Projectile Damage, Mark Cast Speed | Normal | Ascendancy Name: Deadeye - 10% increased Projectile Damage
- Mark Skills have 25% increased Cast Speed
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Rupturing | Notable | Ascendancy Name: Deadeye - Critical Strikes which inflict Bleeding also inflict Rupture
Reminder Text: - (Targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, per Rupture affecting them. Up to 3 Ruptures can affect a target, lasting 3 seconds each)
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Projectile Damage, Critical Strike Chance | Normal | Ascendancy Name: Deadeye - 10% increased Projectile Damage
- 10% increased Critical Strike Chance
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Projectile Damage, Mirage Archer Duration | Normal | Ascendancy Name: Deadeye - 10% increased Projectile Damage
- 15% increased Mirage Archer Duration
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Gathering Winds | Notable | Ascendancy Name: Deadeye - Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force - You and nearby Allies have Tailwind
Reminder Text: - (Each instance of Gale Force lasts 4 seconds. Maximum 10 Gale Force)
- (Tailwind increases Action Speed by 8%)
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Projectile Damage, Mirage Archer Duration | Normal | Ascendancy Name: Deadeye - 10% increased Projectile Damage
- 15% increased Mirage Archer Duration
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Occupying Force | Notable | Ascendancy Name: Deadeye - Mirage Archers are not attached to you
- +2 to maximum number of Summoned Mirage Archers
- Cannot Summon Mirage Archers while near your Mirage Archers
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Projectile Damage, Accuracy | Normal | Ascendancy Name: Deadeye - 10% increased Global Accuracy Rating
- 10% increased Projectile Damage
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Projectile Damage, Projectile Speed | Normal | Ascendancy Name: Deadeye - 10% increased Projectile Speed
- 10% increased Projectile Damage
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Projectile Damage, Attack Speed | Normal | Ascendancy Name: Deadeye - 5% increased Attack Speed
- 10% increased Projectile Damage
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Focal Point | Notable | Ascendancy Name: Deadeye - 75% increased Effect of your Marks
- 25% less Damage taken from other Enemies near your Marked Enemy
- Your Mark Transfers to another Enemy when Marked Enemy dies
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Wind Ward | Notable | Ascendancy Name: Deadeye - 3% less Damage taken per Gale Force
- Lose all Gale Force when Hit
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Projectile Damage, Attack Speed | Normal | Ascendancy Name: Deadeye - 5% increased Attack Speed
- 10% increased Projectile Damage
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Ricochet | Notable | Ascendancy Name: Deadeye - Skills Chain +1 times
- Projectiles have 30% chance to be able to Chain when colliding with terrain
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Projectile Damage, Accuracy | Normal | Ascendancy Name: Deadeye - 10% increased Global Accuracy Rating
- 10% increased Projectile Damage
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Endless Munitions | Notable | Ascendancy Name: Deadeye - Skills fire 2 additional Projectiles
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Projectile Damage, Projectile Speed | Normal | Ascendancy Name: Deadeye - 10% increased Projectile Speed
- 10% increased Projectile Damage
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Far Shot | Notable | Ascendancy Name: Deadeye - Far Shot
- Projectile Barrages have no spread
Reminder Text: - (Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther)
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