PoE Effigy of the Depths

Effigy of the Depths

Spectre N
Mod Can have up to 24 additional Traps placed at a time
25% reduced Movement Speed
10% increased Trap Throwing Speed
Traps cannot be Damaged for +5 seconds after being Thrown
Mines cannot be Damaged for +5 seconds after being thrown
kill traps mines and totems on death [1]
Tags caster, cold_affinity, cursing_monster, demon, flesh_armour, has_dagger, has_one_handed_melee, medium_height, not_dex, not_str, ranged, red_blood, very_slow_movement
  • Life: 400%
  • Energy Shield From Life: 100%
  • Ailment Threshold: 400%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 180%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 4 ~ 11
  • Attack Time: 1.005 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 138%
  • Type: SeaWitchBossLake

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 141,180
  • Armour: 16,265
  • Evasion: 8,120
  • Energy Shield: 16,265
  • Damage: 1,716
  • Accuracy: 538
  • Attack Time: 1.005
  • Experience: 26,500
  • Ailment Threshold: 141,180
  • Chill: 446
  • Shock: 446
  • Brittle: 2,526
  • Scorch: 446
  • Sap: 1,233

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

IceNovaTrapSideAreaBoss


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 0%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 788.3 to 1232 Cold Damage
Skills Repeat an additional 8 Times
Traps Trigger at the end of their Duration
Trap lasts 6 seconds
40% less Cast Speed
active skill area of effect radius +% final [85]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [9]

FreezingPulseTrapSideAreaBoss


Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 0%
Cast Time: 0.65 Second


An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.


Deals 1115 to 1672 Cold Damage
Projectiles Pierce all Targets
Trap lasts 3 seconds
Fires 2 additional Projectiles
Throw up to 2 additional Traps
Fires Projectiles in a circle
38% increased Projectile Speed
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

MonsterFrostbiteTrapSideAreaBoss


Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frostbite
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 11 Second


Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.


Traps Trigger at the end of their Duration
Trap lasts 20 seconds
Base duration is 11 seconds
Cursed enemies have -20% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
active skill area of effect radius +% final [9]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

IcestormSideAreaBoss


Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 Second
Cooldown Time: 12 Second


Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


Deals 873.5 to 1310 Cold Damage
Traps Trigger at the end of their Duration
Trap lasts 12 seconds
Base duration is 5 seconds
One impact every 0.05 seconds
base skill is trapped [1]
create trap at target location [1]
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1200]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

FreezeMineSideAreaBoss


Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Freeze Mine
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 5 Second


Lays a remote mine that you can detonate to freeze all enemies in the area.


Deals 402.7 to 604.1 Cold Damage
Mine lasts 12 seconds
Always Freezes enemies
Freezes enemies as though dealing 2583% more Damage
Enemies lose 15% Cold Resistance while Frozen
base skill is mined [1]
is area damage [1]

ExileDetonateMines


Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Detonate Mines
Critical Strike Chance: 0%
Cooldown Time: 5 Second


Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.


First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

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Level 82

  • Life: 114,246
  • Armour: 14,425
  • Evasion: 7,608
  • Energy Shield: 14,425
  • Damage: 1,531
  • Accuracy: 499
  • Attack Time: 1.005
  • Experience: 26,012
  • Ailment Threshold: 114,246
  • Chill: 361
  • Shock: 361
  • Brittle: 2,044
  • Scorch: 361
  • Sap: 998

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

IceNovaTrapSideAreaBoss


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 0%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 721.5 to 1127 Cold Damage
Skills Repeat an additional 8 Times
Traps Trigger at the end of their Duration
Trap lasts 6 seconds
40% less Cast Speed
active skill area of effect radius +% final [85]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [9]

FreezingPulseTrapSideAreaBoss


Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 0%
Cast Time: 0.65 Second


An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.


Deals 1009 to 1513 Cold Damage
Projectiles Pierce all Targets
Trap lasts 3 seconds
Fires 2 additional Projectiles
Throw up to 2 additional Traps
Fires Projectiles in a circle
38% increased Projectile Speed
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

MonsterFrostbiteTrapSideAreaBoss


Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frostbite
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 11 Second


Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.


Traps Trigger at the end of their Duration
Trap lasts 20 seconds
Base duration is 11 seconds
Cursed enemies have -20% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
active skill area of effect radius +% final [9]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

IcestormSideAreaBoss


Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 Second
Cooldown Time: 12 Second


Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


Deals 763.7 to 1146 Cold Damage
Traps Trigger at the end of their Duration
Trap lasts 12 seconds
Base duration is 5 seconds
One impact every 0.05 seconds
base skill is trapped [1]
create trap at target location [1]
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1200]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

FreezeMineSideAreaBoss


Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Freeze Mine
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 5 Second


Lays a remote mine that you can detonate to freeze all enemies in the area.


Deals 370.1 to 555.1 Cold Damage
Mine lasts 12 seconds
Always Freezes enemies
Freezes enemies as though dealing 2583% more Damage
Enemies lose 15% Cold Resistance while Frozen
base skill is mined [1]
is area damage [1]

ExileDetonateMines


Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Detonate Mines
Critical Strike Chance: 0%
Cooldown Time: 5 Second


Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.


First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Level 78

  • Life: 72,952
  • Armour: 11,328
  • Evasion: 6,667
  • Energy Shield: 11,328
  • Damage: 1,215
  • Accuracy: 428
  • Attack Time: 1.005
  • Experience: 24,754
  • Ailment Threshold: 72,952
  • Chill: 231
  • Shock: 231
  • Brittle: 1,305
  • Scorch: 231
  • Sap: 637

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

IceNovaTrapSideAreaBoss


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 0%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 603.7 to 943.3 Cold Damage
Skills Repeat an additional 8 Times
Traps Trigger at the end of their Duration
Trap lasts 6 seconds
40% less Cast Speed
active skill area of effect radius +% final [85]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [9]

FreezingPulseTrapSideAreaBoss


Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 0%
Cast Time: 0.65 Second


An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.


Deals 824.7 to 1237 Cold Damage
Projectiles Pierce all Targets
Trap lasts 3 seconds
Fires 2 additional Projectiles
Throw up to 2 additional Traps
Fires Projectiles in a circle
30% increased Projectile Speed
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

MonsterFrostbiteTrapSideAreaBoss


Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frostbite
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 11 Second


Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.


Traps Trigger at the end of their Duration
Trap lasts 20 seconds
Base duration is 11 seconds
Cursed enemies have -20% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
active skill area of effect radius +% final [9]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

IcestormSideAreaBoss


Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 Second
Cooldown Time: 12 Second


Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


Deals 582.9 to 874.4 Cold Damage
Traps Trigger at the end of their Duration
Trap lasts 12 seconds
Base duration is 5 seconds
One impact every 0.05 seconds
base skill is trapped [1]
create trap at target location [1]
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1200]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

FreezeMineSideAreaBoss


Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Freeze Mine
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 5 Second


Lays a remote mine that you can detonate to freeze all enemies in the area.


Deals 312.1 to 468.1 Cold Damage
Mine lasts 12 seconds
Always Freezes enemies
Freezes enemies as though dealing 1952% more Damage
Enemies lose 15% Cold Resistance while Frozen
base skill is mined [1]
is area damage [1]

ExileDetonateMines


Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Detonate Mines
Critical Strike Chance: 0%
Cooldown Time: 5 Second


Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.


First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Level 73

  • Life: 43,410
  • Armour: 8,348
  • Evasion: 5,633
  • Energy Shield: 8,348
  • Damage: 906
  • Accuracy: 352
  • Attack Time: 1.005
  • Experience: 22,776
  • Ailment Threshold: 43,410
  • Chill: 137
  • Shock: 137
  • Brittle: 777
  • Scorch: 137
  • Sap: 379

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

IceNovaTrapSideAreaBoss


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 0%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 481.7 to 752.6 Cold Damage
Skills Repeat an additional 8 Times
Traps Trigger at the end of their Duration
Trap lasts 6 seconds
40% less Cast Speed
active skill area of effect radius +% final [85]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [9]

FreezingPulseTrapSideAreaBoss


Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 0%
Cast Time: 0.65 Second


An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.


Deals 639.3 to 958.9 Cold Damage
Projectiles Pierce all Targets
Trap lasts 3 seconds
Fires 2 additional Projectiles
Throw up to 1 additional Trap
Fires Projectiles in a circle
20% increased Projectile Speed
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

MonsterFrostbiteTrapSideAreaBoss


Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frostbite
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 11 Second


Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.


Traps Trigger at the end of their Duration
Trap lasts 20 seconds
Base duration is 11 seconds
Cursed enemies have -20% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
active skill area of effect radius +% final [9]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

IcestormSideAreaBoss


Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 Second
Cooldown Time: 12 Second


Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


Deals 414.7 to 622 Cold Damage
Traps Trigger at the end of their Duration
Trap lasts 12 seconds
Base duration is 5 seconds
One impact every 0.05 seconds
base skill is trapped [1]
create trap at target location [1]
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1200]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

FreezeMineSideAreaBoss


Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Freeze Mine
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 5 Second


Lays a remote mine that you can detonate to freeze all enemies in the area.


Deals 251.4 to 377.1 Cold Damage
Mine lasts 12 seconds
Always Freezes enemies
Freezes enemies as though dealing 1370% more Damage
Enemies lose 15% Cold Resistance while Frozen
base skill is mined [1]
is area damage [1]

ExileDetonateMines


Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Detonate Mines
Critical Strike Chance: 0%
Cooldown Time: 5 Second


Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.


First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

Level 68

  • Life: 25,733
  • Armour: 6,127
  • Evasion: 4,739
  • Energy Shield: 6,127
  • Damage: 672
  • Accuracy: 290
  • Attack Time: 1.005
  • Experience: 20,510
  • Ailment Threshold: 25,733
  • Chill: 81
  • Shock: 81
  • Brittle: 460
  • Scorch: 81
  • Sap: 225

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

IceNovaTrapSideAreaBoss


Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Ice Nova
Critical Strike Chance: 0%
Cast Time: 0.8 Second


A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.


Deals 382.9 to 598.3 Cold Damage
Skills Repeat an additional 8 Times
Traps Trigger at the end of their Duration
Trap lasts 6 seconds
40% less Cast Speed
active skill area of effect radius +% final [85]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [9]

FreezingPulseTrapSideAreaBoss


Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Freezing Pulse
Critical Strike Chance: 0%
Cast Time: 0.65 Second


An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.


Deals 493.7 to 740.5 Cold Damage
Projectiles Pierce all Targets
Trap lasts 3 seconds
Fires 2 additional Projectiles
Throw up to 1 additional Trap
Fires Projectiles in a circle
10% increased Projectile Speed
base is projectile [1]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

MonsterFrostbiteTrapSideAreaBoss


Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Frostbite
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 11 Second


Curses all targets in an area, lowering their cold resistance and giving them a chance to be frozen when hit.


Traps Trigger at the end of their Duration
Trap lasts 20 seconds
Base duration is 11 seconds
Cursed enemies have -20% to Cold Resistance
Hits against Cursed Enemies have +25% chance to Freeze
active skill area of effect radius +% final [9]
base skill is trapped [1]
create trap at target location [1]
ignores trap and mine cooldown limit [1]
trap variation [9]

IcestormSideAreaBoss


Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 0.9 Second
Cooldown Time: 12 Second


Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.


Deals 293.9 to 440.9 Cold Damage
Traps Trigger at the end of their Duration
Trap lasts 12 seconds
Base duration is 5 seconds
One impact every 0.05 seconds
base skill is trapped [1]
create trap at target location [1]
firestorm base area of effect +% [-36]
firestorm drop ground ice duration ms [1200]
ignores trap and mine cooldown limit [1]
is area damage [1]
trap variation [9]

FreezeMineSideAreaBoss


Spell, Damage, Area, RemoteMined, Cold, AreaSpell, HasReservation
Freeze Mine
Critical Strike Chance: 0%
Cast Time: 0.5 Second
Cooldown Time: 5 Second


Lays a remote mine that you can detonate to freeze all enemies in the area.


Deals 201.8 to 302.7 Cold Damage
Mine lasts 12 seconds
Always Freezes enemies
Freezes enemies as though dealing 955% more Damage
Enemies lose 15% Cold Resistance while Frozen
base skill is mined [1]
is area damage [1]

ExileDetonateMines


Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Detonate Mines
Critical Strike Chance: 0%
Cooldown Time: 5 Second


Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.


First Mine Detonates Instantly
Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

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