PoE Projectile Damage, Critical Strike Chance 3.24

PoE Projectile Damage, Critical Strike Chance

Name Category Description
Projectile Damage, Critical Strike ChanceNormal

    Ascendancy Name: Deadeye

  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance

Passive Skills in the Same Group

NameCategoryDescription
Projectile Damage, Mark Cast SpeedNormal

    Ascendancy Name: Deadeye

  • 10% increased Projectile Damage
  • Mark Skills have 25% increased Cast Speed
RupturingNotable

    Ascendancy Name: Deadeye

  • Critical Strikes which inflict Bleeding also inflict Rupture

  • Reminder Text:

  • (Targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, per Rupture affecting them. Up to 3 Ruptures can affect a target, lasting 3 seconds each)
Projectile Damage, Critical Strike ChanceNormal

    Ascendancy Name: Deadeye

  • 10% increased Projectile Damage
  • 10% increased Critical Strike Chance
Projectile Damage, Mirage Archer DurationNormal

    Ascendancy Name: Deadeye

  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration
Gathering WindsNotable

    Ascendancy Name: Deadeye

  • Gain 1 Gale Force when you use a Skill
    15% increased Effect of Tailwind on you per Gale Force
  • You and nearby Allies have Tailwind

  • Reminder Text:

  • (Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
  • (Tailwind increases Action Speed by 8%)
Projectile Damage, Mirage Archer DurationNormal

    Ascendancy Name: Deadeye

  • 10% increased Projectile Damage
  • 15% increased Mirage Archer Duration
Occupying ForceNotable

    Ascendancy Name: Deadeye

  • Mirage Archers are not attached to you
  • +2 to maximum number of Summoned Mirage Archers
  • Cannot Summon Mirage Archers while near your Mirage Archers
Projectile Damage, AccuracyNormal

    Ascendancy Name: Deadeye

  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage
Projectile Damage, Projectile SpeedNormal

    Ascendancy Name: Deadeye

  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
Projectile Damage, Attack SpeedNormal

    Ascendancy Name: Deadeye

  • 5% increased Attack Speed
  • 10% increased Projectile Damage
Focal PointNotable

    Ascendancy Name: Deadeye

  • 75% increased Effect of your Marks
  • 25% less Damage taken from other Enemies near your Marked Enemy
  • Your Mark Transfers to another Enemy when Marked Enemy dies
Wind WardNotable

    Ascendancy Name: Deadeye

  • 3% less Damage taken per Gale Force
  • Lose all Gale Force when Hit
Projectile Damage, Attack SpeedNormal

    Ascendancy Name: Deadeye

  • 5% increased Attack Speed
  • 10% increased Projectile Damage
RicochetNotable

    Ascendancy Name: Deadeye

  • Skills Chain +1 times
  • Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectile Damage, AccuracyNormal

    Ascendancy Name: Deadeye

  • 10% increased Global Accuracy Rating
  • 10% increased Projectile Damage
Endless MunitionsNotable

    Ascendancy Name: Deadeye

  • Skills fire 2 additional Projectiles
Projectile Damage, Projectile SpeedNormal

    Ascendancy Name: Deadeye

  • 10% increased Projectile Speed
  • 10% increased Projectile Damage
Far ShotNotable

    Ascendancy Name: Deadeye

  • Far Shot
  • Projectile Barrages have no spread

  • Reminder Text:

  • (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)

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