Never Deal Critical Strikes

Never Deal Critical Strikes

A critical strike is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. Whenever the player or a monster uses a skill, they have a chance to deal a critical strike by default.

Never Deal Critical Strikes:

  • Elemental damage will no longer critically strike.
  • Most elemental status ailments will not apply unless another source adds chance. Skills such as Glacial Hammer Glacial Hammer and Burning Arrow Burning Arrow have a built-in chance to inflict elemental status ailments, and for example, targets cursed with Conductivity Conductivity have a chance to be shocked when hit with any lightning damage.
  • Sources of guaranteed critical strikes, such as Trypanon Trypanon and the Diamond Shrine, have no effect on a character with the Precise Technique.

Passives

Name Stats Note
Precise Technique
  • 40% More Attack Damage if Accuracy Rating is higher than Maximum Life
  • Never deal Critical Strikes
Keystone
Resolute Technique
  • Your hits can’t be Evaded
  • Never deal Critical Strikes
Keystone

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Mods

Category Mods Search
Explicit Mods Never deal Critical Strikes Search
Scourge Mods Never deal Critical Strikes Search

Uniques

Name Stats
Cadigan’s Crown Cadigan’s Crown Runic Crown Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Garb of the Ephemeral Garb of the Ephemeral Savant’s Robe [One to three random synthesis implicit modifiers]

+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Never deal Critical Strikes
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies’ Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes

Geofri’s Devotion Geofri’s Devotion Brass Maul 30% increased Stun Duration on Enemies

Trigger Level 20 Elemental Warding on Melee Hit while Cursed
200% increased Physical Damage
Adds (42–47) to (66–71) Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes

Augyre Augyre Void Sceptre 40% increased Elemental Damage

(180–220)% increased Physical Damage
(10–15)% increased Attack Speed
(80–100)% increased Critical Strike Chance
50% of Physical Damage Converted to Lightning Damage
Every 16 seconds you gain Elemental Overload for 8 seconds
You have Resolute Technique while you do not have Elemental Overload
100% increased Physical Damage while you have Resolute Technique
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
(Your hits can’t be Evaded. Never deal Critical Strikes)

Geofri’s Baptism Geofri’s Baptism Brass Maul 30% increased Stun Duration on Enemies

200% increased Physical Damage
Adds 11 to 23 Cold Damage
(10–20)% increased Stun Duration on Enemies
Never deal Critical Strikes

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