FFXIV Crystalline Conflict

A new type of PvP match between small teams, Crystalline Conflict, has been added. PvP Updates in FFXIV 6.1 – New PvP content known as Crystalline Conflict, PvP action updates, and a new rewards system will be implemented.

1. Crystalline Conflict PvP Guide

Crystalline Conflict PvP duties pit teams Astra and Umbra against one another in tactical confrontations. Each team may have up to five players, for a total of ten match participants. Teams are challenged to maintain control over a tactical crystal, which must be transported to a designated location amid the heat of battle.

FFXIV Crystalline Conflict PvP

There are three arenas currently available for Crystalline Conflict matches─the Palaistra, the Volcanic Heart, and Cloud Nine.

The Palaistra The Volcanic Heart Cloud Nine

FFXIV The Palaistra

FFXIV The Volcanic Heart

FFXIV Cloud Nine

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2. Requirements

Crystalline Conflict is open to those who have completed the quest "A Pup No Longer" for their Grand Company.

* If you have completed this quest prior to Patch 6.1, there is no need to recomplete it.

A Pup No Longer (Maelstrom) A Pup No Longer (Twin Adder) A Pup No Longer (Immortal Flames)
  • Level: Disciple of War or Magic level 30
  • Location: Limsa Lominsa Upper Decks (X:13.1 Y:12.8)
  • NPC: R'ashaht Rhiki
  • Unlock: Member of the Maelstrom
  • Level: Disciple of War or Magic level 30
  • Location: New Gridania (X:9.7 Y:11.1)
  • NPC: Vorsaile Heuloix
  • Unlock: Member of the Order of the Twin Adder
  • Level: Disciple of War or Magic level 30
  • Location: Ul'dah - Steps of Nald (X: 8.4 Y:8.9)
  • NPC: Flame Commander Swift
  • Unlock: Member of the Immortal Flames

After unlocking Crystalline Conflict, proceed to the following quest for an explanation of relevant duties and rules of engagement.

The Crystal (Line's) Call

  • Level: Disciple of War or Magic level 30
  • Location: Wolves' Den Pier (X:4.9 Y:6.4)
  • NPC: Gungi Zelungi
  • Unlock: Complete one of the following quests: "A Pup No Longer (Maelstrom)," "A Pup No Longer (Twin Adder)," or "A Pup No Longer (Immortal Flames)."

3. Rules

The rules of engagement for Crystalline Conflict are outlined below.

Duty Details
Level Requirement One or more jobs at level 30 or above
Time Limit 5 mins

4. Entering the Arena

Casual Matches
Results have no bearing on your ranking in Crystalline Conflict.
Custom Match
Results have no bearing on your ranking in Crystalline Conflict. Register with two parties of five players via the Duty Finder. There are no restrictions on party composition.
Ranked Matches
Register solo via the Duty Finder. Results will influence your ranking in Crystalline Conflict.

Role Requirements

There are no role requirements for Crystalline Conflict parties. However, matchmaking will ensure that no two players have the same job within a single party.

5. Basic Rules

Beginning the Match

Participants will be divided into Team Astra and Team Umbra and transported to their respective starting points. After a 30-second waiting period, the match will begin.

Chatting

Only Quick Chat is available during casual and ranked matches.
Custom matches allow for standard chat features in addition to Quick Chat.

Retaliation

Incapacitated players will be returned to their base after a short delay, where they will be allowed to rejoin combat with their HP and MP fully restored and all action recast timers reset.

Level and Item Level

When participating in Crystalline Conflict, all player attributes will be updated to their PvP counterparts.

Restrictions

The use of the following is prohibited while participating in Crystalline Conflict:

  • Class or job changes
  • Chocobo companions
  • Mounts
  • Teleportation
  • Return
  • Items
  • Gear changes

Abandoning Matches

Players who abandon a Crystalline Conflict match (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to use the Duty Finder for 30 minutes.

Players inactive for over a period of two minutes will automatically be removed from play.
* Players who remain inside the duty with less than the required number of party members, or are participating in a custom match, will not receive a penalty.

6. Victory Conditions

To win, one team must move the tactical crystal from the center of the field to the goal point. If neither team accomplishes this during the time limit, the match will proceed into overtime.

The team with a greater progress score must keep the entire opposing team out of the bounds of the tactical crystal for three seconds to win. The team with a lesser progress score must beat the opponent's progress score during overtime to win.
* If neither team can fulfill the overtime victory requirements, the match will end in a draw.

The Tactical Crystal

The all-important object placed at the arena's centerpoint is called the "tactical crystal."

The tactical crystal will remain bound until the first 30 seconds of the match have passed. Once the tactical crystal is unbound, a ring will appear at its base. Should one team be fully in control of this ring─with no members of the opposing team present within its bounds─that team will be able to move the crystal.

FFXIV The Tactical Crystal

Transporting the Tactical Crystal

The crystal can only be moved along the crystal line─a dedicated path within the arena.

Its movement will be halted when combatants from both teams are present within its bounds. When combatants from neither team are present, the crystal will move back toward the centerpoint.

FFXIV Transporting the Tactical Crystal

Tactical Crystal Speed

Should the tactical crystal be wrestled from your team's control, and you manage to reclaim it, the crystal will travel faster when moving back through a stretch of the line your team has moved it once before.
* Even if your team has failed to claim the crystal for the entirety of the match, once your team has gained control of the crystal, it will move at increased speed until it has returned to the centerpoint.

Checkpoints and Progression

Checkpoints can be found halfway between the centerpoint and each team's goal. Upon reaching a checkpoint, the tactical crystal will stop moving.

FFXIV Checkpoints and Progression

The team attempting to clear the checkpoint must remain in the crystal's ring until the Clear Progress gauge reaches 100%. The gauge will only increase so long as that team holds control of the ring. A greater majority of party members in the ring will hasten the gauge's progression.

Should the opposing team have a greater majority at any point, the tactical crystal will begin moving toward the opposing team's goal. However, any progress made in clearing the checkpoint will not be lost.

FFXIV Checkpoints and Progression

7. Advanced Rules

Crystalline Conflict arenas include a variety of tactically useful elements to make matches more dynamic.

Sprint Zones

FFXIV Sprint Zones

The Palaistra and Volcanic Heart feature unique paths suited to running. Entering these "sprint zones" will grant the effect of Swift Sprint, greatly increasing player movement speed.

Jump Glyphs

FFXIV Jump Glyphs

Cloud Nine is equipped with jump glyphs. Stepping on a jump glyph will rapidly transport you to a specific location on the field.

Arena Events: Eruption

FFXIV Arena Events: Eruption

The Volcanic Heart periodically erupts, scattering self-destructing bombs across the field. Those who fail to avoid their explosive radii will take damage. Bomb cores will remain at the site of bombs' destruction, granting those who acquire them bonuses to damage dealt and limit gauge increases.

Arena Events: Turbulence

FFXIV Arena Events: Turbulence

Players cast up into the air by Cloud Nine's periodic turbulence will take damage upon being returned unceremoniously to the ground. However, they may acquire black chocobo feathers while in the air, granting them a soft landing and nullifying the damage. The locations of black chocobo feathers are indicated by markers on the ground. Those who do not wish to go flying can negate the effects of turbulence by using Guard. Turbulence also leaves behind a twister at the site where it occurred, and can be confirmed on the map. Stumbling into these twisters will result in damage and knockback.

Medicine Kits

FFXIV Medicine Kits

Each arena comes equipped with medicine kits. Accessing these kits will restore 50% of a player's HP, and each can only be claimed by one player.
* Medicine kits cannot be claimed by those whose HP is at 100%.
* Each kit can only be claimed by one player.
* Once a kit has been claimed, a replacement will be generated after a set period of time has passed.

8. Seasons

Seasons are periods of time in which players compete to earn the highest tier and Crystal Credit ranks possible. Announcements will be made on the Lodestone marking the beginning and ending of each season.

At the end of each season, players of sufficient rank will receive season rewards. Participants' current ranks are displayed on the Lodestone during a season. Please note that ranks will be reset between seasons.

[2.x] Season One of Crystalline Conflict will begin.

9. Ranked Matches

The Bronze through Diamond tiers are divided further into "risers." The number of risers per tier varies.

Tier

A player's tier represents their standing in the hierarchy of Crystalline Conflict. Unlike the Feast, players cannot be demoted over the course of a season. As such, players will retain the current standing even when losing a match immediately after promotion to a higher tier.

Risers

The Bronze through Diamond tiers are divided further into "risers." The number of risers per tier varies.

FFXIV Risers PVP

Rising Stars

The new PvP ranking system uses Rising Stars, rather than ratings, to indicate progress within the Unranked through Diamond tiers. When you win a ranked match, you will gain one Rising Star. Similarly, a loss will remove one Star. Once you have earned the maximum Rising Stars for one riser, an additional win will allow you to move up a riser.

  • Winning a match when you have three Rising Stars will allow you to move up a riser, starting with one Rising Star.

FFXIV Rising Stars

  • After reaching the top riser for a tier and earning three Rising Stars, an additional win will advance you to the next tier, starting at the lowest riser with one Rising Star.

FFXIV Rising Stars

  • Winning three matches in a row will apply a streak bonus, netting you two Rising Stars per win. Earning a streak bonus while you possess two Rising Stars will allow you to move up a riser or tier depending on your current overall standing.
  • While it is possible to move down to a lower riser upon losing a match, you will never drop down to a lower tier during a given season.
  • Moreover, you cannot lose Rising Stars while you are unranked.

The Crystal Tier

There is one tier above Diamond─the Crystal tier. When ranked in this tier, your skill level will be reflected by your Crystal Credit, rather than Rising Stars. Your Crystal Credit score will increase by 100 upon winning a match, and decrease by 100 after losing. Significant differences between your team and the opposing team's average Credit will increase the amount your score changes upon a win or loss. Streak bonuses do not apply to Crystal Credit.

New PvP Content – Crystalline Conflict

Crystalline Conflict, a new small scale 5v5 PvP, will begin alongside FFXIV Patch 6.1!

  • Crystalline Conflict – small scale PvP
  • PvP action improvements and adrenaline rush actions for each job
  • New PvP rewards system
  • The Feast will end with the release of Patch 6.1

[2.x] A new reward system applicable to all PvP content, Series Malmstones, has been added

FFXIV Series Malmstones

The Series Malmstones system provides unique rewards to players who participate in PvP during a given Series─a period of time lasting the duration of one major patch (e.g. from the release of Patch 6.1 until the release of Patch 6.2).

From the release of Patch 6.1, participating in PvP content will earn you Series EXP, which will increase your Series level. Increasing your Series level will unlock various Series rewards.

Series Level

The maximum Series level is 30, though you may continue to accumulate EXP and "extra levels" after that.

Series Rewards

Each Series lasts for a predetermined period of time. After a Series ends, a new one will begin, and available rewards will change accordingly─though rewards earned during one Series can still be claimed during the next. Make sure to check your Series malmstones and claim any earned rewards via the PvP Profile!

Trophy Crystals

A new currency, Trophy Crystals, has been added as a Series reward. Trophy Crystals can be exchanged at the Wolves' Den Pier for a variety of items.

[2.x] The following duties have been added to the PvP section of the Duty Finder:

Crystalline Conflict
Crystalline Conflict (Casual Match)
Crystalline Conflict (Ranked Match)
Crystalline Conflict (Custom Match)
The Palaistra
The Volcanic Heart
Cloud Nine

* The arena for casual and ranked matches rotates periodically according to Earth time. The current and next arena in rotation can viewed under Information in the Duty Finder when selecting casual or ranked match.

[2.x] The following changes have been made to the Wolves' Den Pier:

Shop NPCs and available wares have been adjusted.
Gungi Zelungi, a Crystalline Conflict (CC) attendant offering an explanation of the rules, has been added to the Wolves' Den Pier (X:4.9 Y:6.4).

[2.x] In accordance with the removal of the Feast and implementation of Crystalline Conflict, the following UI elements have been adjusted:

  • PvP Profile
  • Introductory PvP Pop-up Window

FFXIV implementation of Crystalline Conflict

[2.x] Party Finder custom match options for the Feast have been replaced with those for Crystalline Conflict.

[2.x] In accordance with the removal of the Feast and implementation of Crystalline Conflict, Quick Chat options have been adjusted.

Quick Chat is now available only during Crystalline Conflict.
The following Quick Chat options have also been added:

FFXIV Quick Chat options

The following Quick Chat options have been removed:
  • Offensive Supplies
  • Defensive Supplies
  • Adrenaline Supplies
  • Wolf's Heart
  • Attacking Tank
  • Attacking Healer
  • Attacking Melee DPS
  • Attacking Ranged DPS
  • Stopping Tank
  • Stopping Healer
  • Stopping Melee DPS
  • Stopping Ranged DPS
  • Collecting Medals
  • Get Medals
  • TP
  • Additional Action 1
  • Additional Action 2
  • Focus Attack
  • End Focused Attack
The following Quick Chat options have been adjusted:
  • Hello
  • Good Match
  • Thank You
  • Nice Job
  • Limit Break
  • Charge
  • Retreat
  • MP
  • Attacking Target
  • Blocking Target

 

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