PoE Lurking Venom

Lurking Venom Rarity: Rare

Spectre Y
Spectre Override Metadata/Monsters/Spiders/SpiderClimbDownViperStrikeSpectre
Area The Temple of Decay Level 1,The Weaver”s Chambers
Tags animal_claw_weapon, beast, cannot_be_monolith, chaos_affinity, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, insect_blood, melee, physical_affinity, spider, very_slow_movement
  • Life: 100%
  • Ailment Threshold: 100%
  • Resistance: (Resists Fire: 0) (Resists Cold: 0) (Resists Lightning: 40) (Resists Chaos: 0)
  • Damage: 144%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 3 ~ 12
  • Attack Time: 0.945 Second
  • Damage Spread: ±20%
  • Experience: 100%
  • Model Size: 100%
  • Type: Spider

Lurking Venom PoE

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Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 35,295
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 1,373
  • Accuracy: 538
  • Attack Time: 0.945
  • Experience: 13,250
  • Ailment Threshold: 35,295
  • Chill: 112
  • Shock: 112
  • Brittle: 631
  • Scorch: 112
  • Sap: 308

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1098–1647
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterViperStrike


Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 1098–1647
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.


Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Level 82

  • Life: 28,562
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 1,224
  • Accuracy: 499
  • Attack Time: 0.945
  • Experience: 13,006
  • Ailment Threshold: 28,562
  • Chill: 90
  • Shock: 90
  • Brittle: 511
  • Scorch: 90
  • Sap: 250

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 980–1469
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterViperStrike


Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 980–1469
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.


Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Level 78

  • Life: 18,238
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 972
  • Accuracy: 428
  • Attack Time: 0.945
  • Experience: 12,377
  • Ailment Threshold: 18,238
  • Chill: 58
  • Shock: 58
  • Brittle: 326
  • Scorch: 58
  • Sap: 159

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 778–1167
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterViperStrike


Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 778–1167
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.


Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Level 73

  • Life: 10,852
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 725
  • Accuracy: 352
  • Attack Time: 0.945
  • Experience: 11,388
  • Ailment Threshold: 10,852
  • Chill: 34
  • Shock: 34
  • Brittle: 194
  • Scorch: 34
  • Sap: 95

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 580–870
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterViperStrike


Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 580–870
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.


Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Level 68

  • Life: 6,433
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 538
  • Accuracy: 290
  • Attack Time: 0.945
  • Experience: 10,255
  • Ailment Threshold: 6,433
  • Chill: 20
  • Shock: 20
  • Brittle: 115
  • Scorch: 20
  • Sap: 56

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 430–645
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterViperStrike


Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 430–645
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.


Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]

Level 54

  • Life: 2,509
  • Armour: 2,509
  • Evasion: 2,837
  • Energy Shield: 0
  • Damage: 261
  • Accuracy: 165
  • Attack Time: 0.945
  • Experience: 6,585
  • Ailment Threshold: 2,509
  • Chill: 8
  • Shock: 8
  • Brittle: 45
  • Scorch: 8
  • Sap: 22

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeed


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterViperStrike


Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Viper Strike
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 0.945 Second


Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.


Base duration is 4 seconds
Gain 10% of your Physical Damage as Extra Chaos Damage
Always Poison on Hit
poison duration is skill duration [1]
visual hit effect chaos is green [1]

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