Armour and Evasion Mastery | Mastery | - Defend with 120% of Armour against Projectile Attacks
- 5% more chance to Evade Melee Attacks
Reminder Text:
- (Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
- 8% increased Evasion Rating per Frenzy Charge
- 8% increased Armour per Endurance Charge
- 80% increased Stun and Block Recovery
- Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second
- 40% increased Evasion Rating if you have been Hit Recently
- 40% increased Armour if you haven't been Hit Recently
Reminder Text:
- (Recently refers to the past 4 seconds)
- Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
- Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
|