PoE Effigy of Wintry Undeath

Effigy of Wintry Undeath

Spectre N
Mod Gain 25% of Physical Damage as Extra Cold Damage
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Tags bludgeoning_weapon, bone_armour, bones, cold_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
  • Life: 400%
  • Armour: +15%
  • Ailment Threshold: 400%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 400%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 10
  • Attack Time: 1.605 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 140%
  • Type: SkeletonBossLake

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 141,180
  • Armour: 18,705
  • Evasion: 8,120
  • Energy Shield: 0
  • Damage: 3,813
  • Accuracy: 538
  • Attack Time: 1.605
  • Experience: 26,500
  • Ailment Threshold: 141,180
  • Chill: 446
  • Shock: 446
  • Brittle: 2,526
  • Scorch: 446
  • Sap: 1,233

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3050–4575
Critical Strike Chance: 5%
Attack Time: 1.605 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ChattersIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 3050–4575
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 Second
Cooldown Time: 2.5 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 50% more Attack Damage
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

ChattersThrowShieldProjectileLake


Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 3050–4575
Critical Strike Chance: 5%
Attack Time: 1.605 Second
Cooldown Time: 4 Second


Projectiles Pierce all Targets
Deals 40% less Damage
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]

 

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Level 82

  • Life: 114,246
  • Armour: 16,589
  • Evasion: 7,608
  • Energy Shield: 0
  • Damage: 3,401
  • Accuracy: 499
  • Attack Time: 1.605
  • Experience: 26,012
  • Ailment Threshold: 114,246
  • Chill: 361
  • Shock: 361
  • Brittle: 2,044
  • Scorch: 361
  • Sap: 998

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2721–4082
Critical Strike Chance: 5%
Attack Time: 1.605 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ChattersIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 2721–4082
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 Second
Cooldown Time: 2.5 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 50% more Attack Damage
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

ChattersThrowShieldProjectileLake


Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 2721–4082
Critical Strike Chance: 5%
Attack Time: 1.605 Second
Cooldown Time: 4 Second


Projectiles Pierce all Targets
Deals 40% less Damage
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]

 

Level 78

  • Life: 72,952
  • Armour: 13,027
  • Evasion: 6,667
  • Energy Shield: 0
  • Damage: 2,700
  • Accuracy: 428
  • Attack Time: 1.605
  • Experience: 24,754
  • Ailment Threshold: 72,952
  • Chill: 231
  • Shock: 231
  • Brittle: 1,305
  • Scorch: 231
  • Sap: 637

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2160–3240
Critical Strike Chance: 5%
Attack Time: 1.605 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ChattersIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 2160–3240
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 Second
Cooldown Time: 2.5 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 50% more Attack Damage
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

ChattersThrowShieldProjectileLake


Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 2160–3240
Critical Strike Chance: 5%
Attack Time: 1.605 Second
Cooldown Time: 4 Second


Projectiles Pierce all Targets
Deals 40% less Damage
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]

 

Level 73

  • Life: 43,410
  • Armour: 9,600
  • Evasion: 5,633
  • Energy Shield: 0
  • Damage: 2,014
  • Accuracy: 352
  • Attack Time: 1.605
  • Experience: 22,776
  • Ailment Threshold: 43,410
  • Chill: 137
  • Shock: 137
  • Brittle: 777
  • Scorch: 137
  • Sap: 379

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1612–2417
Critical Strike Chance: 5%
Attack Time: 1.605 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ChattersIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1612–2417
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 Second
Cooldown Time: 2.5 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 50% more Attack Damage
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

ChattersThrowShieldProjectileLake


Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 1612–2417
Critical Strike Chance: 5%
Attack Time: 1.605 Second
Cooldown Time: 4 Second


Projectiles Pierce all Targets
Deals 40% less Damage
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]

 

Level 68

  • Life: 25,733
  • Armour: 7,046
  • Evasion: 4,739
  • Energy Shield: 0
  • Damage: 1,494
  • Accuracy: 290
  • Attack Time: 1.605
  • Experience: 20,510
  • Ailment Threshold: 25,733
  • Chill: 81
  • Shock: 81
  • Brittle: 460
  • Scorch: 81
  • Sap: 225

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1195–1793
Critical Strike Chance: 5%
Attack Time: 1.605 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ChattersIceCrash


Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Ice Crash
Base Damage: 1195–1793
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.605 Second
Cooldown Time: 2.5 Second


Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.


Deals 50% more Attack Damage
100% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
active skill area of effect radius +% final [-20]
is area damage [1]

ChattersThrowShieldProjectileLake


Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical, Triggerable
Base Damage: 1195–1793
Critical Strike Chance: 5%
Attack Time: 1.605 Second
Cooldown Time: 4 Second


Projectiles Pierce all Targets
Deals 40% less Damage
base is projectile [1]
projectile uses contact position [1]
thrown shield num additional projectiles [5]
use scaled contact offset [1]

 

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