Pilgrim’s Perch – Lords of the Fallen(LotF)

Pilgrim’s Perch

  • Changed navlink position for better navigation going down one of the platforms of Pilgrim’s Perch.
  • Adjusted and added leashing volumes at the Pilgrim’s Perch upper area.
  • Second pass on leashing volumes for Redcopse, Pilgrim’s Perch, Forsaken Fen, Fief of the Chill Curse, Tower of Penance, and Bramis Castle.
  • The waterfall cave at Pilgrim’s Perch had a rock with block-all that messed with the player’s navigation. The collision preset has been changed to structure detail so it doesn’t interfere with navigation, but the player can’t overlap with the rock.
  • Pilgrim’s Perch has received an additional lighting pass to add extra detail, with no performance impact.
  • Enhanced ambience transitions in Manse, Tower of Penance, Pilgrim’s Perch, and Forsaken Fen.

Lighting

  • Manse of the Hallowed Brothers has received an additional lighting pass to add extra detail, with no performance impact.
  • Redcopse Village has received an additional lighting pass to add extra detail, with no performance impact.
  • Lower Calrath has received an additional lighting pass to add extra detail, with no performance impact.
  • Forsaken Fen has received an additional lighting pass to add extra detail, with no performance impact.
  • Pilgrim’s Perch has received an additional lighting pass to add extra detail, with no performance impact.
  • Lighting in Redcopse Church Crypt has been fixed to eliminate the visible leaking in one of the tunnels caused by a spotlight. This was resolved by fine-tuning the falloff of the light without any additional cost.
  • There was a vista at the Fief of the Chill Curse that triggered fog too early.

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