Improved navmesh and collisions of Forsaken Fen where the fallen tree is.
Second pass on leashing volumes for Redcopse, Pilgrim’s Perch, Forsaken Fen, Fief of the Chill Curse, Tower of Penance, and Bramis Castle.
Fixed a collision bug in Forsaken Fen to prevent skipping of Hushed Saint.
Collision tweaks in Forsaken Fen, near the vestige of the Pale Butcher.
Forsaken Fen has received an additional lighting pass to add extra detail, with no performance impact.
Enhanced ambience transitions in Manse, Tower of Penance, Pilgrim’s Perch, and Forsaken Fen.
Lighting
Manse of the Hallowed Brothers has received an additional lighting pass to add extra detail, with no performance impact.
Redcopse Village has received an additional lighting pass to add extra detail, with no performance impact.
Lower Calrath has received an additional lighting pass to add extra detail, with no performance impact.
Forsaken Fen has received an additional lighting pass to add extra detail, with no performance impact.
Pilgrim’s Perch has received an additional lighting pass to add extra detail, with no performance impact.
Lighting in Redcopse Church Crypt has been fixed to eliminate the visible leaking in one of the tunnels caused by a spotlight. This was resolved by fine-tuning the falloff of the light without any additional cost.
There was a vista at the Fief of the Chill Curse that triggered fog too early.
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