PoE Effigy of the Buccaneer

Effigy of the Buccaneer

Spectre N
Mod 50% of Physical Damage Converted to Lightning Damage
Immune 80% increased Attack Speed
Skills fire 2 additional Projectiles
Tags ghost, ghost_armour, ghost_blood, has_bow, large_height, not_str, physical_affinity, puncturing_weapon, ranged, very_slow_movement
  • Life: 320%
  • Energy Shield From Life: 50%
  • Evasion: +50%
  • Ailment Threshold: 320%
  • Resistance: (Resists Fire: 30) (Resists Cold: 30) (Resists Lightning: 30) (Resists Chaos: 20)
  • Damage: 240%
  • Accuracy: 100%
  • Critical Strike Chance: +5%
  • Critical Strike Multiplier: +130%
  • Attack Distance: 6 ~ 40
  • Attack Time: 1.5 Second
  • Damage Spread: ±20%
  • Experience: 200%
  • Model Size: 150%
  • Type: GhostBossLake

Level 84

The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).

  • Life: 112,944
  • Armour: 16,265
  • Evasion: 12,180
  • Energy Shield: 8,133
  • Damage: 2,288
  • Accuracy: 538
  • Attack Time: 1.5
  • Experience: 26,500
  • Ailment Threshold: 112,944
  • Chill: 357
  • Shock: 357
  • Brittle: 2,020
  • Scorch: 357
  • Sap: 987

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1830–2745
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterShockedGroundRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 1830–2745
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires a large number of arrows into the air, to land at the target after a short delay.


Deals 160% more Damage
active skill area of effect radius +% final [55]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]

MonsterPunctureAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1830–2745
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
action attack or cast time uses animation length [1]
active skill bleeding damage +% final [197]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

 

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Level 82

  • Life: 91,397
  • Armour: 14,425
  • Evasion: 11,412
  • Energy Shield: 7,213
  • Damage: 2,041
  • Accuracy: 499
  • Attack Time: 1.5
  • Experience: 26,012
  • Ailment Threshold: 91,397
  • Chill: 289
  • Shock: 289
  • Brittle: 1,635
  • Scorch: 289
  • Sap: 798

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1633–2449
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterShockedGroundRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 1633–2449
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires a large number of arrows into the air, to land at the target after a short delay.


Deals 160% more Damage
active skill area of effect radius +% final [55]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]

MonsterPunctureAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1633–2449
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
action attack or cast time uses animation length [1]
active skill bleeding damage +% final [197]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

 

Level 78

  • Life: 58,362
  • Armour: 11,328
  • Evasion: 10,001
  • Energy Shield: 5,664
  • Damage: 1,620
  • Accuracy: 428
  • Attack Time: 1.5
  • Experience: 24,754
  • Ailment Threshold: 58,362
  • Chill: 185
  • Shock: 185
  • Brittle: 1,044
  • Scorch: 185
  • Sap: 510

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1296–1944
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterShockedGroundRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 1296–1944
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires a large number of arrows into the air, to land at the target after a short delay.


Deals 152% more Damage
active skill area of effect radius +% final [49]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]

MonsterPunctureAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 1296–1944
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
action attack or cast time uses animation length [1]
active skill bleeding damage +% final [197]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

 

Level 73

  • Life: 34,728
  • Armour: 8,348
  • Evasion: 8,450
  • Energy Shield: 4,174
  • Damage: 1,209
  • Accuracy: 352
  • Attack Time: 1.5
  • Experience: 22,776
  • Ailment Threshold: 34,728
  • Chill: 110
  • Shock: 110
  • Brittle: 621
  • Scorch: 110
  • Sap: 303

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 967–1450
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterShockedGroundRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 967–1450
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires a large number of arrows into the air, to land at the target after a short delay.


Deals 142% more Damage
active skill area of effect radius +% final [41]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]

MonsterPunctureAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 967–1450
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
action attack or cast time uses animation length [1]
active skill bleeding damage +% final [197]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

 

Level 68

  • Life: 20,587
  • Armour: 6,127
  • Evasion: 7,109
  • Energy Shield: 3,064
  • Damage: 897
  • Accuracy: 290
  • Attack Time: 1.5
  • Experience: 20,510
  • Ailment Threshold: 20,587
  • Chill: 65
  • Shock: 65
  • Brittle: 368
  • Scorch: 65
  • Sap: 180

The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique 33% less).

MeleeAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Strike your foes down with a powerful blow.


action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterShockedGroundRainOfArrows


Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Time: 1.5 Second


Fires a large number of arrows into the air, to land at the target after a short delay.


Deals 132% more Damage
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]

MonsterPunctureAtAnimationSpeedUnique


Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Puncture
Base Damage: 717–1076
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second


Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.


Deals 20% more Attack Damage
Causes Bleeding
action attack or cast time uses animation length [1]
active skill bleeding damage +% final [197]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

 

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