters: Unique boss mechanics and challenging attack patterns are likely to be prominent features in PoE 2.
Overall:
NPCs in PoE 2 are expected to play a more active role in combat, requiring players to adapt their strategies and react dynamically to enemy behaviors.
Important Note:
Information on Path of Exile 2 is subject to change as the game is still under development. The final NPC functionalities and combat encounters might differ from what is currently known.