Changed navlink position for better navigation going down one of the platforms of Pilgrim’s Perch.
Adjusted and added leashing volumes at the Pilgrim’s Perch upper area.
Second pass on leashing volumes for Redcopse, Pilgrim’s Perch, Forsaken Fen, Fief of the Chill Curse, Tower of Penance, and Bramis Castle.
The waterfall cave at Pilgrim’s Perch had a rock with block-all that messed with the player’s navigation. The collision preset has been changed to structure detail so it doesn’t interfere with navigation, but the player can’t overlap with the rock.
Pilgrim’s Perch has received an additional lighting pass to add extra detail, with no performance impact.
Enhanced ambience transitions in Manse, Tower of Penance, Pilgrim’s Perch, and Forsaken Fen.
Lighting
Manse of the Hallowed Brothers has received an additional lighting pass to add extra detail, with no performance impact.
Redcopse Village has received an additional lighting pass to add extra detail, with no performance impact.
Lower Calrath has received an additional lighting pass to add extra detail, with no performance impact.
Forsaken Fen has received an additional lighting pass to add extra detail, with no performance impact.
Pilgrim’s Perch has received an additional lighting pass to add extra detail, with no performance impact.
Lighting in Redcopse Church Crypt has been fixed to eliminate the visible leaking in one of the tunnels caused by a spotlight. This was resolved by fine-tuning the falloff of the light without any additional cost.
There was a vista at the Fief of the Chill Curse that triggered fog too early.
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